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  • '''Type''': [[Types/SpriteVariations]] '''Type''': [[Types/SpriteVariations]]
    2 KB (190 words) - 10:42, 21 September 2023
  • A property type, NOT a prototype. Used to specify what type of damage and how much damage something deals. '''Type''': [[Types/float]]
    956 bytes (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double|double]] '''Type''': [[Types/uint32|uint32]]
    2 KB (212 words) - 10:42, 21 September 2023
  • Style specification type: '''graph_style''' '''Type''': [[Types/Color|Color]]
    2 KB (220 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    1,014 bytes (156 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    2 KB (197 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/double]]
    1 KB (155 words) - 10:42, 21 September 2023
  • Style specification type: '''textbox_style''' '''Type''': [[Types/string|string]]
    2 KB (243 words) - 10:42, 21 September 2023
  • Style specification type: '''frame_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    2 KB (196 words) - 10:42, 21 September 2023
  • Style specification type: '''label_style''' '''Type''': [[Types/string|string]]
    2 KB (214 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    1 KB (177 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AnimationVariations]] '''Type''': [[Types/AnimationVariations]]
    3 KB (328 words) - 10:42, 21 September 2023
  • Style specification type: '''switch_style''' '''Type''': [[Types/uint32|uint32]]
    1 KB (174 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float|float]] '''Type''': [[Types/Sprite|Sprite]]
    1 KB (175 words) - 10:42, 21 September 2023
  • Style specification type: '''tab_style''' '''Type''': [[Types/string|string]]
    3 KB (316 words) - 10:42, 21 September 2023
  • Style specification type: '''button_style''' '''Type''': [[Types/string|string]]
    2 KB (232 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/vector]]
    1 KB (177 words) - 10:42, 21 September 2023
  • Style specification type: '''slider_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1 KB (172 words) - 10:42, 21 September 2023
  • Style specification type: <abstract> '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    2 KB (193 words) - 10:42, 21 September 2023
  • Style specification type: '''scroll_pane_style''' '''Type''': [[Types/VerticalFlowStyleSpecification|VerticalFlowStyleSpecification]]
    3 KB (315 words) - 10:42, 21 September 2023
  • Style specification type: '''technology_slot_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    3 KB (361 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    2 KB (190 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/BoundingBox]]
    2 KB (208 words) - 10:42, 21 September 2023
  • Style specification type: '''activity_bar_style''' '''Type''': [[Types/float|float]]
    1 KB (153 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    2 KB (235 words) - 10:42, 21 September 2023
  • Style specification type: '''speech_bubble_style''' '''Type''': [[Types/FrameStyleSpecification|FrameStyleSpecification]]
    1 KB (157 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    2 KB (236 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/Energy]]
    2 KB (213 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/Sprite]]
    1 KB (193 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite|Sprite]] '''Type''': [[Types/Sprite|Sprite]]
    1 KB (160 words) - 10:42, 21 September 2023
  • Style specification type: '''checkbox_style''' '''Type''': [[Types/string|string]]
    1 KB (157 words) - 10:42, 21 September 2023
  • Style specification type: '''progressbar_style''' '''Type''': [[Types/uint32|uint32]]
    2 KB (212 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/uint16]]
    1 KB (163 words) - 10:42, 21 September 2023
  • Style specification type: '''dropdown_style''' '''Type''': [[Types/ButtonStyleSpecification|ButtonStyleSpecification]]
    1 KB (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RotatedAnimation|RotatedAnimation]] '''Type''': [[Types/RotatedAnimation|RotatedAnimation]]
    2 KB (275 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/SpriteVariations]] '''Type''': [[Types/SpriteVariations]]
    2 KB (204 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/uint8]]
    1 KB (166 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/Sprite]]
    1 KB (214 words) - 10:42, 21 September 2023
  • ...defined. The base game always internally defines a "common" trigger target type. {{Prototype TOC|trigger-target-type}}
    1 KB (152 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1 KB (158 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AttackParameters]] '''Type''': [[Types/float]]
    1 KB (148 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/DamagePrototype|DamagePrototype]] '''Type''': [[Types/bool|bool]]
    1 KB (184 words) - 10:42, 21 September 2023
  • Style specification type: '''flow_style''' '''Type''': [[Types/int32|int32]]
    964 bytes (137 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RenderLayer|RenderLayer]] '''Type''': [[Types/int8|int8]]
    1 KB (202 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/TileTransitionSprite]] '''Type''': [[Types/TileTransitionSprite]]
    4 KB (489 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/RenderLayer]]
    1 KB (192 words) - 10:42, 21 September 2023
  • ...ons of [[Types/BaseAttackParameters]], depending on the value of the <code>type</code> key. == type ==
    1 KB (178 words) - 10:42, 21 September 2023
  • Style specification type: '''tabbed_pane_style''' '''Type''': [[Types/uint32|uint32]]
    1 KB (138 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/double]]
    1 KB (153 words) - 10:42, 21 September 2023
  • Style specification type: '''table_style''' '''Type''': [[Types/int32|int32]]
    4 KB (452 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
    1 KB (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation]] '''Type''': [[Types/Animation]]
    2 KB (264 words) - 10:42, 21 September 2023
  • ...s loaded as a specific capsule action, depending on the value of the <code>type</code> key. == type ==
    1 KB (210 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/vector]] '''Type''': [[Types/table]] of [[Types/vector]]
    1 KB (208 words) - 10:42, 21 September 2023
  • ...ientPrototype]] or [[Types/FluidIngredientPrototype]], depending on the [[#type]]. === type ===
    1 KB (173 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/ItemStackIndex]] '''Type''': [[Types/uint8]]
    2 KB (215 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    992 bytes (136 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/bool]]
    1 KB (151 words) - 10:42, 21 September 2023
  • Style specification type: '''image_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1 KB (154 words) - 10:42, 21 September 2023
  • ...the [[Types/TriggerItem]] extensions, depending on the value of the <code>type</code> key in the table. == type ==
    1 KB (214 words) - 10:42, 21 September 2023
  • Style specification type: '''radiobutton_style''' '''Type''': [[Types/string|string]]
    1 KB (140 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/uint32]]
    2 KB (215 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/Trigger]]
    955 bytes (133 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/EntityPrototypeFlags]] '''Type''': [[Types/bool]]
    2 KB (228 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/uint32]]
    1 KB (164 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    1 KB (183 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float|float]] '''Type''': [[Types/float|float]]
    1 KB (149 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/bool|bool]] '''Type''': [[Types/bool|bool]]
    2 KB (227 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/BoundingBox]]
    2 KB (229 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/CollisionMask]]
    841 bytes (126 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sound]] '''Type''': [[Types/float|float]]
    1 KB (181 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/BoundingBox]] '''Type''': [[Types/SpriteVariations]]
    842 bytes (121 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sound]] '''Type''': [[Types/uint32]]
    819 bytes (119 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/vector]] '''Type''': [[Types/vector]]
    789 bytes (118 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/bool|bool]] '''Type''': [[Types/bool|bool]]
    3 KB (346 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/float]]
    2 KB (214 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RenderLayer]] '''Type''': [[Types/bool]]
    4 KB (458 words) - 10:42, 21 September 2023
  • Style specification type: '''list_box_style''' '''Type''': [[Types/ButtonStyleSpecification|ButtonStyleSpecification]]
    997 bytes (132 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/FileName]]
    1 KB (207 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/float]]
    2 KB (244 words) - 10:42, 21 September 2023
  • ...loaded as one of the [[#Extensions]], depending on the value of the <code>type</code> key in the table. == type ==
    2 KB (266 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/Sprite]]
    1 KB (220 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint16]] '''Type''': [[Types/uint16]]
    2 KB (230 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sprite]] '''Type''': [[Types/bool]]
    1 KB (207 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/SpriteVariations]] '''Type''': [[Types/bool]]
    970 bytes (133 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string|string]] '''Type''': [[Types/vector|vector]]
    1 KB (202 words) - 10:42, 21 September 2023
  • This type is used to produce sound from in-game entities when they are working/idle. '''Type''': [[Types/Sound]]
    3 KB (397 words) - 10:42, 21 September 2023
  • Style specification type: <abstract> '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1 KB (142 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation]] '''Type''': [[Types/Animation]]
    1 KB (169 words) - 10:42, 21 September 2023
  • Type for placeable_by for entities: Item that when placed creates this entity. '''Type''': [[Types/string]]
    913 bytes (150 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/float]]
    2 KB (242 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/float]]
    935 bytes (132 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/IngredientPrototype]] being "fluid". '''Type''': [[Types/string]]
    2 KB (314 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/bool]] '''Type''': [[Types/bool]]
    1 KB (185 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/ElementImageSetLayer|ElementImageSetLayer]] '''Type''': [[Types/ElementImageSetLayer|ElementImageSetLayer]]
    1,000 bytes (137 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1 KB (167 words) - 10:42, 21 September 2023
  • type = "create-particle", type = "create-particle",
    3 KB (308 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RotatedAnimation]] '''Type''': [[Types/RotatedAnimation]]
    1 KB (213 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    3 KB (354 words) - 10:42, 21 September 2023
  • ...tretching.png|frame|How the sprites are stretched when using a composition type element image set layer.]] '''Type''': [[Types/string|string]]
    8 KB (1,063 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Sound]] '''Type''': [[Types/Sound]]
    1,012 bytes (157 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/FileName]]
    2 KB (247 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/ProductPrototype]] being "fluid". '''Type''': [[Types/string]]
    2 KB (338 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} Specification of the type of the prototype. Must be "wind-sound".
    1 KB (165 words) - 10:43, 21 September 2023
  • A variable type which can have one of two values: <code>true</code> or <code>false</code>. ...variable types which are then coerced to boolean values by the game. This type coercion differs from the [https://www.lua.org/manual/5.2/manual.html#2.1 s
    2 KB (264 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/RotatedAnimation]] '''Type''': [[Types/RotatedAnimation]]
    2 KB (290 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
    1 KB (168 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/Trigger]]
    2 KB (312 words) - 10:42, 21 September 2023
  • ...ProductPrototype]] or [[Types/FluidProductPrototype]], depending on the [[#type]]. === type ===
    1 KB (218 words) - 10:42, 21 September 2023
  • This type is either a table with the properties listed in [[#Optional properties]], o '''Type''': [[Types/table]]
    4 KB (561 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/IngredientPrototype]] being "item". It can be specified '''Type''': [[Types/string]]
    2 KB (258 words) - 10:42, 21 September 2023
  • ...aded as one of the below listed types, depending on the value of the <code>type</code> key in the table. <code>type</code> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values:
    10 KB (1,070 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/table]] of [[Types/ProductPrototype]]
    2 KB (345 words) - 10:42, 21 September 2023
  • Style specification type: '''line_style''' '''Type''': [[Types/BorderImageSet|BorderImageSet]]
    856 bytes (123 words) - 10:42, 21 September 2023
  • Style specification type: '''glow_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    861 bytes (124 words) - 10:42, 21 September 2023
  • Style specification type: '''vertical_flow_style''' '''Type''': [[Types/int32|int32]]
    873 bytes (125 words) - 10:42, 21 September 2023
  • Style specification type: '''horizontal_flow_style''' '''Type''': [[Types/int32|int32]]
    881 bytes (125 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/vector]]
    867 bytes (123 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation4Way|Animation4Way]] '''Type''': [[Types/Animation4Way|Animation4Way]]
    4 KB (624 words) - 10:42, 21 September 2023
  • {{Prototype property type usage|{{FULLPAGENAME}}}} * [https://forums.factorio.com/71657 Design discussion: Trigger target type]
    926 bytes (137 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AttackParameters]] '''Type''': [[Types/bool]]
    892 bytes (130 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/AttackParameters]] '''Type''': [[Types/bool]]
    884 bytes (130 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
    873 bytes (125 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/table]] of [[Types/table]] '''Type''': [[Types/RenderLayer]]
    1 KB (193 words) - 10:42, 21 September 2023
  • 1 [[Data_types#bool|bool]] the any-type flag (currently not important outside of Factorio internals; default value == Property Tree Type ==
    1 KB (203 words) - 09:09, 12 November 2023
  • '''Type''': [[Types/table]] of [[Types/string]] '''Type''': [[Types/string]]
    1 KB (192 words) - 10:42, 21 September 2023
  • Style specification type: '''empty_widget_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]
    1,019 bytes (134 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/WirePosition]] '''Type''': [[Types/WirePosition]]
    815 bytes (124 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/string]]
    899 bytes (126 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/vector]] '''Type''': [[Types/float]]
    2 KB (327 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/uint32]]
    933 bytes (131 words) - 10:42, 21 September 2023
  • ...one of the extensions of this prototype, depending on the specified <code>type</code>. === type ===
    8 KB (953 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/vector]]
    925 bytes (131 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/ItemCountType]]
    907 bytes (129 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string|string]] '''Type''': [[Types/bool|bool]]
    2 KB (241 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1,002 bytes (145 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1,008 bytes (145 words) - 10:42, 21 September 2023
  • ...[Types/TriggerEffectItem]] extensions, depending on the value of the <code>type</code> key in the table. == type ==
    4 KB (455 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/FileName]] '''Type''': [[Types/uint32]]
    5 KB (736 words) - 10:42, 21 September 2023
  • == Type de dégats == ! Type de dégats !! Utilisé par
    2 KB (219 words) - 09:31, 31 July 2018
  • '''Type''': [[Types/string]] '''Type''': [[Types/vector]]
    962 bytes (145 words) - 10:42, 21 September 2023
  • ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/ProductPrototype]] being "item". It can be specified as '''Type''': [[Types/string]]
    3 KB (432 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Animation]] '''Type''': [[Types/table]] of [[#sheet]]
    2 KB (258 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/float]] '''Type''': [[Types/float]]
    5 KB (741 words) - 10:42, 21 September 2023
  • A damage type. This is used in the [[Damage|damage system]]. [[Damage#Damage_Types|A list {{Prototype TOC|damage-type}}
    999 bytes (154 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] '''Type''': [[Types/double]]
    1 KB (162 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/string]] or [[Types/table]] (array) of [[Types/string]] '''Type''': [[Types/bool]]
    2 KB (252 words) - 10:42, 21 September 2023
  • === type === '''Type''': [[Types/string]]
    7 KB (1,055 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/FileName]] '''Type''': [[Types/FileName]]
    5 KB (696 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/double]] '''Type''': [[Types/double]]
    971 bytes (152 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/FileName]] '''Type''': [[Types/table]] of [[Types/Sprite]]
    6 KB (958 words) - 10:42, 21 September 2023
  • The name of an entity of the type "straight-rail". The first item to place of the rail must be this rail plan The name of an entity of the type "curved-rail". The first item to place of the rail must be this rail planne
    1 KB (179 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/SpiderLegSpecification|SpiderLegSpecification]] or [[Types/tabl '''Type''': [[Types/string|string]]
    1 KB (170 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} type = "mouse-cursor",
    2 KB (259 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/Position]] '''Type''': [[Types/Direction]]
    1 KB (174 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/uint32]] '''Type''': [[Types/table]] of [[Types/RotatedAnimation]]
    8 KB (1,075 words) - 10:42, 21 September 2023
  • A fluidbox can store only one type of fluid at a time. However, a fluid system (multiple connected fluid boxes '''Type''': [[Types/table]] of [[Types/PipeConnectionDefinition]]
    5 KB (816 words) - 10:42, 21 September 2023
  • ...the player destroys a certain amount of an entity, with a specific damage type. This defines what entity type needs to be destroyed in order to receive the achievement.
    2 KB (293 words) - 10:43, 21 September 2023
  • ...et sont disponibles dès le début de la partie. Ils sont, comme tout autre type de stockage, utiliser pour stocker des objets à un certain endroit. Comme tout autre type de coffres, les coffres en bois peuvent être connectés à un [[Circuit ne
    852 bytes (120 words) - 11:59, 14 September 2021
  • ...er''' allows the player to craft [[destroyer capsule]]s, the most advanced type of combat robots. They follow and help the player for a short time.
    269 bytes (35 words) - 20:51, 13 October 2023
  • ...n et une vitesse accrue, en réduisant leur résistance de roulement. Chaque type de véhicule est affecté différement ; par exemple, le tank ne profite qu ...être enlevé en utilisant {{Keybinding|rmb}} tout en tenant n'importe quel type de chemin en main.
    1 KB (248 words) - 07:31, 24 August 2020
  • {{Prototype property|type|[[Types/string|string]]}} Specification of the type of the prototype. Must be "ambient-sound".
    2 KB (268 words) - 10:42, 21 September 2023
  • ...et sont disponibles dès le début de la partie. Ils sont, comme tout autre type de stockage, utiliser pour stocker des objets à un certain endroit. À un Comme tout autre type de coffres, les coffres en fer peuvent être connectés à un [[Circuit net
    876 bytes (131 words) - 12:08, 14 September 2021
  • ! Module type {{Prototype property type usage|{{FULLPAGENAME}}}}
    1 KB (218 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/table]] of [[Types/Animation]] '''Type''': [[Types/Animation]]
    8 KB (1,179 words) - 10:42, 21 September 2023
  • '''Type''': [[Types/Order]] '''Type''': [[Types/bool]]
    5 KB (777 words) - 10:42, 21 September 2023
  • Needs a style of the type "speech_bubble_style", defined inside the gui styles. Needs a style of the type "flow_style", defined inside the gui styles.
    1 KB (197 words) - 10:43, 21 September 2023
  • '''Type''': [[Types/uint16]] '''Type''': [[Types/FileName]]
    9 KB (1,186 words) - 10:42, 21 September 2023
  • ...rs et des véhicules. Peut aussi être utilisé pour récupérer n'importe quel type de sol. ...être retirés avec {{Keybinding|rmb}} en tenant sous la main n'importe quel type de sol.
    1,003 bytes (161 words) - 16:46, 20 August 2020
  • ...resistance, allowing for improved acceleration and top speed. However, any type of path practically prevents pollution absorption by terrain, so extensive ...yer to mine any type of [[Tile#Usage|path]], and placing them over another type of path automatically mines the previous path.
    2 KB (262 words) - 13:21, 23 October 2023
  • This loader type is identical to [[Prototype/Loader1x1]] with the exception of its hardcoded * This loader type always has a belt_distance of 0.5, meaning by default it is 2 tiles long in
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  • This loader type is identical to [[Prototype/Loader1x2]] with the exception of its hardcoded * This loader type always has a belt_distance of 0, meaning by default it is 1 tile long in to
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  • '''Type''': [[Types/FileName]] '''Type''': [[Types/SpriteSizeType]]
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  • '''Type''': [[Types/string]] '''Type''': [[Types/table]] of [[Types/SpawnPoint]]
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  • {{Prototype property|type|[[Types/string|string]]}} type = "map-gen-presets",
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  • '''Defenders''' are the most basic type of [[Combat robot capsules|combat robot]]. The robots are created from caps
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  • When the game compares two prototypes (of the same type) if the order strings aren't equal they're [[:Wikipedia:Lexicographical_ord type = "item",
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  • A more advanced ammunition type for gun weapons.
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  • '''Type''': [[Types/Sprite]] {{Prototype property type usage|{{FULLPAGENAME}}}}
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  • '''Type''': [[Types/table]] of [[Types/IconData]] '''Type''': [[Types/SpriteSizeType]]
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  • The most advanced ammunition type for gun weapons. It's more resource intensive than [[Piercing rounds magazi
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  • '''Express splitters''' are the fastest type of [[splitters]]. They are three times as fast as [[splitter|normal splitte ...n whether item goes to left or right output is now independent of the item type.}}
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  • ...energy distribution 2''' grants access to the [[substation]], an advanced type of [[Electric system#Distribution|power pole]] with relatively long wire re
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  • {{Prototype property|type|[[Types/string|string]]}} type = "font",
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  • '''Type''': [[Types/table]] of [[Types/table]] '''Type''': [[Types/table]] of [[Types/table]]
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  • ...AmmoSourceType]] - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array. When using a plain [[Types/AmmoType|AmmoType]], the ammo type applies to everything ("default").
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  • ...fields depending on the type, because it is loaded as an extension of this type. === type ===
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  • ...''those marked with a 'u-' prefixed are unsigned'''. I'm not certain which type of signedness Factorio uses – perhaps it is machine dependent, but for me ...Data_types#unsigned byte|unsigned byte]] is written and then the full data type is written. This is mainly used when saving strings, arrays, and dictionari
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  • ...uikt in [[flamethrower/nl|vlammenwerpers]]. Het is momenteel ook het enige type vlammenwerpermunitie in het spel.
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  • * Schade type: Fysiek * Schade type: Fysiek
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  • Note that the "Map type" dropdown in the map generation GUI is actually a selector for "elevation" If generators are available for other properties, the "Map type" dropdown in the GUI will be renamed to "elevation" and shown along with se
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  • * Removed the curved rail, ''rail'' is the only type now. * Replaced entity type ''rail'' with types ''straight rail'' and ''curved rail''}}
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  • type = "lamp", type = "electric",
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  • Le type de munition le plus basique, pour armes de départ. Peu cher, mais inflige
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  • Style specification type: '''camera_style'''
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  • Style specification type: '''minimap_style'''
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  • Style specification type: '''vertical_scrollbar_style'''
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  • Style specification type: '''horizontal_scrollbar_style'''
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  • Style specification type: '''double_slider_style'''
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  • '''Type''': [[Types/Trigger]]
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  • '''Type''': [[Types/LocalisedString]]
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  • '''Type''': [[Types/float]]
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  • '''Type''': [[Types/CollisionMask]]
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  • {{Prototype_property|type|[[Types/string|string]]}} Specification of the type of the prototype.
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  • '''Type''': [[Types/uint8]]
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  • '''Type''': [[Types/bool]]
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  • Type=Application
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  • '''Type''': [[Types/bool]]
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  • ! Type !! Description The header contains information about what type of data fields each achievement has.
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  • {{#ask: [[Has prototype type::+]] |limit=500|format=plainlist|template=Prototype TOC/section/variant|lin
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  • '''Type''': [[Types/string]]
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  • ! Damage type !! Used by ...s immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath 1.
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  • '''Type''': [[Types/string]]
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  • '''Deprecated in 0.16. The type "simple-smoke" has been obsoleted and cannot be created. Use [[Prototype/Tr
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  • '''Type''': [[Types/double]]
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  • '''Light armor''' is the most basic craftable armor type. It provides considerable protection against the smallest of biters, effect
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  • Type=Application
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  • ...ion is used for the [[flamethrower]]. Currently this is the only available type of flamethrower ammunition.
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  • ...声明里。(原文为:Make sure your entity contains the right amount of lines for that type of entity,)
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  • '''Type''': [[Types/string]]
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  • ...eerste rang van [[underground belts/nl|ondergrondse transportbanden]]. Dit type band is meestal gebruikt om de ene band onder de andere band door te laten
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  • '''Type''': [[Types/table]] (array) of [[Types/Sound]]
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  • Deprecated in 0.18. The type "particle" has been obsoleted and cannot be created. See [[Prototype/Partic
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  • '''Wooden chests''' are the first type of chest available to the player at the start of the game. They are, like a
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  • ! rowspan="1" | Type ! Type
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  • '''Type''': [[Types/string]] '''Type''': [[Types/bool]]
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  • type = "tile-ghost",
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  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see [[Prototype/RecipeCategory]]). |Prototype property type=[[Prototype/Recipe#Recipe_data|Recipe data]] or [[Types/bool|bool]]
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  • ...ted in 0.18. Particles that are exclusively meant for leaves of trees. The type "leaf-particle" has been obsoleted and cannot be created. See [[Prototype/P
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  • type="ammo",
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  • |Prototype property type=[[Prototype/Technology#Technology_data|Technology data]] or [[Types/bool|bo |Prototype property type=[[Prototype/Technology#Technology_data|Technology data]] or [[Types/bool|bo
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  • Een meer geavanceerd type munitie voor geschutswapens.
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  • ...ntainers must have > 0 slots and can have a maximum of 1000 slots. Storage-type containers must have <= 1 slot.
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  • type = "rocket-silo-rocket-shadow",
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  • ! scope="col" | Type * Cross connections of transport belt of the same type are disabled. }}
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  • '''Type''': [[Types/string|string]] '''Type''': [[Types/string|string]]
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  • * Fuel type now affects vehicle acceleration and top speed.
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  • type = "accumulator", type = "electric",
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  • ...e same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed in the [[car]] and [[tank]]; the car and tank's vers
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  • ! Key !! Description !! Data type ! Key !! Description !! Data type
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  • | buildable-type || Selects entities which are considered [https://lua-api.factorio.com/late The type of cursor box used to render selection of entities/tiles when standard sele
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  • The '''underground belt''' is the first tier of [[underground belts]]. This type of belt is generally used to allow a transport belt to cross another transp
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  • {{Prototype property|type|[[Types/string|string]]}}
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  • ! scope="col" | Type * Cross connections of transport belt of the same type are disabled. }}
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  • '''Stalen kisten''' zijn de grootste van de drie type kisten die gebruikt kunnen wordnen voor de opslag van spullen. [[Steel proc
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  • type = "item-entity",
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  • ...ndfill''' can be used to replace water with usable land, regardless of the type of surrounding terrain. Once an area has been filled, there is no way to re
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  • ...hemical plant]]s: 1 or more output and 1-6 input stacks, depending on item type being assembled ...nes how many items can be stored in the stack, as this depends on the item type's maximum stack size.
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  • * {{imagelink|Uranium rounds magazine}} -- A type of late game ammo.
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  • ...face.create_entity LuaSurface.create_entity] for the available options for type "highlight-box".
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