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Storage chest: Difference between revisions

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(Fix priority of bots search for storage chest. Filtered chest goes first, then chest with same item.)
(→‎History: noting when 2.0 behavior first appeared. It's in 2.0.7 but not 1.1.110.)
 
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== History ==
== History ==
{{history|2.0.7|
* Matching filters are prioritized before matching inventory.}}
{{history|0.17.0|
{{history|0.17.0|
* New, animated graphics.}}
* New, animated graphics.}}

Latest revision as of 13:19, 27 November 2024

Storage chest.png
Storage chest

Storage chest entity.png

Recipe

Time.png
0.5
+
Advanced circuit.png
1
+
Electronic circuit.png
3
+
Steel chest.png
1
Storage chest.png
1

Total raw

Time.png
14.25
+
Copper plate.png
9.5
+
Iron plate.png
5
+
Plastic bar.png
2
+
Steel plate.png
8

Map color

Storage size

Quality normal.png 48
Quality uncommon.png 62 Quality rare.png 76
Quality epic.png 91 Quality legendary.png 120

Health

Quality normal.png 350
Quality uncommon.png 455 Quality rare.png 560
Quality epic.png 665 Quality legendary.png 875

Resistances

Fire: 0/90%
Impact: 0/60%

Stack size

50

Rocket capacity

50 (1 stack)

Dimensions

1×1

Mining time

0.1

Prototype type

logistic-container

Internal name

storage-chest

Required technologies

Construction robotics (research).png
Logistic robotics (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The storage chest is a large advanced storage item that is part of the logistic network. Logistic robots store any items taken out of the player's logistic trash slots here, as well as items picked up from active provider chests. Construction robots will use stored items to repair damaged entities and construct ghosts, as well as storing items picked up as a result of a deconstruction order; this includes the wood/stone/coal from trees & rocks which were in the way of a ghost placement, and any items in other chests or on belts or inside buildings such as assembling machines when they are marked for deconstruction. Storage chests can be filtered to only accept one type of item from the logistic network.

Notes

  • Logistic robots will pick up items in the following priority: active provider chests > storage chests, buffer chests > passive provider chests
  • Logistic robots will begin to fill storage chests from active provider chests if there are no other tasks available.
  • Logistic robots, and construction robots fulfilling deconstruction orders, will fill storage chests in the following priority:
    1. Storage chests with a matching filter
    2. Storage chests with a matching inventory
    3. Storage chests with no filter and no inventory
    4. Storage chests with no filter and a mismatched inventory
  • The filter that can be set on the storage chest is respected even if items that are actively being pushed to the network can not be stored anywhere else.
  • If a logistic robot carrying an item is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks.


Logistic robots placing items in storage chests.

Gallery

Storage chest GUI.

History

  • 2.0.7:
    • Matching filters are prioritized before matching inventory.
  • 0.17.0:
    • New, animated graphics.
  • 0.16.8:
    • Storage chests can be filtered.
  • 0.15.28:
    • Warning icon for logistic chests that are not in a reach of roboport.
  • 0.13.0:
    • All types of chests can be connected to the circuit network.
  • 0.10.1:
    • Changed the priority of resupplying source of logistic robots. Provider has biggest priority, then storage, and the last one is passive provider.
  • 0.8.1:
    • Keep the inventory limit of chests when fast rebuilding.
  • 0.8.0:
    • Chests inventory size can be limited.
  • 0.7.0:
    • Logistic robots try to not mix different items in storage chests if possible.

See also