Rocket silo: Difference between revisions
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{{:Rocket silo/infobox}} | {{:Rocket silo/infobox}} | ||
The '''Rocket Silo''' is currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocket control unit]]s which will allow [[rocket part]]s to be created within the silo. When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a [[satellite]] component. Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay. | |||
The '''Rocket Silo''' is currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocket control unit]]s which will allow [[rocket part]]s to be created within the silo. When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a [[satellite]] component. Launching the rocket with a satellite will complete the game and a win menu will be displayed that shows all kills and the playing time, asking the player to exit the current game, continue, or view the replay. | |||
However, launching the silo without the satellite is sadly pointless, as it won't count as a win, and will be a massive waste of resources. More resources will be needed to make another rocket. | However, launching the silo without the satellite is sadly pointless, as it won't count as a win, and will be a massive waste of resources. More resources will be needed to make another rocket. | ||
Building a silo requires, among other things, [[Electric engine unit]]s, [[Engine unit]]s, and [[Processing unit]]s, which must be produced in [[assembling machine]]s and cannot be crafted by hand from raw. | Building a silo requires, among other things, [[Electric engine unit]]s, [[Engine unit]]s, and [[Processing unit]]s, which must be produced in [[assembling machine]]s and cannot be crafted by hand from raw. The rocket itself can also only be produced in the silo. | ||
== Achievements == | == Achievements == | ||
{{Main|Achievements}} | {{Main|Achievements}} | ||
The rocket silo, which is used to win the game, is directly connected to the following achievements: | The rocket silo, which is used to win the game, is directly connected to the following game win based achievements: | ||
* Smoke me a kipper, I'll be back for breakfast | |||
: Finish the game. | : Finish the game. | ||
* No time for chit-chat | |||
: Finish the game in 15 hours. | : Finish the game in 15 hours. | ||
* There is no spoon | |||
: Finish the game in 8 hours. | : Finish the game in 8 hours. | ||
* Raining bullets | |||
: Win the game without building [[laser turret]]. | : Win the game without building a [[laser turret]]. | ||
* Steam all the way | |||
: Win the game without using a [[solar panel]]. | : Win the game without using a [[solar panel]]. | ||
* [[Logistic network]] embargo | |||
: Win the game without building [[active provider chest]] and [[requester chest]]. | : Win the game without building [[active provider chest]] and [[requester chest]]. | ||
* So long and thanks for all the fish | |||
: | : ''Spoiler! For a hint on how this is related, see [[Achievements]].'' | ||
== History == | |||
{{history|0.13.9| | |||
* Rocket parts from building rockets in the silo now show in production statistics.}} | |||
{{history|0.12.7| | |||
* Updated icon.}} | |||
{{history|0.12.4| | |||
* Rocket silo now behaves correctly when out of electricity.}} | |||
{{history|0.12.0| | |||
* Introduced}} | |||
== See also == | == See also == | ||
* [[rocket defense]] (the previous win condition) | * [[rocket defense]] (the previous win condition) | ||
* [[Satellite]] | |||
{{CombatNav}} | {{CombatNav}} |
Revision as of 20:18, 12 February 2017
The Rocket Silo is currently the only win condition. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units which will allow rocket parts to be created within the silo. When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a satellite component. Launching the rocket with a satellite will complete the game and a win menu will be displayed that shows all kills and the playing time, asking the player to exit the current game, continue, or view the replay.
However, launching the silo without the satellite is sadly pointless, as it won't count as a win, and will be a massive waste of resources. More resources will be needed to make another rocket.
Building a silo requires, among other things, Electric engine units, Engine units, and Processing units, which must be produced in assembling machines and cannot be crafted by hand from raw. The rocket itself can also only be produced in the silo.
Achievements
- Main article: Achievements
The rocket silo, which is used to win the game, is directly connected to the following game win based achievements:
- Smoke me a kipper, I'll be back for breakfast
- Finish the game.
- No time for chit-chat
- Finish the game in 15 hours.
- There is no spoon
- Finish the game in 8 hours.
- Raining bullets
- Win the game without building a laser turret.
- Steam all the way
- Win the game without using a solar panel.
- Logistic network embargo
- Win the game without building active provider chest and requester chest.
- So long and thanks for all the fish
- Spoiler! For a hint on how this is related, see Achievements.
History
- 0.13.9:
- Rocket parts from building rockets in the silo now show in production statistics.
- 0.12.7:
- Updated icon.
- 0.12.4:
- Rocket silo now behaves correctly when out of electricity.
- 0.12.0:
- Introduced
See also
- rocket defense (the previous win condition)
- Satellite