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Water: Difference between revisions

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(Alternate water recipes.)
 
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{{:Infobox:Water}}
{{:Infobox:Water}}


'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. After being pumped out and distributed via [[pipe]]s, water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat of water is <code>200J / 1°C x unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius.
'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. In SA{{SA}} water can also be produced by a [[chemical plant]] from condensing [[Steam|steam]] or melting [[Ice|ice]]. After being pumped or produced it is distributed via [[pipe]]s


Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the player's walking speed. The speed reduction does not effect [[vehicle|vehicles]] or [[enemies]]. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. [[Pollution]] will turn nearby water green.
Water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. Water is also used as an ingredient in various recipes.


Water tiles can be removed completely by placing [[landfill]] over them. [[Raw fish]] can spawn in water tiles, but not shallow ones.
Surface water acts as an obstacle that cannot normally be traveled over, but a [[spidertron]] can reach over water if another bit of land is close with its range, and wearing [[mech armor]]{{SA}} allows the player to fly over water.
 
[[Raw fish]] are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing [[landfill]] over them. [[Pollution]] will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
 
== Shallow water ==
 
Shallow water can appear alongside (or in place of) normal water. Shallow water can be walked on, but buildings can't be built in it directly. Shallow water can still have [[landfill]] placed upon it. Shallow water will reduce the speed of the [[player]] as well as [[car|wheeled]] [[tank|vehicles]]. The speed reduction does not affect [[enemies]] nor the [[Spidertron]]. [[Offshore pump]]s can be used where shallow water meets land (including landfill).
 
Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. In the base game, shallow water is not generated by the default [[map generator]], so it can only be found in the [[tutorial]]. In [[Space Age]], [[Gleba]] is the only planet with naturally generated shallow water, and it is found there in abundance.
 
== Alternate recipes ==
 
{|class="wikitable"
|-
! Machine !! Process !! Input !! Output
|-
| {{icon|Chemical plant}}
| {{imagelink|Ice melting}}{{SA}}
| {{icon|Time|1}}{{icon|Ice|1}}
| {{icon|Water|20}}
|-
| {{icon|Chemical plant}}{{icon|Cryogenic plant}}{{SA}}
| {{imagelink|Steam condensation}}{{SA}}
| {{icon|Time|1}}{{icon|Steam|1000}}
| {{icon|Water|90}}
|-
|}
 
Neither of these recipes can use [[productivity module]]s.


== Gallery ==
== Gallery ==
<gallery widths=260px>
<gallery widths=260px heights=220px>
File:player_in_shallow_water.png|The player standing in shallow water.
File:player_in_shallow_water.png|The [[player]] standing in shallow water.
File:polluted_water.png|Water becoming polluted.<br /><small>Source: [https://www.factorio.com/blog/post/fff-358 Factorio Friday Facts #358]</small>
File:polluted_water.png|Water becoming polluted.<br /><small>Source: [https://www.factorio.com/blog/post/fff-358 Factorio Friday Facts #358]</small>
</gallery>
</gallery>


== History ==
== History ==
{{history|2.0.0|
* New ways to make water in SA
* [[Gleba]]{{SA}} uses a lot of shallow water}}


{{history|1.0.0|
{{history|1.0.0|
* Added polluted water visual effect.
* Added polluted water visual effect.}}
* EntityPrototype water_reflection can now be defined inside graphics_set.}}


{{history|0.18.0|
{{history|0.18.0|

Latest revision as of 16:37, 19 December 2024

Water.png
Water

Water body view.png

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png

Consumed by

Concrete.png
Refined concrete.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Advanced oil processing.png
Fill water barrel.png

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png
Chemical plant.png
Cryogenic plant.png

Consumed by

Concrete.png
Refined concrete.png
Overgrowth yumako soil.png
Overgrowth jellynut soil.png
Advanced oil processing.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Coal synthesis.png
Fill water barrel.png
Concrete from molten iron.png
Holmium solution.png
Pentapod egg.png
Rocket fuel from jelly.png
Fish breeding.png
Ammonia rocket fuel.png
Thruster fuel.png
Advanced thruster fuel.png
Thruster oxidizer.png
Advanced thruster oxidizer.png

Water is a liquid which can be infinitely extracted from water tiles using an offshore pump. In SA water can also be produced by a chemical plant from condensing steam or melting ice. After being pumped or produced it is distributed via pipes

Water can be used to generate electricity by converting it to steam via boilers or heat exchangers. The specific heat capacity of water is 200J / Δ°C / unit. It takes 200 joules to heat one unit of water by one degree Celsius. Water is also used as an ingredient in various recipes.

Surface water acts as an obstacle that cannot normally be traveled over, but a spidertron can reach over water if another bit of land is close with its range, and wearing mech armor allows the player to fly over water.

Raw fish are spawned in water tiles during world generation only, and do not reproduce naturally. Water tiles can be removed completely by placing landfill over them. Pollution will turn nearby water green, which is a visual-only effect. The effect can be turned off by disabling animated water in the graphics settings. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.

Shallow water

Shallow water can appear alongside (or in place of) normal water. Shallow water can be walked on, but buildings can't be built in it directly. Shallow water can still have landfill placed upon it. Shallow water will reduce the speed of the player as well as wheeled vehicles. The speed reduction does not affect enemies nor the Spidertron. Offshore pumps can be used where shallow water meets land (including landfill).

Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. In the base game, shallow water is not generated by the default map generator, so it can only be found in the tutorial. In Space Age, Gleba is the only planet with naturally generated shallow water, and it is found there in abundance.

Alternate recipes

Machine Process Input Output
Chemical plant.png
Ice melting.png
Ice melting
Time.png
1
Ice.png
1
Water.png
20
Chemical plant.png
Cryogenic plant.png
Steam condensation.png
Steam condensation
Time.png
1
Steam.png
1000
Water.png
90

Neither of these recipes can use productivity modules.

Gallery

History

  • 2.0.0:
    • New ways to make water in SA
    • Gleba uses a lot of shallow water
  • 1.0.0:
    • Added polluted water visual effect.
  • 0.17.0:
    • Added two levels of shallow water tiles (only placed by map editor, not generated). Enemies and vehicles can travel over shallow water.
    • Water is generated as large lakes instead of swamps.
    • Better controls in the map generator GUI for water, tiles and cliffs.
  • 0.13.0:
    • Landfill can be used to replace water with grass.

See also