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Processing unit: Difference between revisions

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assembly/recipe notes
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The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[Utility science pack]]s, [[module]]s, modular armor and its equipment, and the [[rocket silo]] and parts for the rocket.
The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[Utility science pack]]s, [[module]]s, modular armor and its equipment, and the [[rocket silo]] and parts for the rocket.
Along with [[electric engine unit]]s, processing units are one of the few intermediate products produced in an assembler that require a liquid input. It is possible to direct insert green circuits into processing unit production as vast quantities are required, although this is not necessary if a large supply of them can be sourced elsewhere and provided to the assembler.


The ratios of assembling machines to craft this item are:
The ratios of assembling machines to craft this item are:

Revision as of 10:20, 22 March 2019

Processing unit
  • Base game
  •  
  • Space Age mod

Recipe

10
+
2
+
20
+
5
1

Total raw

54
+
40
+
24
+
4
+
5

Stack size

100

Rocket capacity

300 (3 stacks)

Prototype type

item

Internal name

processing-unit

Required technologies

Produced by

Consumed by

The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making Utility science packs, modules, modular armor and its equipment, and the rocket silo and parts for the rocket.

Along with electric engine units, processing units are one of the few intermediate products produced in an assembler that require a liquid input. It is possible to direct insert green circuits into processing unit production as vast quantities are required, although this is not necessary if a large supply of them can be sourced elsewhere and provided to the assembler.

The ratios of assembling machines to craft this item are:

Normal mode
Expensive mode


Achievements

Computer age 1

Produce 500 processing units per hour.

Computer age 2

Produce 1.0k processing units per hour.

Computer age 3

Produce 5k processing units per hour.

History