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Water: Difference between revisions

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(Fixed the specific heat capacity name and formula, and added to the pollution greening)
m (Alternate water is SA only)
 
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{{:Infobox:Water}}
{{:Infobox:Water}}


'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. Water also acts as an obstacle that cannot be traveled over. After being pumped out and distributed via [[pipe]]s, water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius.
'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. In SA{{SA}} water can also be produced by a [[chemical plant]] from condensing [[Steam|steam]] or melting [[Ice|ice]]. After being pumped or produced it is distributed via [[pipe]]s
 
Water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. Water is also used as an ingredient in various recipes.
 
Surface water acts as an obstacle that cannot normally be traveled over, but a [[spidertron]] can reach over water if another bit of land is close with its range, and wearing [[mech armor]]{{SA}} allows the player to fly over water.  


[[Raw fish]] are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing [[landfill]] over them. [[Pollution]] will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
[[Raw fish]] are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing [[landfill]] over them. [[Pollution]] will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.


Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the speed of the [[player]] as well as [[car|wheeled]] [[tank|vehicles]]. The speed reduction does not effect [[enemies]] nor the [[spidertron]]. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. Shallow water is not generated by the default [[map generator]] so in the base game it can only be found in the [[tutorial]].
Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the speed of the [[player]] as well as [[car|wheeled]] [[tank|vehicles]]. The speed reduction does not affect [[enemies]] nor the spidertron. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. Shallow water is not generated by the default [[map generator]] so in the base game it can only be found in the [[tutorial]].


== Gallery ==
== Gallery ==
Line 15: Line 19:


== History ==
== History ==
{{history|2.0.0|
* New ways to make water in SA}}


{{history|1.0.0|
{{history|1.0.0|

Latest revision as of 16:03, 4 November 2024

Water.png
Water

Water body view.png

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png

Consumed by

Concrete.png
Refined concrete.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Advanced oil processing.png
Fill water barrel.png

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png
Chemical plant.png

Consumed by

Concrete.png
Refined concrete.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Advanced oil processing.png
Thruster oxidizer.png
Thruster fuel.png
Fill water barrel.png

Water is a liquid which can be infinitely extracted from water tiles using an offshore pump. In SA water can also be produced by a chemical plant from condensing steam or melting ice. After being pumped or produced it is distributed via pipes

Water can be used to generate electricity by converting it to steam via boilers or heat exchangers. The specific heat capacity of water is 200J / Δ°C / unit. It takes 200 joules to heat one unit of water by one degree Celsius. Water is also used as an ingredient in various recipes.

Surface water acts as an obstacle that cannot normally be traveled over, but a spidertron can reach over water if another bit of land is close with its range, and wearing mech armor allows the player to fly over water.

Raw fish are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing landfill over them. Pollution will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.

Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the speed of the player as well as wheeled vehicles. The speed reduction does not affect enemies nor the spidertron. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. Shallow water is not generated by the default map generator so in the base game it can only be found in the tutorial.

Gallery

History

  • 2.0.0:
    • New ways to make water in SA
  • 1.0.0:
    • Added polluted water visual effect.
  • 0.17.0:
    • Added two levels of shallow water tiles (only placed by map editor, not generated). Enemies and vehicles can travel over shallow water.
    • Water is generated as large lakes instead of swamps.
    • Better controls in the map generator GUI for water, tiles and cliffs.
  • 0.13.0:
    • Landfill can be used to replace water with grass.

See also