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Express transport belt

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Revision as of 16:12, 19 July 2017 by BilkaBot (talk | contribs) (New infobox organization.)
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Express transport belt.png
Express transport belt

Express transport belt entity.png

Recipe

Time.png
0.5
+
Fast transport belt.png
1
+
Iron gear wheel.png
10
+
Lubricant.png
20
Express transport belt.png
1

Total raw

Time.png
9
+
Iron plate.png
31.5
+
Lubricant.png
20

Map color

Health

Quality normal.png 170
Quality uncommon.png 221 Quality rare.png 272
Quality epic.png 323 Quality legendary.png 425

Resistances

Fire: 0/50%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

45 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

express-transport-belt

Required technologies

Logistics 3 (research).png
3

Produced by

Assembling machine 2.png
Assembling machine 3.png

Recipe

Time.png
0.5
+
Fast transport belt.png
1
+
Iron gear wheel.png
10
+
Lubricant.png
20
Express transport belt.png
1

Total raw

Time.png
9
+
Iron plate.png
31.5
+
Lubricant.png
20

Map color

Health

Quality normal.png 170
Quality uncommon.png 221 Quality rare.png 272
Quality epic.png 323 Quality legendary.png 425

Resistances

Fire: 0/50%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

45 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

express-transport-belt

Required technologies

Logistics 3 (research).png
3

Produced by

Assembling machine 2.png
Assembling machine 3.png
Foundry.png

Consumed by

Turbo transport belt.png

The Express transport belt is the most advanced variant of the Basic transport belt. Its available when Logistics 3 has been researched. Its behaviour is exactly the same as the Basic transport belt at triple speed. Making an express transport belt is costly and should be used mainly in places where high throughput is needed.

See belt transport system for more general information about transport belts.

9 Fast inserter per side will fill an express belt to max. density.
Type Max. throughput (Items per game-second*) Speed (Tiles per game-second)* Max. density (Items per tile)* Required technologies
Express transport belt 40.0 5.625 7.111 Logistics 3

 *See Physics of Transport Belts for more detailed information.


Production Layouts

Design Input: (Items per game-second)
File:Express Transport belt layout1.jpg
Iron plate.png
21.5
 
Lubricant.png
2
Output: (Items per game-second)
Express transport belt.png
1

History

  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also