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Burner inserter: Difference between revisions

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Changed links going to the redirect Electric network to go to Electric system.
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{{:Infobox:Burner inserter}}
{{:Infobox:Burner inserter}}


The '''Burner inserter''' is the most basic and slowest type of [[Inserter]]. They are powered by burning [[Fuel]], compared to the more advanced inserters which are powered by [[Electric system|electricity]]. They will add [[fuel]] to their own supply if they pick any up, which makes them useful for filling [[Boiler|Boilers]] with [[coal]]. This has the advantage that they will continue working even if the power fails, as opposed to electrically-powered [[inserters]] which will be unable to function. They consume no fuel while idle, though they consume vastly more energy than comparable [[Inserters]] when active.
The '''burner inserter''' is the most basic and slowest type of [[inserters]]. It is powered by burning [[fuel]], compared to the more advanced inserters which are powered by [[electric system|electricity]]. It will add fuel to its own supply if it picks any up, which makes it useful for filling [[boiler|boilers]] with [[coal]]. This has the advantage that it will continue working even if the power fails, as opposed to electrically-powered inserters which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active.


Burner inserters sometimes cannot grab moving items from either red belts or blue belts. They also cannot grab moving items from turning belts if the item is on the far side. They will try, however, and consume fuel in their attempts.
Even though it doesn't use electricity, a burner inserter can be connected to and controlled by the [[logistic network|logistic]] and the [[circuit network]].


Even though they don't use electricity, Burner inserters can be connected to and controlled by the [[logistic network|logistic]] and the [[circuit network]].
Burner Inserters do not directly produce any pollution in their operation. A common misconception implied by the early game is anything that runs on burner power must be polluting (e.g. burner miner, boiler, furnace, etc.). Pollution is only ever produced by buildings, not entities like inserters or vehicles, and non burning buildings like assemblers also pollute. For more information reference the dedicated page on Pollution. Burner Inserters can still indirectly contribute to pollution significantly by consuming excessive amounts of fuel, which costs pollution to gather, so be mindful of that.


For more information on mechanics and uses, see [[Inserters]].
== Fuel consumption ==


== Fuel consumption ==
A burner inserter consumes no power while idle and does not continuously consume the maximum amount of power when working. Burner Inserters spawn with an internal energy buffer of 500 kJ, represented as 25% the value of a piece of wood fuel (which is 2MJ). Aside from not having drain, all its other power characteristics are identical to the rest of the inserters. It simply pulls its joules from its fuel rather than your power grid. For more detailed information on inserter power characteristics you can reference the main page [[Inserters|here]].


Burner inserters consume no power while idle and do not continuously consume the maximum amount of power when working, so how long fuel lasts can be measured by how many times an inserter can swing back and forth. A burner inserter fueled with coal can swing 57 times, transporting 57 items at a [[inserter capacity bonus (research)|inserter stack size]] of 1, while a piece of wood lasts 28 swings, and solid fuel lasts 178 swings. From these experimental results it can be concluded that 1 MJ of fuel lasts between 7 and 7.125 swings, which is close to the actual number of 140 kJ / 1 swing.
Burners also have a behavior known as "leeching" where they will pull fuel from their input and commandeer it for their own use. This leeching behavior is not exactly quantified, but it is triggered whenever the internal fuel inventory reaches zero, and performing the action also consumes fuel since motion is never free.


== History ==
== History ==
{{history|2.0.7|
* All inserters now have filter option.
* Energy consumption increased from 94.2 kW to 144 kW.
* Burner inserters now reliably pick up items off of [[fast transport belt]]s and [[express transport belt]]s.}}


{{history|0.13.2|
{{history|0.13.2|
Line 21: Line 25:
{{history|0.13.0|
{{history|0.13.0|
* Inserters can now send the item held in hand to the circuit network.
* Inserters can now send the item held in hand to the circuit network.
* Inserters are able to squeeze things ''slightly'' better to belts. more resources.
* Inserters are able to squeeze things ''slightly'' better to belts.
* All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
* All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
}}
}}
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{{history|0.12.0|
{{history|0.12.0|
* Inserters can now extract from Roboports and Beacons.
* Inserters can now extract from roboports and beacons.
* Inserters now take items from right behind them, not from the center of the pickup target entity.}}
* Inserters now take items from right behind them, not from the center of the pickup target entity.}}


Line 77: Line 81:
{{history|0.1.0|
{{history|0.1.0|
* Introduced}}
* Introduced}}


== See also ==
== See also ==
* [[Transport network]]
* [[Inserters]]
* [[Inserters]]
* http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5387&p=41576#p41456
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=6850 Burner Inserters: Less polluting than non-burning!?]


{{BurnerNav}}
{{LogisticsNav}}
{{LogisticsNav}}
{{C|Inserters}}
{{C|Inserters}}

Latest revision as of 20:37, 4 August 2025

Burner inserter

Recipe

0.5
+
1
+
1
1

Total raw

1
+
3

Map color

Health

100
130 160
190 250

Resistances

Fire: 0/90%

Stack size

50

Rocket capacity

50

Dimensions

1×1

Energy consumption

144
187 230
274 360
kW (burner)

Rotation speed

281°/s
365°/s 449°/s
534°/s 702°/s

Mining time

0.1

Prototype type

inserter

Internal name

burner-inserter

Boosting technologies

Produced by

Valid fuel

The burner inserter is the most basic and slowest type of inserters. It is powered by burning fuel, compared to the more advanced inserters which are powered by electricity. It will add fuel to its own supply if it picks any up, which makes it useful for filling boilers with coal. This has the advantage that it will continue working even if the power fails, as opposed to electrically-powered inserters which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active.

Even though it doesn't use electricity, a burner inserter can be connected to and controlled by the logistic and the circuit network.

Burner Inserters do not directly produce any pollution in their operation. A common misconception implied by the early game is anything that runs on burner power must be polluting (e.g. burner miner, boiler, furnace, etc.). Pollution is only ever produced by buildings, not entities like inserters or vehicles, and non burning buildings like assemblers also pollute. For more information reference the dedicated page on Pollution. Burner Inserters can still indirectly contribute to pollution significantly by consuming excessive amounts of fuel, which costs pollution to gather, so be mindful of that.

Fuel consumption

A burner inserter consumes no power while idle and does not continuously consume the maximum amount of power when working. Burner Inserters spawn with an internal energy buffer of 500 kJ, represented as 25% the value of a piece of wood fuel (which is 2MJ). Aside from not having drain, all its other power characteristics are identical to the rest of the inserters. It simply pulls its joules from its fuel rather than your power grid. For more detailed information on inserter power characteristics you can reference the main page here.

Burners also have a behavior known as "leeching" where they will pull fuel from their input and commandeer it for their own use. This leeching behavior is not exactly quantified, but it is triggered whenever the internal fuel inventory reaches zero, and performing the action also consumes fuel since motion is never free.

History

  • 0.13.2:
    • Inserters connected to the circuit network now have the option to only read hand contents.
  • 0.13.0:
    • Inserters can now send the item held in hand to the circuit network.
    • Inserters are able to squeeze things slightly better to belts.
    • All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
  • 0.12.16:
    • Improved burner inserter's fuel searching logic; it will now search both transport belt lines for fuel
  • 0.12.11:
    • Burner inserter now grabs fuel for itself even if the target doesn't need it
  • 0.12.2:
    • Inserters will never take more than the max stack size of an item.
    • Inserters and logistic robots no longer extract from enemy chests
    • Inserters now correctly pick up items from splitters
  • 0.12.1:
    • Burner inserters start with enough energy to pick up 1 item and fuel themselves.
  • 0.12.0:
    • Inserters can now extract from roboports and beacons.
    • Inserters now take items from right behind them, not from the center of the pickup target entity.
  • 0.9.2:
    • Inserters can have arbitrary pickup and insert positions.
  • 0.9.0:
    • Inserter code optimisation, inserters that have nothing to do will sleep.
  • 0.8.0:
    • Improved inserter's ability to pull from train wagons.
  • 0.7.1:
    • Fast inserter now has the same speed as the smart inserter.
  • 0.5.0:
    • Inserter can now pick up up to 5 items when researched.
  • 0.4.0:
    • Smaller inserter bounding box
  • 0.3.0:
    • New Inserter graphics
  • 0.2.1:
    • The item in the hand of the inserter is returned to the player when mined.
  • 0.2.0:
    • Show direction of inserter

See also