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==[[Pistol/ru]]==
===[[Pistol/ru]]===
{{:Pistol/ru}}
{{:Pistol/ru}}
===[[Submachine gun/ru]]===
The Sub-machine gun is an upgrade from the Pistol. It fires the same ammunition and deals the same damage as the pistol, but with a much higher rate of fire.
{{:Submachine gun/ru}}
===[[Shotgun/ru]]===
The Shotgun is a basic but powerful weapon with a short range, damage, and ammo efficiency, but low rate of fire.
{{:Shotgun/ru}}
===[[Combat shotgun/ru]]===
The Combat Shotgun is an advanced variant of the Shotgun that has a higher rate of fire and damage.
{{:Combat shotgun/ru}}
=== [[Rocket launcher/ru]]===
The Rocket Launcher is a powerful, long-range weapon useful for clearing waves of enemies from afar, but with the high cost of ammunition.
{{:Rocket launcher/ru}}
===[[Flamethrower/ru]]===
The flamethrower is an advanced weapon best used against hordes of enemies or trees. It has a decent damage and also an area of effect damaging multiple Enemies at once, much like the Shotgun and Rocket launcher.
{{:Flamethrower/ru}}
===[[Tank#Cannon/ru]]===
This is a special type of weapon only available in the [[Tank#Cannon/ru]].
{{:Tank#Cannon/ru}}


[[Category: To_translate/ru]]
[[Category: To_translate/ru]]

Revision as of 11:21, 26 March 2016


Оружие Используется для убийств врагов, а так же нанесения урона и уничтожения построек возведенных игроком или объектов местности, таких как каменные валуны, деревья

Weapons are used to kill enemies and to damage or destroy buildings and environmental features like trees.

Eventually, whether in a peaceful game or not, you will need the capability to destroy the various Enemies that live on your world. This capability mostly comes in the form of Turrets for your base's defense, but personally in two broad categories for the player, more traditional weapons and capsules discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for pickaxes and armors), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it.

If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a somewhat safe auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as Trees and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together.

Each player starts with a Pistol/ru and ten magazines of Regular Magazine/ru, which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.

Note regarding friendly fire: Pistols and Sub-machine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside.


Weapon Shots per second Ammo types Description
Пистолет
6
The most basic type of weapon. You start the game with one of these equipped.
Пистолет-пулемёт 15
A slight improvement over the pistol.
Дробовик
1
Does more damage than the pistol and submachine gun, but the spread can cause collateral damage to your factory.
Combat Shotgun 2
An upgrade from the shotgun. Fires twice as fast and has a 20% damage bonus.
Огнемёт
-
Does a fair amount of damage and bypasses all enemy resistances.
Rocket Launcher 1
The most damaging handheld weapon in the game. Has a very long range and can be equipped with explosive rockets that are very effective against hordes of enemies. However, ammo for this weapon is costly to make.

Pistol/ru

Размер пачки

5

Поместится в ракету

10000

Дальнобойность

15
16.5 18
19.5 22.5

Скорострельность

4/с

Боеприпасы

Тип объекта

gun

Служебное имя

pistol

Пистолет - это самое простое оружие в Factorio. В режиме свободной игры игрок на старте получает пистолет и 10 магазинов к нему.

Пистолет может справиться только с незначительной угрозой противника. Чем больше врагов - тем меньше шансов уйти из схватки не получив урон и оставшись в живых. Рекомендуется как можно скорее перейти на пистолет-пулемёт для более уверенной обороны.

Смотрите также

Submachine gun/ru

The Sub-machine gun is an upgrade from the Pistol. It fires the same ammunition and deals the same damage as the pistol, but with a much higher rate of fire.

Затраты

10
+
5
+
10
+
10

Всего сырья

15
+
5
+
30

Размер пачки

5

Дальнобойность

18
19.8 21.6
23.4 27

Скорострельность

10/с

Боеприпасы

Тип объекта

gun

Служебное имя

submachine-gun

Необходимые технологии

Создаётся в

Пистолет-пулемёт — это улучшенная версия пистолета. Он стреляет теми же видами боеприпасов и наносит тот же урон, что и пистолет, но имеет более высокую скорость стрельбы. Это оружие может легко справляться с умеренными волнами мелких врагов, даже с обычными патронами, но для разрушения гнёзд кусак эффективно будет использовать бронебойные патроны. Не злоупотребляйте в начале игры бронебойными патронами, т.к. они навредят вашему производству. В виду этих особенностей, пистолет-пулемёт лучше всего подходит для личной защиты. Игроки, желающие побороть врагов, должны вместо этого инвестировать ресурсы в дробовик.

Смотрите также

Shotgun/ru

The Shotgun is a basic but powerful weapon with a short range, damage, and ammo efficiency, but low rate of fire.

Затраты

10
+
10
+
5
+
15
+
5

Всего сырья

12.5
+
10
+
25
+
5

Размер пачки

5

Поместится в ракету

5

Дальнобойность

15
16.5 18.0
19.5 22.5

Скорострельность

1/с

Боеприпасы

Тип объекта

gun

Служебное имя

shotgun

Необходимые технологии

Создаётся в

Основное, но в тоже время мощное оружие с хорошей дальностью поражения, уроном и эффективностью боеприпасов, хоть и с малой скорострельностью. Поджигает в направлении стрельбы. В случае отсутствия врагов в непосредственной близости, дробовик может нанести урон стенам и другим дружественным строениям, в связи с чем требуется значительно большая острожность, в сравнении с использованием другого оружия.

При атаке на улья кусак, дробовик показывает колосальную эффективность: 2 медных и 2 железных пластины дают в совокупности 60 прямого урона. Это ощутимый прирост в сравнении с пистолетом, который дает 50 прямого урона за 4 железные пластины.

Дробовик менее эффективен против зачистки самих кусак, т.к. дробинки разлетаются по непредсказуемым траекториям, пролетая мимо маленьких целей. Игроки могут переключатся между дробовиком и пистолет-пулеметом, балансируя между мощностью атаки и эффективностью использования ресурсов, либо прикрывая себя турелями и боевыми роботами.

История изменений

See also

Combat shotgun/ru

The Combat Shotgun is an advanced variant of the Shotgun that has a higher rate of fire and damage.

Затраты

10
+
10
+
5
+
15
+
10

Всего сырья

12.5
+
10
+
10
+
15
+
10

Размер пачки

5

Поместится в ракету

5

Дальнобойность

15
16.5 18.0
19.5 22.5

Скорострельность

2/с

Бонус урона

20%

Боеприпасы

Тип объекта

gun

Служебное имя

combat-shotgun

Необходимые технологии

3

Создаётся в

Боевой дробовик с повышенной дальностью поражения и уроном, но низкой скорострельностью. Бонус урона боевого дробовика увеличивается мультипликативно с исследованием огнестрельного урона.

История изменений

  • 0.7.0:
    • Добавлен.

См. также

Rocket launcher/ru

The Rocket Launcher is a powerful, long-range weapon useful for clearing waves of enemies from afar, but with the high cost of ammunition.

  • Базовая игра
  •  
  • Space Age

Затраты

10
+
5
+
5
+
5

Всего сырья

18.75
+
7.5
+
20

Размер пачки

5

Поместится в ракету

5

Дальнобойность

36
39.6 43.2
46.8 54.0

Скорострельность

1/с

Боеприпасы

Тип объекта

gun

Служебное имя

rocket-launcher

Необходимые технологии

Создаётся в

Используется для

Разрушительное оружие против вражеских баз. Оно имеет большую дальность поражения и высокий урон, но при это снаряды дорогостоящие и изначальная скорострельность крайне низка. Поэтому не рекомендуется нападать на вражеских существ с этим оружием. На заключительных этапах игры, используется для создания универсального паукохода.

История изменений

  • 0.17.0:
    • Увеличена дальность стрельбы ракетной установки с 22 до 36.
  • 0.8.0:
    • Увеличена дальность полета ракеты с 20 до 22.

Смотрите также

Flamethrower/ru

The flamethrower is an advanced weapon best used against hordes of enemies or trees. It has a decent damage and also an area of effect damaging multiple Enemies at once, much like the Shotgun and Rocket launcher.

Затраты

10
+
10
+
5

Всего сырья

15
+
20
+
5

Размер пачки

5

Дальнобойность

15
16.5 18.0
19.5 22.5

Скорострельность

60/с

Боеприпасы

Тип объекта

gun

Служебное имя

flamethrower

Необходимые технологии

Создаётся в

Огнемет это отличное оружие для уничтожения больших групп противников или деревьев (кроме мертвых, поваленных или сожженных). Он наносит огромный урон по большой области и оставляет после себя огонь, который наносит повреждения, пока огонь не погаснет. Ущерба обычно достаточно, чтобы уничтожить улье с одной атаки. Для использования огнемета необходимы боеприпасы для огнемета. Распыление огня в одном месте в течении некоторого времени, увеличивает время пожара в этом месте, а также создаст постепенно увеличивающуюся область пламени, в зависимости от того, как долго там горел огонь.

Достижения

Пироманьяк

Сожгите 10 тысяч деревьев.

История изменений

  • 0.15.0:
    • Огнемет добавлен на танк.
  • 0.13.0:
    • Добавлен огонь. Огонь распространяется между деревьями, становясь причиной лесных пожаров, вызывая сильное загрязнение.
    • Увеличен урон огнемета и огнеметной башни.
    • Наносит значительно больший урон.
  • 0.11.8:
    • Порядок ввода огнеметной жидкости соответствует выходу с нефтеперерабатывающего завода.

Смотрите также

Tank#Cannon/ru

This is a special type of weapon only available in the Tank#Cannon/ru. This article is about the armored combat vehicle. For the liquid storage container, see Storage tank.

Затраты

5
+
10
+
32
+
15
+
50

Всего сырья

107.5
+
50
+
32
+
50
+
20
+
50

Отображение на карте

Размер хранилища

80

Здоровье

2000
2600 3200
3800 5000

Сопротивляемость

Кислота: 0/70%
Взрывной: 15/70%
Огонь: 15/60%
Столкновение: 50/80%
Физический: 15/60%

Размер сетки оборудования

6×8
7×9 8×10
9×11 11×13

Размер пачки

1

Поместится в ракету

1 (1 stack)

Дальнобойность

Танковое орудие: 30
Пулемёт: 20
Огнемёт: 9

Скорострельность

Танковое орудие: 0.67/с
Пулемёт: 15/с
Огнемёт: 67.5/с

Боеприпасы

Потребление

600 кВт (топливо)

Время добычи

0.5

Вес

20000

Тип объекта

car

Служебное имя

tank

Необходимые технологии

Создаётся в

Топливо

Tanks, like cars, match the color of the player driving them.

The tank is a heavy armored fighting vehicle. It is a mid-game vehicle with three weapons; an integrated submachine gun, a short range flamethrower and a powerful cannon that uses cannon shells. It, along with the car and spidertron, are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a player to enter a tank alongside another player. The passenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank.

Since engine units can only be built in assembling machines, tanks (like cars) cannot be built from scratch by hand from their raw materials. If the tank is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed. Tanks will change color based on the color of the player who drove it last.

Tanks can be driven remotely. Coupled with the tank's equipment grid, the player can remotely manipulate distant outposts without being there as well as to remotely expand the base by attacking enemy nests. However, unlike the spidertron, the tank lacks any map-revealing capabilities, and so is effectively confined to areas where the player has sufficient radar coverage. The tank and its weapons continue to operate normally if driven outside of visual range, but if the player "exits" the vehicle while in the fog of war then the tank will be stranded until visual contact can be re-established.

Achievements

Раскатано

Уничтожьте 10 ульев столкновением.

Беги, Форрест, беги

Уничтожьте 100 деревьев столкновением.

Combat

The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Construction robots can also repair the tank with repair packs, and the tank can even bring its own robots to do so using the personal roboport equipment.

The tank's weaponry can be augmented by equipment modules like the personal laser defense. If the player is inside of the tank, the player can deploy thrown items such as grenades, poison capsules, and follower robots from within the tank. The tank particularly shines in battle against worms, as their high damage projectiles are much less of a problem for an entity with a high health pool. Defensive equipment or capsules/drones can be used to deal with mobile enemies.

The tank has a lower base speed than the car and is less maneuverable than a player outside of a vehicle. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies and avoiding cliffs. This may result in the tank being destroyed quickly, leaving the player in a tight spot.

Movement

The tank is very robust, and unlike the car can move through and destroy trees without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against enemies, although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.

The tank's default speed is slower than the car, and movement speed bonuses from terrain (e.g. concrete) are substantially reduced. Unlike the car, the tank can be rotated in place without moving forwards or backwards.

The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better fuel. The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood and coal both yield the base level of top speed and acceleration.

Exoskeletons can also be installed into the tank's equipment grid to increase its top speed as though the tank was the player. Equipping 3 exoskeletons allows the tank to outrun a car on any natural terrain, and with 5 exoskeletons the tank surpasses the car's maximum possible speed. Increasing the tank's speed with exoskeletons does not affect the tank's acceleration or deceleration, so it will take some time for the tank to accelerate to its top speed, as well as to stop from that speed. Given how destructive the tank can be to buildings, using many exoskeletons in a tank can make it dangerous to one's own base.

Speeds

Tank top speed (km/h)

Top speed with various fuels on different tiles

Wood Coal Solid fuel Rocket fuel Nuclear fuel
Sand 50.1 50.1 54.8 67.1 79.1
Grass 50.9 50.9 55.8 68.3 80.5
Red desert 50.9 50.9 55.8 68.3 80.5
Dirt 51.4 51.4 56.8 69.6 82.0
Stone path 53.4 53.4 58.5 71.6 84.4
Shallow water 53.9 53.9 59.1 72.3 85.3
Concrete* 55.0 55.0 60.3 73.8 87.0
Refined concrete* 55.0 55.0 60.3 73.8 87.0

* The same stats apply to the hazard version of these surfaces.

Speed in reverse

The top speed of the tank in reverse is ~70.6% of the forward top speed.

Capsules and Bots integration

The player directly driving the tank cannot fire any weapons equipped on the player. However, the player still has access to their inventory. The player can use inventory items, such as capsules and combat robots. The player's equipment modules are also available, so the player's construction robots run by a personal roboport can still be deployed from within the tank, which will use repair packs from the player to repair the tank. If the tank and the player both have personal laser defenses, both can be active at the same time.

Upon researching logistic system, the tank can utilize the logistic network to make requests like a player.

Exclusive Weapons

Flamethrower

A powerful short-ranged weapon that consumes flamethrower ammo. Unlike the hand-held flamethrower or the flamethrower turret, the tank version does not set entities on fire.

Cannon

The tank's cannon is one of the few weapons that damages anything in a line between the tank and the target. All cannon shells have the ability to pierce targets, which means that if the shell deals enough damage to kill what it hits, the shell can continue onward and deal damage to another target.

Standard cannon shells deal significant damage to a single target and have large piercing potential, while explosive cannon shells damage all targets in an area which makes them useful for dealing with large enemy groups. There are uranium versions of both shell types which deal even more damage.

History

  • 2.0.7:
    • Added an equipment grid.
    • Added logistics requests, made available by the Logistic system (research).
    • Added latency hiding for cars (and tanks).
    • Can be driven remotely.
  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Decreased tank machine gun damage to match the player held submachine gun.
  • 0.16.0:
    • In multiplayer players can now ride as passengers in cars/tanks.
    • Tanks no longer take minuscule amounts of damage from hitting trees.
  • 0.15.0:
    • Added tank flamethrower.
    • Buffed tank:
      • Increased health from 1,000 to 2,000.
      • Added a +100% damage bonus and a +5 tiles range increase to the tank machine gun.
  • 0.14.0:
    • Added support for equipment grids in tanks.
  • 0.13.18:
    • Increased tank machine gun range to 20 tiles.
  • 0.12.26:
    • Running biters over in a tank in peaceful mode will now anger them.
  • 0.12.21:
    • When attacking a player in a tank, the tank will be attacked instead of the player directly.
  • 0.12.2:
    • Tanks can now turn in place.
    • Tank inventory can now be filtered.
  • 0.12.0:
    • Updated sounds
    • Added muzzle flash for tanks
    • Tank ammo inventory is refilled from the trunk and player inventory when exhausted.
  • 0.11.6:
    • Added a small scorch mark when heavy weaponry like the tank cannon fires.

Development data

Weekly blogs concerning the Tank:

See also