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(use imagelinks, tesla turret doesnt have to be crafted on fulgora)
(NavboxIconLink should not be used outside of navboxes. Use Imagelink for links that really need an icon)
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{{About/Space age}}
{{About/Space age}}
[[file:fulgora_preview.png|210px|right]]'''Fulgora''' is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.
[[file:fulgora_preview.png|210px|right]]'''Fulgora''' is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.
=== Required Research ===
 
{{NavboxIconLink|Planet_discovery_Fulgora_(research)|Planet Discovery Fulgora}}
[[Planet discovery Fulgora (research)]] is required to travel to the planet.


=== Exclusive Items ===
=== Exclusive Items ===
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! Entity !! Priority Value
! Entity !! Priority Value
|-
|-
| {{NavboxIconLink|Lightning collector}} || 10,000
| [[Lightning collector]] || 10,000
|-
|-
| {{NavboxIconLink|Lightning rod}} || 1,000
| [[Lightning rod]] || 1,000
|-
|-
| {{NavboxIconLink|Fulgoran vault ruin}} || 95
| [[Fulgoran vault ruin]] || 95
|-
|-
| {{NavboxIconLink|Colossal Fulgoran ruin}} || 94
| [[Colossal Fulgoran ruin]] || 94
|-
|-
| {{NavboxIconLink|Huge Fulgoran ruin}} || 93
| [[Huge Fulgoran ruin]] || 93
|-
|-
| {{NavboxIconLink|Big Fulgoran ruin}} || 92
| [[Big Fulgoran ruin]] || 92
|-
|-
| {{NavboxIconLink|Medium Fulgoran ruin}} || 91
| [[Medium Fulgoran ruin]] || 91
|}
|}


The following items have a priority of 1:
The following items have a priority of 1:
* {{NavboxIconLink|Pipe}}
* [[Pipe]]
* {{NavboxIconLink|Pump}}
* [[Pump]]
* {{NavboxIconLink|Offshore pump}}
* [[Offshore pump]]
* {{NavboxIconLink|Small electric pole}}
* [[Small electric pole]]
* {{NavboxIconLink|Medium electric pole}}
* [[Medium electric pole]]
* {{NavboxIconLink|Big electric pole}}
* [[Big electric pole]]
* {{NavboxIconLink|Substation}}<!--presumably – previously just "electric poles" without specifying which-->
* [[Substation]]<!--presumably – previously just "electric poles" without specifying which-->
* {{NavboxIconLink|Power switch}}
* [[Power switch]]
* {{NavboxIconLink|Logistic robot}}
* [[Logistic robot]]
* {{NavboxIconLink|Construction robot}}
* [[Construction robot]]
* Anything with the "Metal" impact soundset
* Anything with the "Metal" impact soundset


The following entities cannot be struck by the lightning:
The following entities cannot be struck by the lightning:
* {{NavboxIconLink|Rail support}}
* [[Rail support]]
* {{NavboxIconLink|Rail}}
* [[Rail]]
* {{NavboxIconLink|Rail ramp}}
* [[Rail ramp]]
* {{NavboxIconLink|Rail signal}}
* [[Rail signal]]
* {{NavboxIconLink|Rail chain signal}}
* [[Rail chain signal]]
* {{NavboxIconLink|Locomotive}}
* [[Locomotive]]
* {{NavboxIconLink|Artillery wagon}}
* [[Artillery wagon]]
* {{NavboxIconLink|Cargo wagon}}
* [[Cargo wagon]]
* {{NavboxIconLink|Fluid wagon}}
* [[Fluid wagon]]
* {{NavboxIconLink|Wall}}
* [[Wall]]
* {{NavboxIconLink|Tree}}
* [[Tree]]
* Any item that counts as rock for "filtered destruction" (presumably this means {{NavboxIconLink|Recycler}})
* Any item that counts as rock for "filtered destruction" (presumably this means {{NavboxIconLink|Recycler}})


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Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like [[iron plate|iron]] or [[copper plate]]s using traditional production methods. Rather, it is [[recycler|recycled]] to produce a variety of items: <!-- Following list could probably be replaced by a table with probabilities. -->
Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like [[iron plate|iron]] or [[copper plate]]s using traditional production methods. Rather, it is [[recycler|recycled]] to produce a variety of items: <!-- Following list could probably be replaced by a table with probabilities. -->
*{{NavboxIconLink|Ice}} {{SA}}
* [[Ice]] {{SA}}
*{{NavboxIconLink|Stone}}
* [[Stone]]
*{{NavboxIconLink|Holmium ore}} {{SA}}
* [[Holmium ore]] {{SA}}
*{{NavboxIconLink|Concrete}}
* [[Concrete]]
*{{NavboxIconLink|Solid fuel}}
* [[Solid fuel]]
*{{NavboxIconLink|Steel plate}}
* [[Steel plate]]
*{{NavboxIconLink|Copper cable}}
* [[Copper cable]]
*{{NavboxIconLink|Iron gear wheel}}
* [[Iron gear wheel]]
*{{NavboxIconLink|Battery}}
* [[Battery]]
*{{NavboxIconLink|Advanced circuit}}
* [[Advanced circuit]]
*{{NavboxIconLink|Processing unit}}
* [[Processing unit]]
*{{NavboxIconLink|Low density structure}}
* [[Low density structure]]


Since this list includes intermediate products, such as [[processing unit]]s, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid cluttering their belts with unused resources. <!-- If we were to discuss strategies, I (tecanec) feel like it should belong on its own page - which I most certainly won't object to writing! -->
Since this list includes intermediate products, such as [[processing unit]]s, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid cluttering their belts with unused resources. <!-- If we were to discuss strategies, I (tecanec) feel like it should belong on its own page - which I most certainly won't object to writing! -->
Line 146: Line 146:
== Access to basic resources ==
== Access to basic resources ==


* {{NavboxIconLink|Water}} can be obtained from {{NavboxIconLink|Ice}} (from recycling {{NavboxIconLink|Scrap}}) via {{NavboxIconLink|Ice melting}}
* [[Water]] can be obtained from [[Ice]] (from recycling [[Scrap]]) via [[Ice melting]]
* {{NavboxIconLink|Stone}} can be obtained by recycling {{NavboxIconLink|Scrap}}
* [[Stone]] can be obtained by recycling [[Scrap]]
* {{NavboxIconLink|Iron ore}} can be obtained by recycling {{NavboxIconLink|Concrete}}
* [[Iron ore]] can be obtained by recycling [[Concrete]]
* {{NavboxIconLink|Iron plate}} can be obtained by recycling {{NavboxIconLink|Iron gear wheel}}, {{NavboxIconLink|Battery}}, or {{NavboxIconLink|Electronic circuit}}
* [[Iron plate]] can be obtained by recycling [[Iron gear wheel]], [[Battery]], or [[Electronic circuit]]
* {{NavboxIconLink|Copper plate}} can be obtained by recycling {{NavboxIconLink|Copper cable}}, {{NavboxIconLink|Battery}}, or {{NavboxIconLink|Low density structure}}
* [[Copper plate]] can be obtained by recycling [[Copper cable]], [[Battery]], or [[Low density structure]]
* {{NavboxIconLink|Coal}} cannot be obtained and must be shipped in from other planets. However:
* [[Coal]] cannot be obtained and must be shipped in from other planets. However:
** {{NavboxIconLink|Plastic bar}} can be obtained by recycling {{NavboxIconLink|Advanced circuit}} or {{NavboxIconLink|Low density structure}}
** [[Plastic bar]] can be obtained by recycling [[Advanced circuit]] or [[Low density structure]]
* {{NavboxIconLink|Crude oil}} is not available, but {{NavboxIconLink|Heavy oil}} is readily available using offshore pumps
* [[Crude oil]] is not available, but [[Heavy oil]] is readily available using offshore pumps
* {{NavboxIconLink|Copper ore}} is not available as the only recipe it is used in is copper plates and smelting processes cannot be reversed
* [[Copper ore]] is not available as the only recipe it is used in is copper plates and smelting processes cannot be reversed


==Space routes==
==Space routes==
{{NavboxIconLink|Fulgora}} is connected to 3 other planets: {{NavboxIconLink|Nauvis}}, {{NavboxIconLink|Gleba}}{{SA}}, and {{NavboxIconLink|Aquilo}}{{SA}}.
[[Fulgora]] is connected to 3 other planets: [[Nauvis]], [[Gleba]]{{SA}}, and [[Aquilo]]{{SA}}.


{| class="wikitable"
{| class="wikitable"
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! Planet !! Distance (km)
! Planet !! Distance (km)
|-
|-
| {{NavboxIconLink|Nauvis}}|| 15,000
| [[Nauvis]]|| 15,000
|-
|-
| {{NavboxIconLink|Gleba}}{{SA}}|| 15,000
| [[Gleba]]{{SA}}|| 15,000
|-
|-
| {{NavboxIconLink|Aquilo}}{{SA}}|| 30,000
| [[Aquilo]]{{SA}}|| 30,000
|}
|}


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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from Nauvis to Fulgora
| [[File:Asteroid_chart_Gleba_Fulgora.png]] <br> Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Fulgora}}
| [[File:Asteroid_chart_Gleba_Fulgora.png]] <br> Space route from Gleba to Fulgora
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] <br> Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] <br> Space route from Fulgora to Aquilo
|}
|}


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! [[Asteroids| Asteroid]] Type !! Spawn Ratio
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
|-
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 4
| [[Metallic asteroid chunk]] || 4
|-
|-
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 3
| [[Carbonic asteroid chunk]] || 3
|-
|-
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1  
| [[Oxide asteroid chunk]] || 1  
|-
|-
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0
| [[Promethium asteroid chunk]] || 0
|}
|}


Line 240: Line 240:
! [[Asteroids| Asteroid]] Size !! Spawn %
! [[Asteroids| Asteroid]] Size !! Spawn %
|-
|-
| Chunk|| .25
| Chunk || .25
|-
|-
| Medium|| .25
| Medium || .25
|-
|-
| Big || 0
| Big || 0
Line 280: Line 280:


== See also ==
== See also ==
* {{NavboxIconLink|Aquilo}} {{SA}}
* [[Aquilo]] {{SA}}
* {{NavboxIconLink|Gleba}} {{SA}}
* [[Gleba]] {{SA}}
* {{NavboxIconLink|Nauvis}}
* [[Nauvis]]
* {{NavboxIconLink|Vulcanus}} {{SA}}
* [[Vulcanus]] {{SA}}
* {{NavboxIconLink|Space platform}} {{SA}}
* [[Space platform]] {{SA}}


== History ==
== History ==

Revision as of 14:16, 2 December 2024

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You can help this wiki by expanding it.

Space Age expansion exclusive feature.

Fulgora preview.png

Fulgora is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.

Planet discovery Fulgora (research) is required to travel to the planet.

Exclusive Items

The following items are unlocked on Fulgora and can only be crafted on-planet:

The following items are unlocked on Fulgora but can be crafted elsewhere:

Surface

Properties

Fulgora Surface Properties
Property Value
Pollutant Type None
Day Night Cycle 3 Minutes
Magnetic Field 99
Solar Power 20%
Pressure 800
Gravity 8

Biomes

Fulgora is split between two distinct biomes.

  • Plateaus are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to alien ruins, which have rudimentary lightning rods, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold scrap, Fulgora's sole resource.
  • Oilsands are the lowlands between the plateaus. No buildings can be built in them except for rail supports. You can walk through them, but occasional oilpatches will slow you to a crawl. An offshore pump can be placed on the edge of oilsands to produce an unlimited amount of heavy oil.

Terrain

Fulgoran terrain is mainly composed of oillands, on which nothing except for rail supports can be built. Traversal by foot across the oillands is possible, but slow. The oillands are further divided into deep and shallow areas, with deep areas slowing down player movement even further and not even allowing for rail supports to be built without research.

However, the oillands are also scattered with islands of various sizes, on which normal construction is possible. At first, these are the only place on Fulgora where factories can be built, as foundation for building on top of the oillands requires research that can not be performed until much later.

The islands come in three size classes:

  • Small islands with high amounts of resources, but with little room to build on
  • Medium islands with lower amounts of resources, and with sufficient room for a small factory
  • Large islands with no resources, but with enough room to build the main part of a medium-sized factory

It is possible for two or more islands to overlap, potentially creating an even larger island that does have local resources. However, most islands are detached, meaning that transport between islands will have to occur by train. In many cases, the distance between two islands is also too vast for roboports or big electric poles to reach, thus requiring local logistic and electric networks to be built, as neither roboports nor power poles can be built on the oillands without foundation.

Islands are also scattered with Fulgorite, Fulgoran lightning attractors, Fulgoran ruins and Fulgoran vault ruins, allowing players without the Recycler to get access to basic resources.


Mechanics

Lightning

During nighttime, dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface. Lightning will strike each chunk once, every 10 seconds or so ( lightnings_per_chunk_per_tick = 1 / (60 * 10), --cca once per chunk every 10 seconds (600 ticks) )

If a lightning strike is set to occur near a lightning rod, lightning collector, or fulgoran lightning attractor, then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities.

Lightning will target entities based on priority first and then random for any entity not on the priority list (Higher priority gets hit first)

Lightning priority
Entity Priority Value
Lightning collector 10,000
Lightning rod 1,000
Fulgoran vault ruin 95
Colossal Fulgoran ruin 94
Huge Fulgoran ruin 93
Big Fulgoran ruin 92
Medium Fulgoran ruin 91

The following items have a priority of 1:

The following entities cannot be struck by the lightning:

Lightning rods and collectors

Lightning rods and lightning collectors serve a secondary function beyond protecting an area from lightning strikes. They convert lightning into stored power, which they quickly discharge into the local electric system. With enough accumulators to last during daytime or between lightning strikes, this can serve as the factory's main power source.

With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak solar output on Fulgora's surface and the difficulty of setting up a global electric network on Fulgora before foundation becomes available.

Natural resources

Aside from numerous items that can be collected by mining ancient ruins, only two "natural" resources occur on Fulgora, those being heavy oil and scrap.

Heavy oil can be obtained in infinite and non-diminishing amounts by placing an offshore pump on the shore of an island, allowing it to collect heavy oil directly from the oillands.

Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like iron or copper plates using traditional production methods. Rather, it is recycled to produce a variety of items:

Since this list includes intermediate products, such as processing units, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid cluttering their belts with unused resources.

Access to basic resources

Space routes

Fulgora is connected to 3 other planets: Nauvis, Gleba, and Aquilo.

Planet Distance
Planet Distance (km)
Nauvis 15,000
Gleba 15,000
Aquilo 30,000


Asteroid rate graphs:

Asteroid chart Nauvis Fulgora.png
Space route from Nauvis to Fulgora
Asteroid chart Gleba Fulgora.png
Space route from Gleba to Fulgora
Asteroid chart Fulgora Aquilo.png
Space route from Fulgora to Aquilo


Graph legend:

Asteroid type Chunk Medium Big
Metallic asteroid chunk.png Metallic Blue Red Cyan
Carbonic asteroid chunk.png Carbonic Orange Yellow Brown
Oxide asteroid chunk.png Oxide Green Magenta Purple

Orbit

Properties

Property Value
Solar Power 120%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk 4
Carbonic asteroid chunk 3
Oxide asteroid chunk 1
Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk .25
Medium .25
Big 0
Huge 0

Note:

  • Chunks spawn at Nauvis at 1.25%
  • Huge Asteroids only spawn past Aquilo


Key reasons to go to Fulgora

• Unlocks the Processing unit productivity, which is incredibly useful as they are problem in all planets (except Fulgora)

• Unlocks the Mech armor, which is incredibly usesful as it allows for a much bigger iventory size and modular grid space, not to mention the flying mechanic which makes nest clearing much easier

• Unlocks the Tesla turret, a powerful weapon effective against wigglers, biters and spitters.

• Has an abundance of rare resources such as Low density structures, and Processors.

Key reasons to not go to Fulgora

• Similarly to Gleba, logistics is hard and a single error will stop an entire factory from working.

• Space is incredibly small and even larger islands cannot compete with Vulcanus' and Gleba's large spaces.

• It's science pack is noticeably more difficult to produce than the other planets' science packs.

Gallery

Trivia

  • The planet's ruins suggest that an unknown civilization once existed there before the game's events.
  • In mythology, Fulgora is the Roman personification of lightning, and a shieldmaiden to the god of thunder, Jupiter.

See also

History