In other languages: Deutsch Español Français Italiano 日本語 한국어 Nederlands Polski Português, Brasil Русский Українська 简体中文

Water: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (Alternate water is SA only)
(Created a section specifically for shallow water and added a few details.)
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
[[Raw fish]] are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing [[landfill]] over them. [[Pollution]] will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
[[Raw fish]] are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing [[landfill]] over them. [[Pollution]] will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.


Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the speed of the [[player]] as well as [[car|wheeled]] [[tank|vehicles]]. The speed reduction does not affect [[enemies]] nor the spidertron. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. Shallow water is not generated by the default [[map generator]] so in the base game it can only be found in the [[tutorial]].
== Shallow water ==
 
Shallow water can appear alongside (or in place of) normal water. Shallow water can be walked on, but buildings can't be built in it directly. Shallow water can still have [[landfill]] placed upon it. Shallow water will reduce the speed of the [[player]] as well as [[car|wheeled]] [[tank|vehicles]]. The speed reduction does not affect [[enemies]] nor the [[Spidertron]]. [[Offshore pump]]s can be used where shallow water meets land (including landfill).
 
Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. In the base game, shallow water is not generated by the default [[map generator]], so it can only be found in the [[tutorial]]. In [[Space Age]], [[Gleba]] is the only planet with naturally generated shallow water, and it is found there in abundance.


== Gallery ==
== Gallery ==
Line 20: Line 24:
== History ==
== History ==
{{history|2.0.0|
{{history|2.0.0|
* New ways to make water in SA}}
* New ways to make water in SA
* [[Gleba]]{{SA}} uses a lot of shallow water}}


{{history|1.0.0|
{{history|1.0.0|

Latest revision as of 20:35, 16 December 2024

Water.png
Water

Water body view.png

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png

Consumed by

Concrete.png
Refined concrete.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Advanced oil processing.png
Fill water barrel.png

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png
Chemical plant.png

Consumed by

Concrete.png
Refined concrete.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Advanced oil processing.png
Thruster oxidizer.png
Thruster fuel.png
Fill water barrel.png

Water is a liquid which can be infinitely extracted from water tiles using an offshore pump. In SA water can also be produced by a chemical plant from condensing steam or melting ice. After being pumped or produced it is distributed via pipes

Water can be used to generate electricity by converting it to steam via boilers or heat exchangers. The specific heat capacity of water is 200J / Δ°C / unit. It takes 200 joules to heat one unit of water by one degree Celsius. Water is also used as an ingredient in various recipes.

Surface water acts as an obstacle that cannot normally be traveled over, but a spidertron can reach over water if another bit of land is close with its range, and wearing mech armor allows the player to fly over water.

Raw fish are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing landfill over them. Pollution will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.

Shallow water

Shallow water can appear alongside (or in place of) normal water. Shallow water can be walked on, but buildings can't be built in it directly. Shallow water can still have landfill placed upon it. Shallow water will reduce the speed of the player as well as wheeled vehicles. The speed reduction does not affect enemies nor the Spidertron. Offshore pumps can be used where shallow water meets land (including landfill).

Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. In the base game, shallow water is not generated by the default map generator, so it can only be found in the tutorial. In Space Age, Gleba is the only planet with naturally generated shallow water, and it is found there in abundance.

Gallery

History

  • 2.0.0:
    • New ways to make water in SA
    • Gleba uses a lot of shallow water
  • 1.0.0:
    • Added polluted water visual effect.
  • 0.17.0:
    • Added two levels of shallow water tiles (only placed by map editor, not generated). Enemies and vehicles can travel over shallow water.
    • Water is generated as large lakes instead of swamps.
    • Better controls in the map generator GUI for water, tiles and cliffs.
  • 0.13.0:
    • Landfill can be used to replace water with grass.

See also