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  • * [[Crafting/zh|合成网络]] * [[Transport network/zh|运输网络]]
    499 bytes (30 words) - 09:38, 10 September 2017
  • ...red to request of a specified number of up to 1000 types of items from the network. [[Logistic robot]]s will then bring the specified items from [[provider ch ...ally configured to request enough ingredients for 30 seconds of continuous crafting.
    3 KB (378 words) - 05:56, 10 February 2023
  • * [[Electric network/es|Red eléctrica]] * [[Crafting/es|Creación]]
    703 bytes (106 words) - 23:51, 13 January 2018
  • ...st''' is a large advanced storage item that that is part of the [[logistic network]], and combines the functions of both a [[requester chest]] and a [[passive ...quest of a specified number of up to 1000 types of items from the logistic network. [[Logistic robot]]s will then bring the specified items from provider ches
    2 KB (348 words) - 05:54, 10 February 2023
  • * [[Electric network/nl|Elektrisch netwerk]] * [[Crafting/nl|Maken]]
    625 bytes (62 words) - 09:09, 13 March 2018
  • * [[Crafting network/fr|Réseau de fabrication]]
    674 bytes (94 words) - 16:06, 11 September 2017
  • * [[Crafting/ja|クラフティング]] * [[Logistic network/ja|物流ネットワーク]]
    4 KB (66 words) - 15:51, 22 January 2021
  • * {{L|Crafting}} * {{L|Logistic network}}
    2 KB (87 words) - 03:47, 9 July 2018
  • .... Its maximum charge/discharge rate is 300 kW. If connected to a [[circuit network]], an accumulator will output its level of charge, as an integer from 0 to ...ime, accumulators can also be used to deliver energy in another electrical network, and can charge and discharge at the same time. Consider the following exam
    6 KB (898 words) - 10:22, 30 November 2022
  • * {{Translation|Fast transport belt}}现在可与{{L|Circuit network}}相连接。 * {{L|Crafting}}
    2 KB (113 words) - 19:01, 13 August 2021
  • [[Crafting network/fr|Elle est produite]] par beaucoup de bâtiments qui sont impliqués dans * [[Crafting/fr|Réseau de fabrication]]
    2 KB (305 words) - 09:32, 31 July 2018
  • * {{Translation|Transport belt}}现在可与{{L|Circuit network}}相连接。 * {{L|Crafting}}
    3 KB (130 words) - 03:39, 21 November 2019
  • * {{Translation|Express transport belt}}现在可与{{L|Circuit network}}相连接。 * {{L|Crafting}}
    3 KB (144 words) - 15:58, 26 July 2018
  • * [[Electric network/nl|Elektrisch netwerk]] * [[Crafting/nl|Vervaardigingsnetwerk]]
    2 KB (260 words) - 21:00, 13 March 2022
  • ...g the day, and keeping this network away from your factory's main electric network. * Significantly slowed crafting speed to 10 secs from 0.5 sec.}}
    3 KB (448 words) - 11:45, 13 February 2024
  • * [[Electric network/nl|Elektrisch netwerk]] * [[Crafting/nl|Vervaardigingsnetwerk]]
    2 KB (281 words) - 21:01, 13 March 2022
  • ...to do this, see the [[Tutorial:Circuit network cookbook#Oil_Setups|circuit-network cookbook]]. More broadly, a sufficiently large network of refineries utilizing coal liquefaction could produce enough oil products
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...are frequently used to provide water for [[steam engine]]s, though several crafting recipes also require water. One offshore pump can generate enough water to * Connectable to the circuit network.}}
    2 KB (263 words) - 09:14, 5 March 2020
  • ...aby měl hráč dostatek všeho. Příklady implementace jsou [[Tutorial:Circuit network cookbook#Oil_Setups|v této kuchařce (nepřeložena)]]. ...arelů]] kapalinami a jejich přeprava [[Railway|železnicí]] nebo [[Logistic network|logistickou sítí]]
    10 KB (1,336 words) - 09:14, 9 July 2018
  • * [[Crafting/cs|Všechny možnosti kombinování]] ** [[Logistic network/cs|Logistika]]
    3 KB (520 words) - 17:01, 12 May 2023
  • .... When energy is produced, it is evenly distributed to all machines in the network that need electricity. Electricity is one of two ways machines can be power == Network mechanics ==
    11 KB (1,630 words) - 12:01, 29 September 2023
  • * Transport belt is now connectible to the [[circuit network]]. * [[Crafting]]
    2 KB (307 words) - 15:07, 7 October 2022
  • ...ks and deconstruction planners are obtainable from the library GUI with no crafting cost.}} * [[Circuit network#Virtual_signals|Virtual signals]] can be used in blueprint icons.
    11 KB (561 words) - 15:15, 24 April 2024
  • * [[Crafting]] * [[Logistic network]]
    2 KB (385 words) - 11:45, 29 September 2023
  • ...as to be manually ensured by the player, for example through the [[circuit network]]. ...940% crafting speed from beacons and +40% productivity. Modules accelerate crafting time in the first phase, but have no effect on animations in the other phas
    6 KB (898 words) - 02:26, 3 October 2022
  • * Přepravní pás je nyní možné připojit k [[circuit network/cs|síti obvodů]]. * {{L|Crafting}}
    3 KB (417 words) - 14:50, 10 October 2022
  • * Tali pengangkutan kini boleh disambungkan ke [[circuit network/ms|rangkaian litar]]. * [[Crafting/ms|Penciptaan]]
    3 KB (319 words) - 19:02, 13 August 2021
  • || The electric network may not have any electricity producers besides solar panels connected to it ...'placing'' solar panels breaks the requirement of this achievement, simply crafting them does not disqualify the player from earning the achievement. Disabled
    7 KB (875 words) - 15:58, 5 May 2024
  • * Les convoyeurs peuvent maintenant être connectés au [[Circuit network/fr|réseau logique]].}} * [[Crafting/fr|Artisanat]]
    3 KB (376 words) - 21:13, 15 September 2021
  • * {{L|Crafting}} * {{L|Logistic network}}
    2 KB (439 words) - 19:36, 23 December 2017
  • ** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centri ** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity'
    6 KB (910 words) - 09:27, 9 July 2018
  • * Transport belt is now connectible to the [[circuit network]]. * [[Crafting]]
    3 KB (384 words) - 15:15, 7 October 2022
  • ...the selected electric pole, starting with electric wires and then circuit network wires. === [[Crafting]] ===
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. * Fixed bug in electric network splitting in special case when circuit network cables are present.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * [[Circuit network]] logic and conditions, as well as wiring ...ail]]road tracks defines how trains are expected to travel across the rail network. As such, it is not possible to flip any selection which has signals or tra
    7 KB (1,168 words) - 19:20, 12 April 2024
  • * Fixed the crafting speed description in the assembling machine. * Style for button pie slice progress color (used for crafting slot).
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...い「×」印がつく。[[construction robot/ja|建設ロボット]]の範囲内にあれば、ロボットがそれらを取り除き、[[logistic network/ja|物流ネットワーク]]のチェスト、あるいは[[personal robop ...ks and deconstruction planners are obtainable from the library GUI with no crafting cost.}}
    22 KB (494 words) - 14:09, 6 May 2024
  • * {{L|Crafting}} * {{L|Logistic network}}
    5 KB (70 words) - 08:36, 3 March 2021
  • * [[Crafting/uk|Створення]] * [[Logistic network/uk|Логістична мережа]]
    5 KB (69 words) - 14:57, 14 July 2023
  • * Adjust the size and count of machines info displayed in the electric network GUI to screen size. * Fixed crash when disconnecting character while crafting.
    6 KB (978 words) - 14:48, 24 September 2023
  • * [[Crafting/nl|Maken]] * [[Logistic network/nl|Logistiek netwerk]]
    3 KB (401 words) - 09:50, 13 March 2018
  • * {{L|Crafting}} * {{L|Logistic network}}
    3 KB (476 words) - 10:22, 20 February 2024
  • * Les convoyeurs peuvent maintenant être connectés au [[Circuit network/fr|réseau logique]].}} * [[Crafting/fr|Artisanat]]
    3 KB (460 words) - 21:15, 15 September 2021
  • ...ey consume even when not working as long as they're connected to the power network. For example: ...layer avatar moving their body and equipment around, mining, building, and crafting, performs work. Unlike in real life, this doesn't require any energy (i.e.
    7 KB (1,201 words) - 19:00, 24 September 2023
  • * Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products). ...tip in technology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not sme
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * {{TransLink|Crafting}} * {{TransLink|Logistic network}}
    3 KB (463 words) - 19:20, 5 October 2021
  • ...robot]]s will now start to pick up the needed items from the construction network/the player inventory (if using a personal roboport) and place them at the g The required items need to be in the network in an [[active provider chest]], a [[passive provider chest]], a [[buffer c
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * [[Crafting/fr|Fabrication]] * [[Logistic network/fr|Réseau logistique]]
    3 KB (516 words) - 22:15, 19 July 2021
  • * The foundry, a new building for crafting with molten materials, can be researched here. It is used to process lava a ...also take energy from lightning and turn it into electricity for the power network. A bank of accumulators is needed to store it through the daytime.
    20 KB (3,115 words) - 19:25, 5 May 2024
  • * [[Transport network]] * [[Crafting]]
    7 KB (1,040 words) - 13:02, 30 March 2019
  • Crafting science packs by hand is not feasible, mainly because of the amount of reso ...ort belt]]s, as shown to the right, or using [[robots]] and the [[logistic network]].
    6 KB (935 words) - 19:21, 13 November 2023
  • ==== Inventory and crafting ==== ...e, you can click it multiple times to craft as many as you want. View the crafting progress in the lower-left hand corner of the screen.
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Fixed load-ability of save with inserter in logistic network, that has cleared the logistic condition due to mod removal. * Added a way to specify recipe hidden, so it doesn't appear in the crafting window.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ect to reach multiple machines, allowing the player to save materials from crafting modules. ...row array (75 structures) is the largest that can be covered by a logistic network generated from roboports located outside its footprint. For larger arrays,
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ** рецептами при [[Crafting/ru#Автоматическое производство|автоматиз
    9 KB (134 words) - 17:59, 5 March 2021
  • * Fixed bug when settings to not use item groups in character crafting GUI were not working. * Less expensive and faster crafting of the piercing bullet magazine (5 copper instead of 10)
    18 KB (2,681 words) - 14:48, 24 September 2023
  • === [[Crafting/ru|Рецепты]] === | Открыть окно [[logistic network/ru|логистических сетей]]
    23 KB (614 words) - 14:12, 21 November 2022
  • ...will be removed by the robots and the resulting items stored in [[logistic network]] chests or, when a [[personal roboport]] is used, the player's inventory. ...nd remove all entities and tiles and place the resulting items in logistic network chests, or the player's inventory when the bots flew from a personal robopo
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.}} * Increased the crafting cost of the cargo wagon and locomotive.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • * Show the logistic network areas when the deconstruction tool is in hand ([http://www.factorioforums.c ...ted by the mod (so it is not present anymore), the crash occurred when the crafting menu was opened.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * logistic-network-embargo * circuit-network
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...rash when merging forces while a player in one the force to be removed was crafting something. ([https://forums.factorio.com/37009 more]) * Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ** рецептів для [[Crafting/uk#Автоматизоване_виробництво|автоматизо ** об'єкти та з'єднання [[circuit network/uk|логічної мережі]] ({{L|Combinators}}, {{L|Lamp}}, {{L|Powe
    13 KB (252 words) - 08:59, 27 February 2024
  • * Fixed possible desync caused by inserters disabled by circuit network. ([https://forums.factorio.com/31085 more]) * Fixed circuit network controlled signal penalty once more ([https://forums.factorio.com/31116 mor
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed crash when character disconnected from player is crafting. ([http://www.factorioforums.com/forum/posting.php?t=10000 more]) * Fixed the freezes and wrong behavior when manually crafting recipes with probabilities. ([http://www.factorioforums.com/forum/posting.p
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more]) * Unified the electric network statistics production/consumption values to be average of the shown timefra
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...row array (75 structures) is the largest that can be covered by a logistic network generated from roboports located outside its footprint. For larger arrays, *[[Crafting/fr|Artisanat]]
    12 KB (1,841 words) - 15:06, 3 October 2019
  • * Fixed a bug in the fix of electric network from 0.15.35. * Fixed a rare possibility of internal electric network crash when loading game. ([https://forums.factorio.com/52869 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Added an interface option to show both crafting and logistic windows in the character screen. * Fixed mining drill status after disconnecting it from logistic network. ([https://forums.factorio.com/85836 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...d desync when setting inserter filters while it's connected to the circuit network ([https://forums.factorio.com/60245 more]) ...migration didn't update the state of the signal controlled by the circuit network. ([https://forums.factorio.com/60068 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more]) * Fixed a desync related to manual crafting large recipe counts.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed that non-square crafting machines without fluid boxes didn't rotate correctly. ([https://forums.fact
    237 KB (33,800 words) - 14:47, 24 September 2023