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[[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]]
{{languages}}
Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs (once again - can't modify them). Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output slots).
{{:Infobox:Chemical plant}}
The '''chemical plant''' is a building for processing fluids and solids, usually through chemical processes. Many recipes that either require or provide a fluid other than [[crude oil]] are produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions (their positions can be flipped). Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).


When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.


Processes [[Heavy Oil]] into [[Lubricant]] (requirement for [[Electric engine unit]]), make [[Sulfur]], [[Sulfuric Acid]], [[Plastic bar]] (requirement for [[Processing Unit]]s), [[Battery]] and turn any Oil byproducts into [[Solid fuel]] (See [[Fuel]] to compare that with other types), and also crack oil byproducts into lighter oil byproducts.
== Base Game Recipes ==


The Chemical plant has twelve available recipes in the base game, one of which must be set before it can begin processing.


{| class="wikitable"
{|class="wikitable"
| '''Recipe:''' || {{icon|pipe|5|Pipe}} + {{icon|steel-bar|5|Steel bar}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|10|time}} => {{icon|chemical-plant|1|Chemical Plant}}
|-
|-
| '''Total raw:''' || {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|7.5|Copper plate}} {{icon|steel-bar|5|Steel bar}}
! Process !! Technology<br>required !! Input !! Output
|-
|-
| {{imagelink|Sulfuric acid}}
| [[Sulfur processing (research)|Sulfur processing]]
| {{icon|Time|1}}{{icon|Iron plate|1}}{{icon|Sulfur|5}}{{icon|Water|100}}
| {{icon|Sulfuric acid|50}}
|-
| {{imagelink|Heavy oil cracking}}
| [[Advanced oil processing (research)|Advanced oil processing]]
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Heavy oil|40}}
| {{icon|Light oil|30}}
|-
| {{imagelink|Light oil cracking}}
| [[Advanced oil processing (research)|Advanced oil processing]]
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Light oil|30}}
| {{icon|Petroleum gas|20}}
|-
| {{imagelink|Solid fuel from light oil|Solid fuel}}
| [[Advanced oil processing (research)|Advanced oil processing]]
| {{icon|Time|2}} {{icon|Light oil|10}}
| {{icon|Solid fuel|1}}
|-
| {{imagelink|Solid fuel from petroleum gas|Solid fuel}}
| [[Oil processing (research)|Oil processing]]
| {{icon|Time|2}} {{icon|Petroleum gas|20}}
| {{icon|Solid fuel|1}}
|-
| {{imagelink|Solid fuel from heavy oil|Solid fuel}}
| [[Advanced oil processing (research)|Advanced oil processing]]
| {{icon|Time|2}} {{icon|Heavy oil|20}}
| {{icon|Solid fuel|1}}
|-
| {{imagelink|Lubricant}}
| [[Lubricant (research)|Lubricant]]
| {{icon|Time|1}}{{icon|Heavy oil|10}}
| {{icon|Lubricant|10}}
|-
| {{imagelink|Plastic bar}}
| [[Plastics (research)|Plastics]]
| {{icon|Time|1}}{{icon|Coal|1}}{{icon|Petroleum gas|20}}
| {{icon|Plastic bar|2}}
|-
| {{imagelink|Sulfur}}
| [[Sulfur processing (research)|Sulfur processing]] || {{icon|Time|1}}{{icon|Water|30}}{{icon|Petroleum gas|30}}||{{icon|Sulfur|2}}
|-
| {{imagelink|Battery}}
| [[Battery (research)|Battery]]
| {{icon|Time|4}}{{icon|Iron plate|1}}{{icon|Copper plate|1}}{{icon|Sulfuric acid|20}}
| {{icon|Battery|1}}
|-
| {{imagelink|Explosives}}
| [[Explosives (research)|Explosives]]
| {{icon|Time|4}}{{icon|Coal|1}}{{icon|Sulfur|1}}{{icon|Water|10}}
| {{icon|Explosives|2}}
|-
| {{imagelink|Flamethrower ammo}}
| [[Flamethrower (research)|Flamethrower]]
| {{icon|Time|6}}{{icon|Steel plate|5}}{{icon|Crude oil|100}}
| {{icon|Flamethrower ammo|1}}
|-
|}
== Space Age Recipes ==
{{About/Space age}}
The Space Age Expansion adds eleven new recipes, some of which must be crafted on a specific planet. Most recipes are not exclusive to the chemical plant and can be crafted with other buildings, mostly the [[cryogenic plant]].
{|class="wikitable"
|-
! Process !! Technology Required !! Input !! Output !! Exclusive<br>to !! Also crafted<br>in
|-
| | {{imagelink|Acid neutralisation}}
| [[Calcite processing (research)|Calcite processing]]
| {{icon|Time|5}}{{icon|Calcite|1}}{{icon|Sulfuric acid|1000}}
| {{icon|Steam|10000}}
| {{icon|Vulcanus}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Steam condensation}}
| [[Calcite processing (research)|Calcite processing]]
| {{icon|Time|1}}{{icon|Steam|1000}}
| {{icon|Water|90}}
|
|
|-
| {{imagelink|Ice melting}}
| [[Space platform thruster (research)|Space platform thruster]]
| {{icon|Time|1}}{{icon|Ice|1}}
| {{icon|Water|20}}
|
|
|-
| {{imagelink|Carbon}}
| [[Tungsten carbide (research)|Tungsten carbide]]
| {{icon|Time|1}}{{icon|Coal|2}}{{icon|Sulfuric acid|20}}
| {{icon|Carbon|1}}
|
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Coal synthesis}}
| [[Rocket turret (research)|Rocket turret]]
| {{icon|Time|2}}{{icon|Sulfur|1}}{{icon|Carbon|5}}{{icon|Water|5}}
| {{icon|Coal|1}}
|
|
|-
| {{imagelink|Holmium solution}}
| [[Holmium processing (research)|Holmium processing]]
| {{icon|Time|10}}{{icon|Stone|1}}{{icon|Holmium ore}}{{icon|Water|10}}
| {{icon|Holmium solution|100}}
|
|
|-
| {{imagelink|Fish breeding}}
| [[Fish breeding (research)|Fish breeding]]
| {{icon|Time|6}}{{icon|Raw fish|2}}{{icon|Nutrients|100}}{{icon|Water|100}}
| {{icon|Raw fish|3}}
| {{icon|Nauvis}}
| {{icon|Biochamber}}
|-
| {{imagelink|Ammoniacal solution separation}}
| [[Planet discovery Aquilo (research)|Planet discovery: Aquilo]]
| {{icon|Time|1}}{{icon|Ammoniacal solution|50}}
| {{icon|Ice|5}}{{icon|Ammonia|50}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Solid fuel from ammonia}}
| [[Planet discovery Aquilo (research)|Planet discovery: Aquilo]]
| {{icon|Time|1}}{{icon|Ammonia|50}}{{icon|Crude oil|20}}
| {{icon|Solid fuel|1}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Ammonia rocket fuel}}
| [[Planet discovery Aquilo (research)|Planet discovery: Aquilo]]
| {{icon|Time|10}}{{icon|Solid fuel|3}}{{icon|Water|50}}{{icon|Ammonia|500}}
| {{icon|Rocket fuel|1}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Lithium}}
| [[Lithium processing (research)|Lithium processing]]
| {{icon|Time|20}}{{icon|Holmium plate|1}}{{icon|Lithium brine|50}}{{icon|Ammonia|50}}
| {{icon|Lithium|5}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|}
|}


== See also ==
Aquilo's recipes are able to be selected while on other planets, but because they require liquids that are exclusive to Aquilo and cannot be shipped off-planet, those recipes are effectively locked to the planet.
* [[Liquid network]]
 
== Fluid inputs ==
Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input. These fluid inputs can be flipped with {{keybinding|H}} or {{keybinding|V}}.
 
[[File:chemical_plant_smoke.png|thumb|540px|none|Colored smoke billowing from the plants.]]
 
== History ==
{{history|2.0.7|
* Fluid inputs and outputs can now be flipped.}}
 
{{history|0.18.0|
* Updated sound effects.}}
 
{{history|0.17.0|
* Crafting speed decreased from 1.25 to 1.0.}}
 
{{history|0.15.0|
* Module slots increased from 2 to 3.}}
 
{{history|0.11.6|
* Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.}}


{{history|0.10.0|
* Unused pipe connections don't connect to pipes.
* Fluid input amount is limited to 2× recipe cost.
* Fluid inputs for the chemical plant are now saved properly.}}


{{history|0.9.1|
* Now accepts modules.}}


{{history|0.9.0|
* Introduced}}


== See also ==
* [[Fluid system]]
* [[Oil refinery]]


----
{{ProductionNav}}
{{MachineNav}}
{{C|Producers}}
[[Category: Items]] [[Category: Liquid network]]

Latest revision as of 17:41, 29 January 2025

Chemical plant

Recipe

5
+
5
+
5
+
5
+
5
1

Total raw

16.25
+
7.5
+
20
+
5

Map color

Health

300
390 480
570 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Produced by

The chemical plant is a building for processing fluids and solids, usually through chemical processes. Many recipes that either require or provide a fluid other than crude oil are produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions (their positions can be flipped). Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.

Base Game Recipes

The Chemical plant has twelve available recipes in the base game, one of which must be set before it can begin processing.

Process Technology
required
Input Output
Sulfuric acid
Sulfur processing
1
1
5
100
50
Heavy oil cracking
Advanced oil processing
2
30
40
30
Light oil cracking
Advanced oil processing
2
30
30
20
Solid fuel
Advanced oil processing
2
10
1
Solid fuel
Oil processing
2
20
1
Solid fuel
Advanced oil processing
2
20
1
Lubricant
Lubricant
1
10
10
Plastic bar
Plastics
1
1
20
2
Sulfur
Sulfur processing
1
30
30
2
Battery
Battery
4
1
1
20
1
Explosives
Explosives
4
1
1
10
2
Flamethrower ammo
Flamethrower
6
5
100
1

Space Age Recipes

Space Age expansion exclusive feature.

The Space Age Expansion adds eleven new recipes, some of which must be crafted on a specific planet. Most recipes are not exclusive to the chemical plant and can be crafted with other buildings, mostly the cryogenic plant.

Process Technology Required Input Output Exclusive
to
Also crafted
in
Acid neutralisation
Calcite processing
5
1
1000
10000
Steam condensation
Calcite processing
1
1000
90
Ice melting
Space platform thruster
1
1
20
Carbon
Tungsten carbide
1
2
20
1
Coal synthesis
Rocket turret
2
1
5
5
1
Holmium solution
Holmium processing
10
1
10
100
Fish breeding
Fish breeding
6
2
100
100
3
Ammoniacal solution separation
Planet discovery: Aquilo
1
50
5
50
Solid fuel from ammonia
Planet discovery: Aquilo
1
50
20
1
Ammonia rocket fuel
Planet discovery: Aquilo
10
3
50
500
1
Lithium
Lithium processing
20
1
50
50
5

Aquilo's recipes are able to be selected while on other planets, but because they require liquids that are exclusive to Aquilo and cannot be shipped off-planet, those recipes are effectively locked to the planet.

Fluid inputs

Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input. These fluid inputs can be flipped with H or V.

Colored smoke billowing from the plants.

History

  • 2.0.7:
    • Fluid inputs and outputs can now be flipped.
  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2× recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
  • 0.9.1:
    • Now accepts modules.

See also