Bullet damage (research)
		
		
		
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| Bullet damage (research) has been archived. | 
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| The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. | 
| Bullet damage (research) | 
| Cost | |
| ✖ 50 | |
| Prototype type | |
| Internal name | bullet-damage-1 | 
| Required technologies | |
| Allows | |
The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
| Technology | Cost | Effects | Cumulative effect | 
|---|---|---|---|
| Bullet damage 1 | ✖ 50 | 10% | 10% | 
| Bullet damage 2 | ✖ 100 | 10% | 20% | 
| Bullet damage 3 | ✖ 100 | 20% | 40% | 
| Bullet damage 4 | ✖ 200 | 20% | 60% | 
| Bullet damage 5 | ✖ 200 | 20% | 80% | 
| Bullet damage 6 | ✖ 300 | 40% | 120% | 
| Bullet damage 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) | 40% per level | 120% + 40%*(Level-6) | 
History
- 0.17.0: 
- Removed due to military technology balance rework.
 







































































































































