Spidertron: Difference between revisions
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File:Spidertron_corpse.png|The spidertron's corpse. | File:Spidertron_corpse.png|The spidertron's corpse. | ||
File:spidertron_traversing_trees.gif|Spidertron effortlessly walking through trees. | File:spidertron_traversing_trees.gif|Spidertron effortlessly walking through trees. | ||
File:spidertron_remote_map.gif|Controlling spidertron's movement via minimap.<br /><small>(Click to see .GIF animation.)</small> | |||
</gallery> | </gallery> | ||
Revision as of 12:19, 11 October 2020
Spidertron |
Recipe |
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Total raw |
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Map icon |
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Storage size |
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Health |
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Resistances |
Acid: 0/70% |
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Equipment grid size |
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Stack size |
1 |
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Range |
Spidertron rocket launcher: 36 |
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Shooting speed |
Spidertron rocket launcher: 1/s |
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Ammunition |
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Mining time |
1 |
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Prototype type |
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Internal name |
spidertron |
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Accepted equipment |
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Required technologies |
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Produced by |
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The spidertron is a versatile lategame vehicle capable of traversing rough terrain. It, along with the car and tank, is one of three non-rail vehicles in Factorio. It's equipped with fast-firing rocket launchers capable of manual or automatic targeting. Can be driven manually or remotely controlled using the spidertron remote. Furthermore, it has an equipment grid which accepts all equipment modules. For example, exoskeletons may be used to increase the vehicle's movement speed. Spidertrons legs can be moved by belts which can be prevented by inserting belt immunity equipment into its equipment grid.
The vehicle can be renamed and its color can be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected spidertron remotes.
Picking up the vehicle keeps the modules inside its equipment grid and its name and color saved in the item, however any content from the spidertron's inventory is placed into the player's inventory and not saved in the item.
Combat
The four spidertron rocket launchers operate in "chain mode" which allows rapid firing of rockets at enemies. The spidertron can be set to automatically target enemies, both with or without any passengers inside the spidertron. The spidertron's combat capabilities are enhanced by its equipment grid, e.g. energy shields can be equipped to increase its protection or personal laser defenses can be used for higher killing power. The spidertron's equipment modules are used additionally to any modules that the riding player may have equipped in their own power armor.
Speed
Unlike the car and tank, which are affected by the surfaces they travel on, the spidertron's speed does not change on different surfaces. Due to the way the spidertron travels, its speed slightly fluctuates and does not consistently stay at its top speed. The spidertron's speed can be increased by equipping exoskeletons into its grid. Up to 5 exoskeletons can fit in the vehicle's grid. The top speeds (in km/h) are as follows:
Equipment | Top speed |
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Default | ~46 |
1 exoskeleton | ~57 |
2 exoskeletons | ~68 |
3 exoskeletons | ~85 |
4 exoskeletons | ~90 |
5 exoskeletons | ~102 |
Trivia
- The spidertron was first mentioned in the Friday Facts #120, however it was not introduced into the game and did not appear on the roadmap. After FFF #120 the spidertron was sometimes hidden in other Friday Facts such as FFF #200, FFF #315 and FFF #330. However, the spidertron was not developed further after its first mention: "Than maybe he felt FFF was too short that week, so he made the gif and it was not touched ever since" [1]. It was then introduced in 1.0 as a surprise feature, more than 4 years after it was first teased. [2]
Gallery
History
- 1.0.0:
- Introduced