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{{:Infobox:Water}}
{{:Infobox:Water}}


'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. After being pumped out and distributed via [[pipe]]s, water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat of water is <code>200J / 1°C x unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius.
'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. In [[Space Age]]{{SA}}, water can also be produced by a [[chemical plant]] from condensing [[Steam|steam]] or melting [[Ice|ice]]. After being pumped or produced it is distributed via [[pipe]]s.


Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the player's walking speed. The speed reduction does not effect [[vehicle|vehicles]] or [[enemies]]. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively.
Water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. Water is also used as an ingredient in various recipes.


Water tiles can be removed completely by placing [[landfill]] over them. [[Raw fish]] can spawn in water tiles, but not shallow ones.
Surface water acts as an obstacle that cannot normally be traveled over. A [[spidertron]] can reach across water if another bit of land is sufficiently close, and wearing [[mech armor]]{{SA}} allows the player to fly over water.
 
[[Raw fish]] are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing [[landfill]] over them. [[Pollution]] will turn nearby water green, which is a visual-only effect (the effect can be turned off by disabling animated water in the graphics settings). The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
 
== Shallow water ==
 
Shallow water can appear alongside (or in place of) normal water. Shallow water can be walked on, but buildings can't be built in it directly. Shallow water can still have [[landfill]] placed upon it. Shallow water will reduce the speed of the [[player]] as well as [[car|wheeled]] [[tank|vehicles]]. The speed reduction does not affect [[enemies]] or the [[Spidertron]]. [[Offshore pump]]s can be used where shallow water meets land (including landfill).
 
Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. In the base game, shallow water is not generated by the default [[map generator]], so it can only be found in the [[tutorial]]. In [[Space Age]], [[Gleba]] is the only planet with naturally generated shallow water, and it is found there in abundance.
 
== Alternate recipes ==
{{About/Space age}}
{|class="wikitable"
|-
! Process !! Input !! Output !! Made in !! Required technology
|-
| {{icon|Ice melting}}
| {{icon|Time|1}}{{icon|Ice|1}}
| {{icon|Water|20}}
| {{icon|Chemical plant}}
| {{icontech|Space platform thruster (research)}} [[Space platform thruster (research)]]
|-
| {{icon|Steam condensation}}
| {{icon|Time|1}}{{icon|Steam|1000}}
| {{icon|Water|90}}
| {{icon|Chemical plant}}{{icon|Cryogenic plant}}
| {{icontech|Calcite processing (research)}} [[Calcite processing (research)]]
|-
|}


== Gallery ==
== Gallery ==
<gallery widths=260px>
<gallery widths=260px heights=220px>
File:player_in_shallow_water.png|The player standing in shallow water.
File:player_in_shallow_water.png|The [[player]] standing in shallow water.
File:polluted_water.png|Water becoming polluted.<br /><small>Source: [https://www.factorio.com/blog/post/fff-358 Factorio Friday Facts #358]</small>
</gallery>
</gallery>


== History ==
== History ==
{{history|2.0.0|
* New ways to make water in SA
* [[Gleba]]{{SA}} uses a lot of shallow water}}


{{history|1.0.0|
{{history|1.0.0|
* Added polluted water visual effect.
* Added polluted water visual effect.}}
* EntityPrototype water_reflection can now be defined inside graphics_set.}}


{{history|0.18.0|
{{history|0.18.0|

Latest revision as of 02:45, 26 January 2025

Water

  • Base game
  •  
  • Space Age mod

Map color

Prototype type

fluid

Internal name

water

Produced by

Consumed by

Water is a liquid which can be infinitely extracted from water tiles using an offshore pump. In Space Age, water can also be produced by a chemical plant from condensing steam or melting ice. After being pumped or produced it is distributed via pipes.

Water can be used to generate electricity by converting it to steam via boilers or heat exchangers. The specific heat capacity of water is 200J / Δ°C / unit. It takes 200 joules to heat one unit of water by one degree Celsius. Water is also used as an ingredient in various recipes.

Surface water acts as an obstacle that cannot normally be traveled over. A spidertron can reach across water if another bit of land is sufficiently close, and wearing mech armor allows the player to fly over water.

Raw fish are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing landfill over them. Pollution will turn nearby water green, which is a visual-only effect (the effect can be turned off by disabling animated water in the graphics settings). The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.

Shallow water

Shallow water can appear alongside (or in place of) normal water. Shallow water can be walked on, but buildings can't be built in it directly. Shallow water can still have landfill placed upon it. Shallow water will reduce the speed of the player as well as wheeled vehicles. The speed reduction does not affect enemies or the Spidertron. Offshore pumps can be used where shallow water meets land (including landfill).

Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. In the base game, shallow water is not generated by the default map generator, so it can only be found in the tutorial. In Space Age, Gleba is the only planet with naturally generated shallow water, and it is found there in abundance.

Alternate recipes

Space Age expansion exclusive feature.

Process Input Output Made in Required technology
1
1
20
Space platform thruster (research)
1
1000
90
Calcite processing (research)

Gallery

History

  • 2.0.0:
    • New ways to make water in SA
    • Gleba uses a lot of shallow water
  • 1.0.0:
    • Added polluted water visual effect.
  • 0.17.0:
    • Added two levels of shallow water tiles (only placed by map editor, not generated). Enemies and vehicles can travel over shallow water.
    • Water is generated as large lakes instead of swamps.
    • Better controls in the map generator GUI for water, tiles and cliffs.
  • 0.13.0:
    • Landfill can be used to replace water with grass.

See also