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  • ...'''Laser''' is a required step in getting [[Laser turret (research)|Laser turret]], among others.
    262 bytes (31 words) - 17:51, 15 August 2023
  • {{:Infobox:Flamethrower turret}} ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research.
    3 KB (484 words) - 11:57, 3 September 2022
  • ...The damage is usually enough to destroy a biter nest with just one attack. It requires [[flamethrower ammo]] to function. * Added flamethrower and flamethrower turret damage upgrades.
    1 KB (163 words) - 16:56, 29 October 2021
  • A turret that needs no extra ammunition. See the extensions for turrets that need so {{Prototype TOC|turret}}
    9 KB (1,138 words) - 10:43, 21 September 2023
  • ...is shown on the map and explores every chunk as it travels to its target. It deals enough damage to destroy any [[enemies|enemy]] nest or worm in one sh ...tory of the [[artillery wagon]] itself and up to 15 inside the [[artillery turret]].
    833 bytes (126 words) - 12:04, 3 December 2018
  • ...map or normally from the world. Targets expire when an artillery wagon or turret shoots the spot they designate, or after 1 minute has elapsed. Placing targ The number next to the remote when it is held in hand or pinned to the quickbar indicates how many artillery wago
    1 KB (184 words) - 15:24, 25 November 2020
  • ...creating solid fuel from it. It can also be used as ammo in [[flamethrower turret]]s.
    1 KB (139 words) - 08:15, 11 July 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}}
    10 KB (165 words) - 18:53, 2 May 2023
  • ...health than most defensive structures, their high damage resistance means it will take longer for enemies to destroy them. ...walls in a manner that disrupts their pathing without entirely obstructing it. However, if their pathing is disrupted enough, they will still resort to a
    3 KB (465 words) - 16:14, 3 October 2023
  • {{Languages}}{{:Infobox:Artillery turret}} ...-moving projectiles that explore chunks of terrain they travel across. The turret has both automatic and manual (even longer-ranged) firing modes. Projectile
    4 KB (611 words) - 01:44, 1 March 2021
  • ...necessaria la tecnologia dell'energia solare ricercabile tramite il [[Lab/it|Laboratorio]] ...i 60 (10 pannelli solari sono necessari per rimpiazzare una [[Steam engine/it|Turbina a Vapore]]
    2 KB (231 words) - 17:17, 26 July 2018
  • ...ill fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't shoot over them) and other friendly structures, thus requiring signif ...r and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].
    1 KB (184 words) - 16:56, 29 October 2021
  • Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. *[[Flamethrower turret]]s require [[crude oil]], [[heavy oil]], or [[light oil]] instead.
    920 bytes (102 words) - 14:31, 19 March 2021
  • ...t be generated in the [[Map_generator#Starting_area|starting area]]. While it looks like they create elevation, this is just a visual trick and no elevat ...e enemy can't easily get to. Players should be wary of the environment, as it's possible to be cornered in an area surrounded by cliffs; however, players
    2 KB (271 words) - 22:41, 8 November 2023
  • ...n more advanced items. They are also used as ammunition for [[flamethrower turret]]s. ...refinery has three available recipes, out of which one must be set before it can begin processing.
    2 KB (335 words) - 08:41, 3 July 2023
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * New laser turret and gun turret graphics
    5 KB (692 words) - 14:47, 24 September 2023
  • ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. * Recipe changed to require [[Wall]]s instead of [[Gun turret]].
    2 KB (278 words) - 23:21, 17 September 2020
  • ...fuel]] and [[rocket fuel]]. It can also be used as ammo in [[flamethrower turret]]s.
    1 KB (144 words) - 08:35, 28 June 2023
  • ...petroleum gas]], [[light oil]], and [[heavy oil]] by an [[oil refinery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • Number of ticks in which it will be possible to shoot again. If < 1, multiple shots can be performed in ...methrower turret]] does not move, but has a minimum range. Less than this, it is unable to target an enemy.
    5 KB (741 words) - 10:42, 21 September 2023
  • ** [[Prototype/ArtilleryTurret]] '''artillery-turret''' ** [[Prototype/Turret]] '''turret'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. * If this is <code>"turret-attack"</code>, this modifier is loaded as a [[Types/TurretAttackModifierPr
    8 KB (906 words) - 10:42, 21 September 2023
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Fire || [[Flamethrower]], [[Flamethrower turret]]
    5 KB (740 words) - 19:01, 24 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...apon, but deployed as a static structure like [[Gun turret|other]] [[Laser turret|turrets]].
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ** [[Gun turret]] | 10 || [[Roboport]], [[rocket fuel]], [[artillery turret]], [[atomic bomb]], [[low density structure]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...me scripts 'control scripts', as they assert direct control on the game as it runs. The Lua script has some special functions it runs outside of events:
    12 KB (1,844 words) - 21:29, 13 January 2024
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • Used by bars that show the fluid color, like the flamethrower turret fill bar in the tooltip, or the fill bar for the fluidwagon tooltip; and fo The value of this property may not be an empty string. It either has to be nil, or a non-empty string.
    3 KB (465 words) - 10:43, 21 September 2023
  • ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ...e}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}{{Icon|Gun turret}}
    3 KB (268 words) - 19:27, 12 April 2024
  • Must be a burner energy source when using "burner", otherwise it can also be a void energy source. Timeout in ticks specifying how long the turret must be inactive to return to the default position.
    3 KB (475 words) - 10:42, 21 September 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • ...ts in Factorio. They can be mined for [[wood]], and are the only source of it. Trees are obstacles to construction and must be cleared to provide buildi Trees can be set on fire by [[flamethrower]]s and [[flamethrower turret]]s. The fire will spread from tree to tree, releasing high amounts of [[pol
    4 KB (660 words) - 19:54, 16 January 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} 酸の噴射も酸の水たまりも一定時間の間ダメージを与え、プレイヤーや車両を減速させる。このゲームのほとんどのエンティティは他のダメージタイプ([[turret/ja|タレット]]や[[armor/ja|アーマー]]を含む)よりも酸への
    23 KB (521 words) - 07:34, 13 May 2024
  • ...er is driving them. These colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...ge (research)|Physical projectile damage]] || +40% Bullet Damage <br> +70% Turret Damage <br> +40% Shotgun Shell Damage <br> +100% Cannon Shell Damage || {{i ...| +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|
    12 KB (1,611 words) - 13:30, 29 May 2023
  • *** [[Prototype/ArtilleryTurret]] '''artillery-turret''' *** [[Prototype/Turret]] '''turret'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Repaired the not minable lab/turret bug. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • {{Achievement|you-are-doing-it-right}} ...be used to 'copy' a set of buildings. For example, copying this small gun turret defense setup:
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ctor]]s, [[:Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s. ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...unknown key error if you are looking for the <code>title</code> key, since it is the <code>title&nbsp;</code> key. ...res in the localised text if the location where the text is shown supports it, e.g. in the chat, prototype names and prototype tooltips.
    13 KB (1,908 words) - 10:41, 5 February 2024
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * +10% turret range It is also more optimal to improve quality on the lead-up to the target output
    4 KB (597 words) - 15:26, 6 December 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed bug with car being damaged by shooting shotgun while driving it. ...r putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...earch repeating/infinite technologies - such as mining productivity or gun turret damage.
    6 KB (839 words) - 10:11, 28 April 2023
  • ...ded as a basic perimeter of stone walls & gates with groups of three [[gun turret]]s, all of which can be repaired & picked up by players. The perimeter will ...equivalents, for example, refined flammables enhances both [[flamethrower turret]] and the [[flamethrower]]. Other differences to researched upgrades includ
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * Fixed map editor crash when displaying enemy turret entity info. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ** Change the way it works * [[Flamethrower turret]]
    7 KB (896 words) - 18:58, 24 September 2023
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), so spitters are effectively more potent against the play
    22 KB (3,224 words) - 15:45, 7 December 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...kytují se ve třech druzích: Kousači, Plivači a Červi. Druhy lze dále rozlišit podle čtyř (u červů tří) stádií vývoje a tudíž síly. {{Achievement|it-stinks-and-they-dont-like-it}}
    12 KB (1,855 words) - 16:59, 28 March 2019
  • ...ont également transférées sur les [[Gun turret/fr|tourelle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personn ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...r de l'effet de balise (c'est-à-dire que l'effet de balise sur une [[laser turret/fr|tourelle laser]] n'est pas bénéfique). Les seules exceptions à cette ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur
    12 KB (1,841 words) - 15:06, 3 October 2019
  • | [[Gun turret|기관 포탑]] || 탄창 || align="center" | 10 ...esn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.
    18 KB (1,716 words) - 10:37, 25 February 2021
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...en Widerstand gegen Säure als gegen andere Schadensarten (einschließlich [[Turret/de|Geschütztürme]] und {{L|Armor}}en), so dass Speier effektiv stärker g
    25 KB (3,487 words) - 16:19, 29 October 2021
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...мають набагато менший опір кислоті, ніж інші типи пошкоджень (включаючи [[Turret/uk|турель]] та [[Armor/uk|броню]]), тому плюваки е
    35 KB (466 words) - 15:34, 8 January 2024
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed ammo turret tooltip not showing the damage bonus correctly. ([https://forums.factorio.c * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023