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Boiler: Difference between revisions

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[[File:boiler-example-1.png|thumb|256px]]
{{Languages}}{{:Infobox:Boiler}}
The boiler is used to heat water. When [[Fuel|fueled]] it raises the temperature of water flowing through it. The resulting temperature depends on the speed the water flows.


Boilers are the main source of pollution in the early and midgame.
The '''boiler''' uses [[fuel]] to convert [[water]] into [[steam]] at 165°C suitable for use in a [[steam engine]]. It has two water connectors on opposite ends and passes water through to adjacent equipment such as other boilers. The boiler features a single output for the steam it produces. It only consumes fuel as it creates steam. Boilers used in conjunction with [[offshore pump]]s and steam engines are a vital part of early [[power production|power generation]].
{| class="wikitable"
| '''Recipe:''' || {{icon|pipe|1|Pipe}} + {{icon|stone-furnace|1|Stone furnace}} + {{icon|time icon|1|time}} => {{icon|boiler|1|Boiler}}
|-
| '''Total raw:''' || {{icon|iron-plate|1|Iron plate}} {{icon|stone|5|Stone}}
|-
| '''Effectivity:''' || 0.5
|-
| '''Max power:''' || 390 W ([[Fuel|burner]])
|-
|}


== See also ==
For each unit of water, 10 units of steam are produced. Inserting one [[coal]] (4 MJ) into a boiler then using the resulting steam in a steam engine will supply 4 MJ of energy to an electrical system. It costs 30 kJ to heat 1 unit of water to steam at 165°C, so one boiler will produce 60 steam per second.
* [[Electric network]]
 
* [[Liquid network]]
[[Inserter]]s can insert fuel into boilers. However, using powered inserters to move fuel into a boiler can be problematic should fuel become unavailable: if no power is being produced, then powered inserters fueling a boiler cannot operate. Using at least one [[burner inserter]], which uses fuel and not electricity, ensures that at least one inserter is available to restart a single boiler. Inserters can also remove fuel from boilers, allowing inserters to move fuel down a chain of boilers.
 
== History ==
{{History|2.0.7|
* 1 Water will now produce 10 Steam in boilers/heat exchangers.}}
 
{{history|0.15.10|
* Steam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam
** This distinction is meaningful for circuit network accounting of steam and the [[coal liquefaction]] recipe}}
 
{{history|0.15.0|
* New graphics.
* Changed boiler dimensions to 3×2.
* 'Steam' is produced on a separate connector rather than heating water passed through.
** At this time, steam is actually water that is renamed when over 100 degrees.
* Significantly increased energy consumption/production.}}
 
{{history|0.13.0|
* New fire graphics for boilers.}}
 
{{history|0.9.2|
* Enabled the [[inserter]] to take [[fuel]] out of boilers.}}
 
{{history|0.8.0|
* Flickering light added to [[furnace]]s and boilers.}}
 
{{history|0.6.1|
* Boilers show their fuel inventory in the entity info.}}
 
{{history|0.5.1|
* Boilers are now fast-replaceable with pipes.
* New boiler graphics.
}}


{{history|0.1.0|
* Introduced}}


{{MachineNav}}
== See also ==
* [[Electric system]]
* [[Fluid system]]


[[Category: Items]] [[Category: Liquid network]] [[Category: Transport network]]
{{ProductionNav}}
{{C|Energy}}

Latest revision as of 16:26, 21 January 2025

Boiler

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
4
+
1
1

Total raw

3
+
4
+
5

Map color

Fluid storage volume

Input: 200
Output: 200

Health

200
260 320
380 500

Resistances

Explosion: 0/30%
Fire: 0/90%
Impact: 0/30%

Stack size

50

Dimensions

2×3

Energy consumption

1.8 MW
2.34 MW 2.88 MW
3.42 MW 4.5 MW
(burner)

Heat output

60/s
78/s 96/s
114/s 150/s
steam

Fluid consumption

6/s
7.8/s 9.6/s
11.4/s 15/s

Mining time

0.2

Pollution

30/m

Prototype type

boiler

Internal name

boiler

Required technologies

Produced by

Valid fuel

The boiler uses fuel to convert water into steam at 165°C suitable for use in a steam engine. It has two water connectors on opposite ends and passes water through to adjacent equipment such as other boilers. The boiler features a single output for the steam it produces. It only consumes fuel as it creates steam. Boilers used in conjunction with offshore pumps and steam engines are a vital part of early power generation.

For each unit of water, 10 units of steam are produced. Inserting one coal (4 MJ) into a boiler then using the resulting steam in a steam engine will supply 4 MJ of energy to an electrical system. It costs 30 kJ to heat 1 unit of water to steam at 165°C, so one boiler will produce 60 steam per second.

Inserters can insert fuel into boilers. However, using powered inserters to move fuel into a boiler can be problematic should fuel become unavailable: if no power is being produced, then powered inserters fueling a boiler cannot operate. Using at least one burner inserter, which uses fuel and not electricity, ensures that at least one inserter is available to restart a single boiler. Inserters can also remove fuel from boilers, allowing inserters to move fuel down a chain of boilers.

History

  • 2.0.7:
    • 1 Water will now produce 10 Steam in boilers/heat exchangers.
  • 0.15.10:
    • Steam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam
      • This distinction is meaningful for circuit network accounting of steam and the coal liquefaction recipe
  • 0.15.0:
    • New graphics.
    • Changed boiler dimensions to 3×2.
    • 'Steam' is produced on a separate connector rather than heating water passed through.
      • At this time, steam is actually water that is renamed when over 100 degrees.
    • Significantly increased energy consumption/production.
  • 0.13.0:
    • New fire graphics for boilers.
  • 0.6.1:
    • Boilers show their fuel inventory in the entity info.
  • 0.5.1:
    • Boilers are now fast-replaceable with pipes.
    • New boiler graphics.

See also