Raw fish: Difference between revisions
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Note about quality modules. |
→Alternative recipes: Quality and productivity are forbidden from fish breeding. |
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Using [[landfill]] on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via [[pistol]] or [[submachine gun]], and also by explosions, but are immune to any kind of [[shotgun]] fire. Shooting fish does not grant any fish items. | Using [[landfill]] on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via [[pistol]] or [[submachine gun]], and also by explosions, but are immune to any kind of [[shotgun]] fire. Shooting fish does not grant any fish items. | ||
Fish are created in water when the world is generated and do not despawn or respawn. | Fish are created in water when the world is generated and do not despawn or respawn. While inserters can remove fish from the water, they cannot put them back. The player can manually return fish to the water in stacks of 5, which resets both the quality and freshness of the fish. | ||
In [[Space Age]]{{SA}}, fish can be automated by breeding them in a [[biochamber]]{{SA}} after unlocking the fish breeding recipe with [[agricultural science pack]]s{{SA}}. Fish breeding can only be conducted on [[Nauvis]]. Fish also are given a [[spoilage]]{{SA}} time of just over 2 hours. | == Alternative recipes == | ||
In [[Space Age]]{{SA}}, fish can be automated by breeding them in a [[biochamber]]{{SA}} after unlocking the fish breeding recipe with [[agricultural science pack]]s{{SA}}. Fish breeding can only be conducted on [[Nauvis]]. Fish also are given a [[spoilage mechanics|spoilage]]{{SA}} time of just over 2 hours. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Process !! Input !! Output !! Made in !! Required technology !! Crafted only on | ||
|- | |- | ||
| {{ | | {{Icon|Fish breeding|space-age=yes}} Fish breeding || {{Icon|Time|6}} + {{Icon|Raw fish|2}} + {{Icon|Nutrients|100}} + {{Icon|Water|100}} || {{Icon|Raw fish|3}} || {{Icon|Biochamber}} || {{Icontech|Fish breeding (research)}} [[Fish breeding (research)]] || {{Icon|Nauvis}} | ||
|} | |} | ||
Note that the fish produced by this recipe always have 100% freshness. | Note that the fish produced by this recipe always have 100% freshness. Neither [[quality module]]s nor [[productivity module]]s can be used in this recipe. | ||
== Achievements == | == Achievements == | ||
{{Achievement|so-long-and-thanks-for-all-the-fish}}</div> | {{Achievement|so-long-and-thanks-for-all-the-fish}}</div> | ||
{{Achievement|todays-fish-is-trout-a-la-creme | {{Achievement|todays-fish-is-trout-a-la-creme}} | ||
== Gallery == | == Gallery == |
Latest revision as of 17:32, 2 March 2025
Raw fish |
- Base game
- Space Age mod
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Today's fish is trout a la creme Eat a legendary fish. |
Gallery
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Inserters can catch fish.
Trivia
- The fish item icon is meant to represent a European perch, a freshwater fish widespread in Europe and elsewhere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the Reddit comment by V453000
- Prior to version 2.0 it was possible to automate fish by launching space science packs with a rocket silo, which would return fish at a 1:1 ratio, to a maximum of 100 fish per launch.
- In Space Age, a base quality fish has a spoilage time of 2 hours, 5 minutes, and 50 seconds. This equates to 7,550 seconds, or 453,000 game ticks, which is a reference to developer V453000, the artist behind the fish icon.
History
- 2.0.7:
- Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.
- 1.0.0:
- Launching a rocket with space science packs inside now returns fish (Undocumented)
- 0.17.77:
- Inserters can now catch fish (Undocumented)
- 0.15.0:
- Fish can be collected by robots
- Amount of fish collected at once increased from 1 to 5
- Amount of health restored by fish increased from 20 to 80
- 0.6.0:
- New fish graphics
- 0.1.0:
- Introduced