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[[File:storagetank|thumb|256px]]
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Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs (once again - can't modify them). Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output slots).
{{:Infobox:Chemical plant}}
The '''chemical plant''' is a building for processing fluids and solids, usually through chemical processes. Many recipes that either require or provide a fluid other than [[crude oil]] are produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions (their positions can be flipped). Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).


When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.


Processes [[Heavy Oil]] into [[Lubricant]] (requirement for [[Electric engine unit]]), make [[Sulfur]], [[Sulfuric Acid]], [[Plastic bar]] (requirement for [[Processing Unit]]s), [[Battery]] and turn any Oil byproducts into [[Solid fuel]] (See [[Fuel]] to compare that with other types), and also crack oil byproducts into lighter oil byproducts.
== Base Game Recipes ==


The chemical plant has twelve available recipes in the base game, one of which must be set before it can begin processing.


{| class="wikitable"
{|class="wikitable"
| '''Recipe:''' || {{icon|pipe|5|Pipe}} + {{icon|steel-bar|5|Steel bar}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|10|time}} => {{icon|chemical-plant|1|Chemical Plant}}
|-
|-
| '''Total raw:''' || {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|7.5|Copper plate}} {{icon|steel-bar|5|Steel bar}}
! Recipe !! Input !! Output !! Technology<br>required
|-
| {{imagelink|Sulfuric acid}}
| {{icon|Time|1}}{{icon|Iron plate|1}}{{icon|Sulfur|5}}{{icon|Water|100}}
| {{icon|Sulfuric acid|50}}
| {{imagelink|Sulfur processing (research)}}
|-
| {{imagelink|Heavy oil cracking}}
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Heavy oil|40}}
| {{icon|Light oil|30}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Light oil cracking}}
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Light oil|30}}
| {{icon|Petroleum gas|20}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Solid fuel from light oil|Solid fuel}}
| {{icon|Time|1}} {{icon|Light oil|10}}
| {{icon|Solid fuel|1}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Solid fuel from petroleum gas|Solid fuel}}
| {{icon|Time|1}} {{icon|Petroleum gas|20}}
| {{icon|Solid fuel|1}}
| {{imagelink|Oil processing (research)}}
|-
| {{imagelink|Solid fuel from heavy oil|Solid fuel}}
| {{icon|Time|1}} {{icon|Heavy oil|20}}
| {{icon|Solid fuel|1}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Lubricant}}
| {{icon|Time|1}}{{icon|Heavy oil|10}}
| {{icon|Lubricant|10}}
| {{imagelink|Lubricant (research)}}
|-
| {{imagelink|Plastic bar}}
| {{icon|Time|1}}{{icon|Coal|1}}{{icon|Petroleum gas|20}}
| {{icon|Plastic bar|2}}
| {{imagelink|Plastics (research)}}
|-
| {{imagelink|Sulfur}}
| {{icon|Time|1}}{{icon|Water|30}}{{icon|Petroleum gas|30}}
| {{icon|Sulfur|2}}
| {{imagelink|Sulfur processing (research)}}
|-
| {{imagelink|Battery}}
| {{icon|Time|4}}{{icon|Iron plate|1}}{{icon|Copper plate|1}}{{icon|Sulfuric acid|20}}
| {{icon|Battery|1}}
| {{imagelink|Battery (research)}}
|-
| {{imagelink|Explosives}}
| {{icon|Time|4}}{{icon|Coal|1}}{{icon|Sulfur|1}}{{icon|Water|10}}
| {{icon|Explosives|2}}
| {{imagelink|Explosives (research)}}
|-
| {{imagelink|Flamethrower ammo}}
| {{icon|Time|6}}{{icon|Steel plate|5}}{{icon|Crude oil|100}}
| {{icon|Flamethrower ammo|1}}
| {{imagelink|Flamethrower (research)}}
|-
|-
|}
|}


== See also ==
== Space Age Recipes ==
* [[Liquid network]]
{{About/Space age}}
The Space Age Expansion adds 15 new recipes, some of which must be crafted on a specific planet. Several recipes are not exclusive to the chemical plant and can be crafted with other buildings, usually the [[cryogenic plant]].
{|class="wikitable"
|-
! Recipe !! Input !! Output !! Technology Required !! Crafted<br>on !! Also crafted<br>in
|-
| {{imagelink|Ice melting}}
| {{icon|Time|1}}{{icon|Ice|1}}
| {{icon|Water|20}}
| {{icontech|Space platform thruster (research)}}[[Space platform thruster (research)]]
|
|
|-
| {{imagelink|Thruster fuel}}
| {{icon|Time|2}}{{icon|Carbon|2}}{{icon|Water|10}}
| {{icon|Thruster fuel|75}}
| {{icontech|Space platform thruster (research)}}[[Space platform thruster (research)]]
|
|
|-
| {{imagelink|Thruster oxidizer}}
| {{icon|Time|2}}{{icon|Iron ore|2}}{{icon|Water|10}}
| {{icon|Thruster oxidizer|75}}
| {{icontech|Space platform thruster (research)}}[[Space platform thruster (research)]]
|
|
|-
| {{imagelink|Advanced thruster fuel}}
| {{icon|Time|10}}{{icon|Carbon|2}}{{icon|Calcite|1}}{{icon|Water|100}}
| {{icon|Thruster fuel|1500}}
| {{icontech|Advanced asteroid processing (research)}}[[Advanced asteroid processing (research)]]
|
|
|-
| {{imagelink|Advanced thruster oxidizer}}
| {{icon|Time|10}}{{icon|Iron ore|2}}{{icon|Calcite|1}}{{icon|Water|100}}
| {{icon|Thruster oxidizer|1500}}
| {{icontech|Advanced asteroid processing (research)}}[[Advanced asteroid processing (research)]]
|
|
|-
| {{imagelink|Carbon}}
| {{icon|Time|1}}{{icon|Coal|2}}{{icon|Sulfuric acid|20}}
| {{icon|Carbon|1}}
| {{icontech|Tungsten carbide (research)}}[[Tungsten carbide (research)]]
|
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Acid neutralisation}}
| {{icon|Time|5}}{{icon|Calcite|1}}{{icon|Sulfuric acid|1000}}
| {{icon|Steam|10000}}
| {{icontech|Calcite processing (research)}}[[Calcite processing (research)]]
| {{icon|Vulcanus}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Steam condensation}}
| {{icon|Time|1}}{{icon|Steam|1000}}
| {{icon|Water|90}}
| {{icontech|Calcite processing (research)}}[[Calcite processing (research)]]
|
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Holmium solution}}
| {{icon|Time|10}}{{icon|Stone|1}}{{icon|Holmium ore|2}}{{icon|Water|10}}
| {{icon|Holmium solution|100}}
| {{icontech|Holmium processing (research)}}[[Holmium processing (research)]]
|
|
|-
| {{imagelink|Coal synthesis}}
| {{icon|Time|2}}{{icon|Sulfur|1}}{{icon|Carbon|5}}{{icon|Water|5}}
| {{icon|Coal|1}}
| {{icontech|Rocket turret (research)}}[[Rocket turret (research)]]
|
|
|-
| {{imagelink|Fish breeding}}
| {{icon|Time|6}}{{icon|Raw fish|2}}{{icon|Nutrients|100}}{{icon|Water|100}}
| {{icon|Raw fish|3}}
| {{icontech|Fish breeding (research)}}[[Fish breeding (research)]]
| {{icon|Nauvis}}
| {{icon|Biochamber}}
|-
| {{imagelink|Ammoniacal solution separation}}
| {{icon|Time|1}}{{icon|Ammoniacal solution|50}}
| {{icon|Ice|5}}{{icon|Ammonia|50}}
| {{icontech|Planet discovery Aquilo (research)}}[[Planet discovery Aquilo (research)]]
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Solid fuel from ammonia}}
| {{icon|Time|1}}{{icon|Ammonia|50}}{{icon|Crude oil|20}}
| {{icon|Solid fuel|1}}
| {{icontech|Planet discovery Aquilo (research)}}[[Planet discovery Aquilo (research)]]
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Ammonia rocket fuel}}
| {{icon|Time|10}}{{icon|Solid fuel|3}}{{icon|Water|50}}{{icon|Ammonia|500}}
| {{icon|Rocket fuel|1}}
| {{icontech|Planet discovery Aquilo (research)}}[[Planet discovery Aquilo (research)]]
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Lithium}}
| {{icon|Time|20}}{{icon|Holmium plate|1}}{{icon|Lithium brine|50}}{{icon|Ammonia|50}}
| {{icon|Lithium|5}}
| {{icontech|Lithium processing (research)}}[[Lithium processing (research)]]
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|}
 
Aquilo's recipes can be selected while on other planets, but because they require liquids that are exclusive to Aquilo and cannot be shipped off-planet, those recipes are effectively locked to the planet.
 
== Fluid inputs ==
Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input. These fluid inputs can be flipped with {{keybinding|H}} or {{keybinding|V}}.
 
[[File:chemical_plant_smoke.png|thumb|540px|none|Colored smoke billowing from the plants.]]
 
== History ==
{{history|2.0.7|
* Fluid inputs and outputs can now be flipped.}}
 
{{history|0.18.0|
* Updated sound effects.}}
 
{{history|0.17.0|
* Crafting speed decreased from 1.25 to 1.0.}}
 
{{history|0.15.0|
* Module slots increased from 2 to 3.}}
 
{{history|0.11.6|
* Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.}}


{{history|0.10.0|
* Unused pipe connections don't connect to pipes.
* Fluid input amount is limited to 2× recipe cost.
* Fluid inputs for the chemical plant are now saved properly.}}


{{history|0.9.1|
* Now accepts modules.}}


{{history|0.9.0|
* Introduced}}


== See also ==
* [[Fluid system]]
* [[Oil refinery]]


----
{{ProductionNav}}
{{MachineNav}}
{{C|Producers}}
[[Category: Items]] [[Category: Liquid network]]

Latest revision as of 23:47, 29 July 2025

Chemical plant

Recipe

5
+
5
+
5
+
5
+
5
1

Total raw

16.25
+
7.5
+
20
+
5

Map color

Health

300
390 480
570 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Produced by

The chemical plant is a building for processing fluids and solids, usually through chemical processes. Many recipes that either require or provide a fluid other than crude oil are produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions (their positions can be flipped). Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.

Base Game Recipes

The chemical plant has twelve available recipes in the base game, one of which must be set before it can begin processing.

Recipe Input Output Technology
required
Sulfuric acid
1
1
5
100
50
Sulfur processing (research)
Heavy oil cracking
2
30
40
30
Advanced oil processing (research)
Light oil cracking
2
30
30
20
Advanced oil processing (research)
Solid fuel
1
10
1
Advanced oil processing (research)
Solid fuel
1
20
1
Oil processing (research)
Solid fuel
1
20
1
Advanced oil processing (research)
Lubricant
1
10
10
Lubricant (research)
Plastic bar
1
1
20
2
Plastics (research)
Sulfur
1
30
30
2
Sulfur processing (research)
Battery
4
1
1
20
1
Battery (research)
Explosives
4
1
1
10
2
Explosives (research)
Flamethrower ammo
6
5
100
1
Flamethrower (research)

Space Age Recipes

Space Age expansion exclusive feature.

The Space Age Expansion adds 15 new recipes, some of which must be crafted on a specific planet. Several recipes are not exclusive to the chemical plant and can be crafted with other buildings, usually the cryogenic plant.

Recipe Input Output Technology Required Crafted
on
Also crafted
in
Ice melting
1
1
20
Space platform thruster (research)
Thruster fuel
2
2
10
75
Space platform thruster (research)
Thruster oxidizer
2
2
10
75
Space platform thruster (research)
Advanced thruster fuel
10
2
1
100
1500
Advanced asteroid processing (research)
Advanced thruster oxidizer
10
2
1
100
1500
Advanced asteroid processing (research)
Carbon
1
2
20
1
Tungsten carbide (research)
Acid neutralisation
5
1
1000
10000
Calcite processing (research)
Steam condensation
1
1000
90
Calcite processing (research)
Holmium solution
10
1
2
10
100
Holmium processing (research)
Coal synthesis
2
1
5
5
1
Rocket turret (research)
Fish breeding
6
2
100
100
3
Fish breeding (research)
Ammoniacal solution separation
1
50
5
50
Planet discovery Aquilo (research)
Solid fuel from ammonia
1
50
20
1
Planet discovery Aquilo (research)
Ammonia rocket fuel
10
3
50
500
1
Planet discovery Aquilo (research)
Lithium
20
1
50
50
5
Lithium processing (research)

Aquilo's recipes can be selected while on other planets, but because they require liquids that are exclusive to Aquilo and cannot be shipped off-planet, those recipes are effectively locked to the planet.

Fluid inputs

Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input. These fluid inputs can be flipped with H or V.

Colored smoke billowing from the plants.

History

  • 2.0.7:
    • Fluid inputs and outputs can now be flipped.
  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2× recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
  • 0.9.1:
    • Now accepts modules.

See also