Flamethrower turret: Difference between revisions
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Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream of flame directly at where the target was at the time of firing. This means that they have a tendency to miss the targeted biter in an attacking group, instead hitting the ones behind. | Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream of flame directly at where the target was at the time of firing. This means that they have a tendency to miss the targeted biter in an attacking group, instead hitting the ones behind. | ||
Flamethrower turrets are very powerful because biters and spitters do not have fire resistance and the total 3000 damage dealt to ignited enemies is a guaranteed death sentence for anything in the game. An enemy unit is ignited if it is hit directly by a flame stream. | Flamethrower turrets are very powerful because biters and spitters do not have fire resistance and the total 3000 damage dealt to ignited enemies is a guaranteed death sentence for anything in the game. An enemy unit is ignited if it is hit directly by a flame stream. Flamethrower turrets will target the closest non ignited enemy and then once all enemies within range are ignited they will target the closest enemy. | ||
The bonus technologies and fuel damage bonus for the flamethrower turret improve the contact damage and damage dealt by fire on the ground. However, they do not affect the damage dealt to ignited enemies, which always lasts 30 seconds and deals 100 damage per second. | The bonus technologies and fuel damage bonus for the flamethrower turret improve the contact damage and damage dealt by fire on the ground. However, they do not affect the damage dealt to ignited enemies, which always lasts 30 seconds and deals 100 damage per second. |
Revision as of 18:01, 30 April 2019
Flamethrower turret |
Flamethrower turrets work similarly to the Flamethrower, setting enemies and the ground on fire and doing damage over time. Unlike gun and laser turrets, they have a limited firing arc, and should therefore should be placed at choke points or behind walls. They can use crude, heavy, or light oil as ammunition, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research.
Ammunition | Effect |
---|---|
Crude oil | 100% Damage |
Heavy oil | 105% Damage |
Light oil | 110% Damage |
Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream of flame directly at where the target was at the time of firing. This means that they have a tendency to miss the targeted biter in an attacking group, instead hitting the ones behind.
Flamethrower turrets are very powerful because biters and spitters do not have fire resistance and the total 3000 damage dealt to ignited enemies is a guaranteed death sentence for anything in the game. An enemy unit is ignited if it is hit directly by a flame stream. Flamethrower turrets will target the closest non ignited enemy and then once all enemies within range are ignited they will target the closest enemy.
The bonus technologies and fuel damage bonus for the flamethrower turret improve the contact damage and damage dealt by fire on the ground. However, they do not affect the damage dealt to ignited enemies, which always lasts 30 seconds and deals 100 damage per second.
Flamethrower turrets create fire on the ground which lasts 2 seconds by default. If the turret keeps firing at that spot, the fire will last up to 30 seconds and its damage is increased up to 6 times, depending on how long the turret keeps firing at that spot.
History
- 0.13.0:
- Introduced.
- Damage upgrade technology introduced.