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Boiler: Difference between revisions

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{{Languages}}{{:Infobox:Boiler}}
{{:Infobox:Boiler}}


The ''boiler'' is used to convert [[Water]] into [[Steam]]. When [[Fuel|fueled]] it converts feed water into steam at 165 degrees, matching the maximum temperature of the [[Steam_engine|Steam Engine]]. Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment, but only 1 steam connector for output.
The '''boiler''' uses [[fuel]] to convert [[water]] into [[steam]] at 165°C suitable for use in a [[steam engine]]. It has two water connectors on opposite ends and passes water through to adjacent equipment such as other boilers. The boiler features a single output for the steam it produces. It only consumes fuel as it creates steam. Boilers used in conjunction with [[offshore pump]]s and steam engines are a vital part of early [[power production|power generation]].


1 unit of steam is produced for each unit of water. Fuel is consumed at 50% efficiency, which means that a single unit of [[Coal]] (8MJ) fed into a boiler and then utilised in a steam engine will result in 4MJ of energy added to an electrical system. It costs 30kJ energy to heat 1 unit of water to Steam at 165C, so one boiler will produce 60 Steam per second.
For each unit of water, 10 units of steam are produced. Inserting one [[coal]] (4 MJ) into a boiler then using the resulting steam in a steam engine will supply 4 MJ of energy to an electrical system. It costs 300 kJ to heat 1 unit of water to into 10 steam at 165°C, so one boiler will produce 60 steam per second.


Boilers are the main source of pollution in the early and midgame.
[[Inserter]]s can insert fuel into boilers. However, using powered inserters to move fuel into a boiler can be problematic should fuel become unavailable: if no power is being produced, then powered inserters fueling a boiler cannot operate. Inserters can also remove fuel from boilers, allowing inserters to move fuel down a chain of boilers.


== Inserters can pull from Boilers ==
Using at least one [[burner inserter]], which uses fuel and not electricity, ensures that at least one inserter is available to restart a single boiler. On larger power grids a single burner may not be satisfactory to restart the grid since inserter will spin very slowly due to lack of electrical satisfaction, and won't be able to input coal to one section fast enough before the previous section runs out again, thus never achieving proper uptime or a successful restart.


Inserters can place (fuel) items into boilers, but can also remove items from them. See [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=6008&start=30#p64343 this post] and follow ups.
A single boiler requires a piece of coal roughly every ~2.2... seconds (4/1.8), or 0.45 coal/second. Higher density fuels adjust consumption accordingly (wood is consumed twice as fast, solid fuel 3 times slower, etc). A single full yellow belt of coal (15 coal/second) can supply 60MW of power, feeding ~33.3... boilers.


This can be also used to create an early filter-device, which filters only fuel items: One inserter inserts into a boiler (not connected to water), another removes the items.
== History ==
{{History|2.0.7|
* 1 Water will now produce 10 Steam in boilers/heat exchangers.}}


== History ==
{{history|0.15.10|
{{history|0.15.10|
* Steam became a separate resource, boilers now produce Steam rather than high temperature water that is displayed as steam
* Steam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam
** This distinction is meaningful for circuit network accounting of steam and the [[Oil_processing#Recipes|coal liquification]] recipe}}
** This distinction is meaningful for circuit network accounting of steam and the [[coal liquefaction]] recipe}}


{{history|0.15.0|
{{history|0.15.0|
* New graphics.
* New graphics.
* Changed boiler dimensions to 3x2.
* Changed boiler dimensions to 3×2.
* 'Steam' is produced on a separate connector rather than heating water passed through.
* 'Steam' is produced on a separate connector rather than heating water passed through.
** At this time, steam is actually water that is renamed when over 100 degrees.
** At this time, steam is actually water that is renamed when over 100 degrees.
Line 47: Line 47:


== See also ==
== See also ==
* [[Electric network]]
* [[Electric system]]
* [[]]
* [[Fluid system]]


{{BurnerNav}}
{{ProductionNav}}
{{ProductionNav}}
{{C|Energy}}
{{C|Energy}}

Latest revision as of 19:04, 15 August 2026

Boiler

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
4
+
1
1

Total raw

3
+
4
+
5

Map color

Fluid storage volume

Input: 200
Output: 200

Health

Normal quality 200
Uncommon 260 Rare 320
Epic 380 Legendary 500

Resistances

Explosion: 0/30%
Fire: 0/90%
Impact: 0/30%

Stack size

50

Rocket capacity

50 (1 stack)

Dimensions

2×3

Energy consumption

Normal quality 1.8 MW
Uncommon 2.34 MW Rare 2.88 MW
Epic 3.42 MW Legendary 4.5 MW
(burner)

Heat output

Normal quality 60/s
Uncommon 78/s Rare 96/s
Epic 114/s Legendary 150/s
steam

Fluid consumption

Normal quality 6/s
Uncommon 7.8/s Rare 9.6/s
Epic 11.4/s Legendary 15/s

Mining time

0.2

Pollution

Normal quality 30/m
Uncommon 39/m Rare 48/m
Epic 57/m Legendary 75/m

Prototype type

boiler

Internal name

boiler

Required technologies

Produced by

Valid fuel

Object description

The boiler uses fuel to convert water into steam at 165°C suitable for use in a steam engine. It has two water connectors on opposite ends and passes water through to adjacent equipment such as other boilers. The boiler features a single output for the steam it produces. It only consumes fuel as it creates steam. Boilers used in conjunction with offshore pumps and steam engines are a vital part of early power generation.

For each unit of water, 10 units of steam are produced. Inserting one coal (4 MJ) into a boiler then using the resulting steam in a steam engine will supply 4 MJ of energy to an electrical system. It costs 300 kJ to heat 1 unit of water to into 10 steam at 165°C, so one boiler will produce 60 steam per second.

Inserters can insert fuel into boilers. However, using powered inserters to move fuel into a boiler can be problematic should fuel become unavailable: if no power is being produced, then powered inserters fueling a boiler cannot operate. Inserters can also remove fuel from boilers, allowing inserters to move fuel down a chain of boilers.

Using at least one burner inserter, which uses fuel and not electricity, ensures that at least one inserter is available to restart a single boiler. On larger power grids a single burner may not be satisfactory to restart the grid since inserter will spin very slowly due to lack of electrical satisfaction, and won't be able to input coal to one section fast enough before the previous section runs out again, thus never achieving proper uptime or a successful restart.

A single boiler requires a piece of coal roughly every ~2.2... seconds (4/1.8), or 0.45 coal/second. Higher density fuels adjust consumption accordingly (wood is consumed twice as fast, solid fuel 3 times slower, etc). A single full yellow belt of coal (15 coal/second) can supply 60MW of power, feeding ~33.3... boilers.

History

  • 2.0.7:
    • 1 Water will now produce 10 Steam in boilers/heat exchangers.
  • 0.15.10:
    • Steam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam
      • This distinction is meaningful for circuit network accounting of steam and the coal liquefaction recipe
  • 0.15.0:
    • New graphics.
    • Changed boiler dimensions to 3×2.
    • 'Steam' is produced on a separate connector rather than heating water passed through.
      • At this time, steam is actually water that is renamed when over 100 degrees.
    • Significantly increased energy consumption/production.
  • 0.13.0:
    • New fire graphics for boilers.
  • 0.6.1:
    • Boilers show their fuel inventory in the entity info.
  • 0.5.1:
    • Boilers are now fast-replaceable with pipes.
    • New boiler graphics.

See also