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Flamethrower turret: Difference between revisions

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Mentioned simple coal liquefaction trick for fueling these on Gleba.
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m Gleba: Link fixes.
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Gleba does not directly provide access to crude oil, light oil, or heavy oil. However, there are ways to produce oils on-planet without importing the oils directly.
Gleba does not directly provide access to crude oil, light oil, or heavy oil. However, there are ways to produce oils on-planet without importing the oils directly.


[[Simple coal liquefaction]] does not require actually visiting [[Vulcanus]]; it only requires researching [[Vulcanus planet discovery (research)|the ability to go to Vulcanus]], followed by acquiring calcite. And Gleba's science pack unlocks [[Advanced asteroid crushing (research)]], which allows one to make calcite on space platforms from oxide asteroids.
[[Simple coal liquefaction]] does not require actually visiting [[Vulcanus]]; it only requires researching [[Planet discovery Vulcanus (research)|the ability to go to Vulcanus]], followed by acquiring calcite. And Gleba's science pack unlocks [[Advanced asteroid processing (research)]], which allows one to make calcite on space platforms from oxide asteroids.


Coal can be [[Coal synthesis|synthesized]] with calcite dropped from a [[space platform]], thus allowing for the production of [[heavy oil]]. The [[Biochamber]] can crack heavy oil to [[light oil]]; the 50% productivity bonus ensures that more light oil is generated than it consumed in heavy oil. This both increases the amount of available fuel and gives an additional damage bonus to the turrets.
Coal can be [[Coal synthesis|synthesized]] with calcite dropped from a [[space platform]], thus allowing for the production of [[heavy oil]]. The [[Biochamber]] can crack heavy oil to [[light oil]]; the 50% productivity bonus ensures that more light oil is generated than it consumed in heavy oil. This both increases the amount of available fuel and gives an additional damage bonus to the turrets.

Revision as of 20:17, 12 January 2025

Flamethrower turret

Recipe

20
+
5
+
15
+
10
+
30
1

Total raw

32.5
+
5
+
40
+
30

Map color

Fluid storage volume

Fuel buffer: 100
Pass-through pipe: 100

Health

1400
1820 2240
2660 3500

Resistances

Fire: 0/100%

Stack size

50

Range

Minimum: 6
Maximum:

30
33 36
39 45

(Limited 120° arc)

Shooting speed

30/s

Damage

Contact damage: 3 fire
Fire on the ground: 13/s fire
Ignited objects: 100/s fire
Ignition duration:

30
39 48
57 75
seconds

Area of effect size

2.5

Ammunition

Dimensions

2×3

Fluid consumption

3/s

Mining time

0.5

Prototype type

fluid-turret

Internal name

flamethrower-turret

Required technologies

Boosting technologies

Produced by

Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage.

Flamethrower turrets work similarly to the flamethrower, setting enemies and the ground on fire and doing damage over time. Unlike gun and laser turrets, they have a limited firing arc, and should therefore be placed at choke points or behind walls. They can use crude, heavy, or light oil as ammunition, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research.

Ammunition Effect
Crude oil
100% Damage
Heavy oil
105% Damage
Light oil
110% Damage

Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream of flame directly at where the target was at the time of firing. This means that they have a tendency to miss the targeted biter in an attacking group, instead hitting the ones behind.

Flamethrower turrets are very powerful because biters and spitters do not have fire resistance and the total 3000 damage dealt to ignited enemies is a guaranteed death sentence for almost anything in the game. An enemy unit is ignited if it is hit directly by a flame stream. Flamethrower turrets will target the closest non ignited enemy and then once all enemies within range are ignited they will target the closest enemy.

The bonus technologies and fuel damage bonus for the flamethrower turret improve the contact damage and damage dealt by fire on the ground. The bonus technologies also affect the damage dealt to ignited enemies, which lasts 30 seconds and deals 100 damage per second without upgrades.

While it is not apparent from the damage bonus descriptions, the flamethrower turret benefits from the damage bonus for the flamethrower turret and the damage bonus for flamethrower ammo, applied multiplicatively, e.g. with the first level of refined flammables it receives a +44% bonus, not +20%, with all pre-space upgrades it receives +576% damage, not +160%. This is because the flamethrower turret is defined as using "flamethrower" type ammo and it allows the damage output of the flamethrower turret to keep up with laser and gun turrets, which also benefit from two or more separate upgrades.

Flamethrower turrets create fire on the ground which lasts 2 seconds by default. If the turret keeps firing at that spot, the size of the fire increases, it will last up to 30 seconds and its damage is increased up to 6 times, depending on how long the turret keeps firing at that spot. Multiple flamethrower turrets firing at the same location do not cause the fire to intensify faster as there is a 4 tick cooldown between intensity increases, while even a single flamethrower turret fires every 2 ticks.

Space age enemies

Flamethrowers are considered burner devices and therefore cannot be placed on space platforms. Even if they could be placed, asteroids have 100% fire damage resistance.

Gleba

Gleba does not directly provide access to crude oil, light oil, or heavy oil. However, there are ways to produce oils on-planet without importing the oils directly.

Simple coal liquefaction does not require actually visiting Vulcanus; it only requires researching the ability to go to Vulcanus, followed by acquiring calcite. And Gleba's science pack unlocks Advanced asteroid processing (research), which allows one to make calcite on space platforms from oxide asteroids.

Coal can be synthesized with calcite dropped from a space platform, thus allowing for the production of heavy oil. The Biochamber can crack heavy oil to light oil; the 50% productivity bonus ensures that more light oil is generated than it consumed in heavy oil. This both increases the amount of available fuel and gives an additional damage bonus to the turrets.

Pentapod enemies have no damage resistances to flamethrowers. While flamethrower turrets are not hitscan, they can still do sizeable damage to even the larger pentapods enemies. As on Nauvis, they are particularly effective against large groups of enemies.

Vulcanus

As one might image for the denizens of a lava planet, Demolishers have 100% fire resistance.

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.17.33:
    • Added out of fuel alert icon to flamethrower turrets.
  • 0.13.0:
    • Introduced.
    • Damage upgrade technology introduced.

See also