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Flamethrower turret: Difference between revisions

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{{:Infobox:Flamethrower turret}}
{{:Infobox:Flamethrower turret}}


New in version 0.13, Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses:
'''Flamethrower turrets''' provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses:


{| class="wikitable"
{| class="wikitable"
Line 9: Line 9:
|{{IconLink|Crude oil}} ||100% Damage  
|{{IconLink|Crude oil}} ||100% Damage  
|-
|-
|{{IconLink|Heavy oil}}||105% Damage  
|{{IconLink|Heavy oil}} ||105% Damage  
|-
|-
|{{IconLink|Light oil}} ||110% Damage  
|{{IconLink|Light oil}} ||110% Damage  
Line 30: Line 30:


{{CombatNav}}
{{CombatNav}}
{{C|Defense}}

Revision as of 18:42, 14 August 2017

Flamethrower turret

Recipe

20
+
5
+
15
+
10
+
30
1

Total raw

32.5
+
5
+
40
+
30

Map color

Fluid storage volume

Fuel buffer: 100
Pass-through pipe: 100

Health

1400
1820 2240
2660 3500

Resistances

Fire: 0/100%

Stack size

50

Range

Minimum: 6
Maximum: 30
(Limited 120° arc)

Shooting speed

30/s

Damage

Contact damage: 3 fire
Fire on the ground: 13/s fire
Ignited objects: 100/s fire
Ignition duration:

30
39 48
57 75
seconds

Area of effect size

2.5

Ammunition

Dimensions

2×3

Fluid consumption

3/s

Mining time

0.5

Prototype type

fluid-turret

Internal name

flamethrower-turret

Required technologies

Boosting technologies

Produced by

Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage.

Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses:

Ammunition Effect
Crude oil
100% Damage
Heavy oil
105% Damage
Light oil
110% Damage

Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile, instead firing over the heads of the first row. Due to this, gun/laser turrets will be necessary in addition to flame turrets. The second biters in line will not be so lucky, however. When fully upgraded, Flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. This makes them far more powerful than the gun turret or the laser turret, especially considering Biters' lack of resistance to fire. The high damage cheapens the cost of liquids.

The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret.

History

  • 0.13.0:
    • Introduced.
    • Damage upgrade technology introduced.

See also