Archive:Bullet damage (research)/de: Difference between revisions
		
		
		
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m Category overhaul  | 
				 Changed links going to the redirect File:science-pack-2.png to go to File:Science pack 2.png.  | 
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| {{Icontech|Bullet damage (research)|6}} Kugelschaden 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120%  | | {{Icontech|Bullet damage (research)|6}} Kugelschaden 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120%  | ||
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| {{icontech|bullet-damage|7-∞|Bullet damage}} Kugelschaden 7-∞ || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{  | | {{icontech|bullet-damage|7-∞|Bullet damage}} Kugelschaden 7-∞ || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{Icon|Science pack 2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}}  {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (also 1000 für level 7, 2000 für level 8) || 40% pro level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>  | ||
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Revision as of 10:49, 5 September 2017
| Kugelschaden (Forschung) | 
| 
 Kosten  | 
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| ✖ 50 | |
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 Prototyp-Typ  | 
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 Interner Name  | 
 bullet-damage-1  | 
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 Benötigte Technologien  | 
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| 
 Ermöglicht  | 
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Die Kugelschaden Technologie beeinflusst den Schaden von der Pistole, Maschinengewehr, Gun turret/de und Defender capsule/de.
| Technologie | Kosten | Ausirkung | Aufaddierte  Auswirkung  | 
|---|---|---|---|
| Kugelschaden 1 | X 50 | 10% | 10% | 
| Kugelschaden 2 | X 100 | 10% | 20% | 
| Kugelschaden 3 | X 100 | 20% | 40% | 
| Kugelschaden 4 | X 200 | 20% | 60% | 
| Kugelschaden 5 | X 200 | 20% | 80% | 
| Kugelschaden 6 | X 300 | 40% | 120% | 
| Kugelschaden 7-∞ |         X  2^(Level-7)*1000 (also 1000 für level 7, 2000 für level 8)  | 
40% pro level | 120% + 40%*(Level-6)  |