Prototype/EntityWithHealth: Difference between revisions
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== Extensions == | == Extensions == | ||
* [[Prototype/Accumulator]] '''accumulator''' | |||
* [[Prototype/Beacon]] '''beacon''' | |||
* [[Prototype/Boiler]] '''boiler''' | |||
* [[Prototype/Character]] '''player''' | |||
* [[Prototype/Combinator]] <abstract> | |||
* [[Prototype/ArithmeticCombinator]] '''arithmetic-combinator''' | |||
* [[Prototype/DeciderCombinator]] '''decider-combinator''' | |||
* [[Prototype/ConstantCombinator]] '''constant-combinator''' | |||
* [[Prototype/Container]] '''container''' | |||
* [[Prototype/LegacySmartContainer]] '''smart-container''' (unused in the base-game, but exists for migration) | |||
* [[Prototype/LogisticContainer]] '''logistic-container''' | |||
* [[Prototype/CraftingMachine]] <abstract> | |||
* [[Prototype/AssemblingMachine]] '''assembling-machine''' | |||
** [[Prototype/RocketSilo]] '''rocket-silo''' | |||
* [[Prototype/Furnace]] '''furnace''' | |||
* [[Prototype/ElectricEnergyInterface]] '''electric-energy-interface''' | |||
* [[Prototype/ElectricPole]] '''electric-pole''' | |||
* [[Prototype/EnemySpawner]] '''unit-spawner''' | |||
* [[Prototype/Fish]] '''fish''' | |||
* [[Prototype/FlyingRobot]] <abstract> | |||
* [[Prototype/CombatRobot]] '''combat-robot''' | |||
* [[Prototype/RobotWithLogisticInterface]] <abstract> | |||
** [[Prototype/ConstructionRobot]] '''construction-robot''' | |||
** [[Prototype/LogisticRobot]] '''logistic-robot''' | |||
* [[Prototype/Gate]] '''gate''' | |||
* [[Prototype/Generator]] '''generator''' | |||
* [[Prototype/HeatPipe]] '''heat-pipe''' | |||
* [[Prototype/Inserter]] '''inserter''' | |||
* [[Prototype/Lab]] '''lab''' | |||
* [[Prototype/Lamp]] '''lamp''' | |||
* [[Prototype/LandMine]] '''land-mine''' | |||
* [[Prototype/LegacyRocketDefense]] '''rocket-defense''' (unused in the base-game, but exists for migration) | |||
* [[Prototype/Market]] '''market''' | |||
* [[Prototype/MiningDrill]] '''mining-drill''' | |||
* [[Prototype/OffshorePump]] '''offshore-pump''' | |||
* [[Prototype/Pipe]] '''pipe''' | |||
* [[Prototype/PipeToGround]] '''pipe-to-ground''' | |||
* [[Prototype/PlayerPort]] '''player-port''' | |||
* [[Prototype/PowerSwitch]] '''power-switch''' | |||
* [[Prototype/ProgrammableSpeaker]] '''programmable-speaker''' | |||
* [[Prototype/Pump]] '''pump''' | |||
* [[Prototype/Radar]] '''radar''' | |||
* [[Prototype/Rail]] <abstract> | |||
* [[Prototype/CurvedRail]] '''curved-rail''' | |||
* [[Prototype/StraightRail]] '''straight-rail''' | |||
* [[Prototype/RailSignalBase]] <abstract> | |||
* [[Prototype/RailChainSignal]] '''rail-chain-signal''' | |||
* [[Prototype/RailSignal]] '''rail-signal''' | |||
* [[Prototype/Reactor]] '''reactor''' | |||
* [[Prototype/Roboport]] '''roboport''' | |||
* [[Prototype/SimpleEntity]] '''simple-entity''' | |||
* [[Prototype/SimpleEntityWithOwner]] '''simple-entity-with-owner''' | |||
* [[Prototype/SimpleEntityWtihForce]] '''simple-entity-with-force''' | |||
* [[Prototype/SolarPanel]] '''solar-panel''' | |||
* [[Prototype/StorageTank]] '''storage-tank''' | |||
* [[Prototype/TrainStop]] '''train-stop''' | |||
* [[Prototype/TransportBeltConnectable]] <abstract> | |||
* [[Prototype/Loader]] '''loader''' | |||
* [[Prototype/Splitter]] '''splitter''' | |||
* [[Prototype/TransportBelt]] '''transport-belt''' | |||
* [[Prototype/UndergroundBelt]] '''underground-belt''' | |||
* [[Prototype/Tree]] '''tree''' | |||
* [[Prototype/Turret]] '''turret''' | |||
* [[Prototype/AmmoTurret]] '''ammo-turret''' | |||
* [[Prototype/ElectricTurret]] '''electric-turret''' | |||
* [[Prototype/FluidTurret]] '''fluid-turret''' | |||
* [[Prototype/Unit]] '''unit''' | |||
* [[Prototype/Vehicle]] <abstract> | |||
* [[Prototype/Car]] '''car''' | |||
* [[Prototype/RollingStock]] <abstract> | |||
** [[Prototype/CargoWagon]] '''cargo-wagon''' | |||
** [[Prototype/FluidWagon]] '''fluid-wagon''' | |||
** [[Prototype/Locomotive]] '''locomotive''' | |||
* [[Prototype/Wall]] '''wall''' | |||
== Properties == | == Properties == |
Revision as of 15:50, 15 July 2017
Basics
The common properties of all entities with health in the game. Extends the Prototype/Entity
Extensions
- Prototype/Accumulator accumulator
- Prototype/Beacon beacon
- Prototype/Boiler boiler
- Prototype/Character player
- Prototype/Combinator <abstract>
- Prototype/ArithmeticCombinator arithmetic-combinator
- Prototype/DeciderCombinator decider-combinator
- Prototype/ConstantCombinator constant-combinator
- Prototype/Container container
- Prototype/LegacySmartContainer smart-container (unused in the base-game, but exists for migration)
- Prototype/LogisticContainer logistic-container
- Prototype/CraftingMachine <abstract>
- Prototype/AssemblingMachine assembling-machine
- Prototype/RocketSilo rocket-silo
- Prototype/Furnace furnace
- Prototype/ElectricEnergyInterface electric-energy-interface
- Prototype/ElectricPole electric-pole
- Prototype/EnemySpawner unit-spawner
- Prototype/Fish fish
- Prototype/FlyingRobot <abstract>
- Prototype/CombatRobot combat-robot
- Prototype/RobotWithLogisticInterface <abstract>
- Prototype/ConstructionRobot construction-robot
- Prototype/LogisticRobot logistic-robot
- Prototype/Gate gate
- Prototype/Generator generator
- Prototype/HeatPipe heat-pipe
- Prototype/Inserter inserter
- Prototype/Lab lab
- Prototype/Lamp lamp
- Prototype/LandMine land-mine
- Prototype/LegacyRocketDefense rocket-defense (unused in the base-game, but exists for migration)
- Prototype/Market market
- Prototype/MiningDrill mining-drill
- Prototype/OffshorePump offshore-pump
- Prototype/Pipe pipe
- Prototype/PipeToGround pipe-to-ground
- Prototype/PlayerPort player-port
- Prototype/PowerSwitch power-switch
- Prototype/ProgrammableSpeaker programmable-speaker
- Prototype/Pump pump
- Prototype/Radar radar
- Prototype/Rail <abstract>
- Prototype/CurvedRail curved-rail
- Prototype/StraightRail straight-rail
- Prototype/RailSignalBase <abstract>
- Prototype/RailChainSignal rail-chain-signal
- Prototype/RailSignal rail-signal
- Prototype/Reactor reactor
- Prototype/Roboport roboport
- Prototype/SimpleEntity simple-entity
- Prototype/SimpleEntityWithOwner simple-entity-with-owner
- Prototype/SimpleEntityWtihForce simple-entity-with-force
- Prototype/SolarPanel solar-panel
- Prototype/StorageTank storage-tank
- Prototype/TrainStop train-stop
- Prototype/TransportBeltConnectable <abstract>
- Prototype/Loader loader
- Prototype/Splitter splitter
- Prototype/TransportBelt transport-belt
- Prototype/UndergroundBelt underground-belt
- Prototype/Tree tree
- Prototype/Turret turret
- Prototype/AmmoTurret ammo-turret
- Prototype/ElectricTurret electric-turret
- Prototype/FluidTurret fluid-turret
- Prototype/Unit unit
- Prototype/Vehicle <abstract>
- Prototype/Car car
- Prototype/RollingStock <abstract>
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
- Prototype/Wall wall
Properties
max_health
Type: Types/float
The unit health can never go over the maxmum. Default health of units on creation is set to max.
max_health = 50
healing_per_tick
Type: Types/float
The amount of health cured by tick naturally. Works only on active entities. (Todo explain)
healing_per_tick = 0.01
dying_explosion
Type: Types/EntityName
Todo, this should be removed and Type/AttackResult should be used for dying event. This would allow much more variability.
loot
Type: Types/LootSpecification The loot is generated when the entity is killed.
loot = { { count_max = 10, count_min = 2, item = "alien-artifact", probability = 1 } }
resistances
Type: Types/Resistances
See: Damage
resistances = { { type = "fire", percent = 80 }, { type = "explosion", percent = 30 } }
attack_reaction
Type: Types/AttackReaction
Default: Empty
corpse
Type: Types/EntityName (single value or list)
Default: Empty
Specifies the name of the Prototypes/Corpse entity to be used when this entity dies.
Example
{ type = "container", name = "wooden-chest", icon = "__base__/graphics/icons/wooden-chest.png", flags = {"placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "wooden-chest"}, collision_box = {{-0.4, -0.4}, {0.4, 0.4}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, max_health = 50, corpse = "small-remnants", fast_replaceable_group = "container", inventory_size = 16, picture = { filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png", priority = "extra-high", width = 46, height = 33, shift = {0.3, 0} } }