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m Category overhaul
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Table conforms better to other recipe tables.
 
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{{:Infobox:Chemical plant}}
{{:Infobox:Chemical plant}}
[[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]]
The '''chemical plant''' is a building for processing fluids and solids, usually through chemical processes. Many recipes that either require or provide a fluid other than [[crude oil]] are produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions (their positions can be flipped). Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).
Most recipes that either require or provide a fluid other than [[Crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output connections).
 
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.
 
== Base Game Recipes ==
 
The Chemical plant has twelve available recipes in the base game, one of which must be set before it can begin processing.
 
{|class="wikitable"
|-
! Recipe !! Input !! Output !! Technology<br>required
|-
| {{imagelink|Sulfuric acid}}
| {{icon|Time|1}}{{icon|Iron plate|1}}{{icon|Sulfur|5}}{{icon|Water|100}}
| {{icon|Sulfuric acid|50}}
| {{imagelink|Sulfur processing (research)}}
|-
| {{imagelink|Heavy oil cracking}}
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Heavy oil|40}}
| {{icon|Light oil|30}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Light oil cracking}}
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Light oil|30}}
| {{icon|Petroleum gas|20}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Solid fuel from light oil|Solid fuel}}
| {{icon|Time|2}} {{icon|Light oil|10}}
| {{icon|Solid fuel|1}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Solid fuel from petroleum gas|Solid fuel}}
| {{icon|Time|2}} {{icon|Petroleum gas|20}}
| {{icon|Solid fuel|1}}
| {{imagelink|Oil processing (research)}}
|-
| {{imagelink|Solid fuel from heavy oil|Solid fuel}}
| {{icon|Time|2}} {{icon|Heavy oil|20}}
| {{icon|Solid fuel|1}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Lubricant}}
| {{icon|Time|1}}{{icon|Heavy oil|10}}
| {{icon|Lubricant|10}}
| {{imagelink|Lubricant (research)}}
|-
| {{imagelink|Plastic bar}}
| {{icon|Time|1}}{{icon|Coal|1}}{{icon|Petroleum gas|20}}
| {{icon|Plastic bar|2}}
| {{imagelink|Plastics (research)}}
|-
| {{imagelink|Sulfur}}
| {{icon|Time|1}}{{icon|Water|30}}{{icon|Petroleum gas|30}}
| {{icon|Sulfur|2}}
| {{imagelink|Sulfur processing (research)}}
|-
| {{imagelink|Battery}}
| {{icon|Time|4}}{{icon|Iron plate|1}}{{icon|Copper plate|1}}{{icon|Sulfuric acid|20}}
| {{icon|Battery|1}}
| {{imagelink|Battery (research)}}
|-
| {{imagelink|Explosives}}
| {{icon|Time|4}}{{icon|Coal|1}}{{icon|Sulfur|1}}{{icon|Water|10}}
| {{icon|Explosives|2}}
| {{imagelink|Explosives (research)}}
|-
| {{imagelink|Flamethrower ammo}}
| {{icon|Time|6}}{{icon|Steel plate|5}}{{icon|Crude oil|100}}
| {{icon|Flamethrower ammo|1}}
| {{imagelink|Flamethrower (research)}}
|-
|}
== Space Age Recipes ==
{{About/Space age}}
The Space Age Expansion adds eleven new recipes, some of which must be crafted on a specific planet. Most recipes are not exclusive to the chemical plant and can be crafted with other buildings, mostly the [[cryogenic plant]].
{|class="wikitable"
|-
! Recipe !! Input !! Output !! Technology Required !! Crafted<br>on !! Also crafted<br>in
|-
| {{imagelink|Acid neutralisation}}
| {{icon|Time|5}}{{icon|Calcite|1}}{{icon|Sulfuric acid|1000}}
| {{icon|Steam|10000}}
| {{imagelink|Calcite processing (research)}}
| {{icon|Vulcanus}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Steam condensation}}
| {{icon|Time|1}}{{icon|Steam|1000}}
| {{icon|Water|90}}
| {{imagelink|Calcite processing (research)}}
|
|
|-
| {{imagelink|Ice melting}}
| {{icon|Time|1}}{{icon|Ice|1}}
| {{icon|Water|20}}
| {{imagelink|Space platform thruster (research)}}
|
|
|-
| {{imagelink|Carbon}}
| {{icon|Time|1}}{{icon|Coal|2}}{{icon|Sulfuric acid|20}}
| {{icon|Carbon|1}}
| {{imagelink|Tungsten carbide (research)}}
|
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Coal synthesis}}
| {{icon|Time|2}}{{icon|Sulfur|1}}{{icon|Carbon|5}}{{icon|Water|5}}
| {{icon|Coal|1}}
| {{imagelink|Rocket turret (research)}}
|
|
|-
| {{imagelink|Holmium solution}}
| {{icon|Time|10}}{{icon|Stone|1}}{{icon|Holmium ore|2}}{{icon|Water|10}}
| {{icon|Holmium solution|100}}
| {{imagelink|Holmium processing (research)}}
|
|
|-
| {{imagelink|Fish breeding}}
| {{icon|Time|6}}{{icon|Raw fish|2}}{{icon|Nutrients|100}}{{icon|Water|100}}
| {{icon|Raw fish|3}}
| {{imagelink|Fish breeding (research)}}
| {{icon|Nauvis}}
| {{icon|Biochamber}}
|-
| {{imagelink|Ammoniacal solution separation}}
| {{icon|Time|1}}{{icon|Ammoniacal solution|50}}
| {{icon|Ice|5}}{{icon|Ammonia|50}}
| {{imagelink|Planet discovery Aquilo (research)}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Solid fuel from ammonia}}
| {{icon|Time|1}}{{icon|Ammonia|50}}{{icon|Crude oil|20}}
| {{icon|Solid fuel|1}}
| {{imagelink|Planet discovery Aquilo (research)}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Ammonia rocket fuel}}
| {{icon|Time|10}}{{icon|Solid fuel|3}}{{icon|Water|50}}{{icon|Ammonia|500}}
| {{icon|Rocket fuel|1}}
| {{imagelink|Planet discovery Aquilo (research)}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|-
| {{imagelink|Lithium}}
| {{icon|Time|20}}{{icon|Holmium plate|1}}{{icon|Lithium brine|50}}{{icon|Ammonia|50}}
| {{icon|Lithium|5}}
| {{imagelink|Lithium processing (research)}}
| {{icon|Aquilo}}
| {{icon|Cryogenic plant}}
|}
 
Aquilo's recipes are able to be selected while on other planets, but because they require liquids that are exclusive to Aquilo and cannot be shipped off-planet, those recipes are effectively locked to the planet.
 
== Fluid inputs ==
Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input. These fluid inputs can be flipped with {{keybinding|H}} or {{keybinding|V}}.
 
[[File:chemical_plant_smoke.png|thumb|540px|none|Colored smoke billowing from the plants.]]


== History ==
== History ==
{{history|2.0.7|
* Fluid inputs and outputs can now be flipped.}}
{{history|0.18.0|
* Updated sound effects.}}
{{history|0.17.0|
* Crafting speed decreased from 1.25 to 1.0.}}


{{history|0.15.0|
{{history|0.15.0|
Line 14: Line 184:
{{history|0.10.0|
{{history|0.10.0|
* Unused pipe connections don't connect to pipes.
* Unused pipe connections don't connect to pipes.
* Fluid input amount is limited to 2x recipe cost.
* Fluid input amount is limited to recipe cost.
* Fluid inputs for the chemical plant are now saved properly.
* Fluid inputs for the chemical plant are now saved properly.}}
* Now accepts modules.
 
}}
{{history|0.9.1|
* Now accepts modules.}}


{{history|0.9.0|
{{history|0.9.0|
Line 23: Line 194:


== See also ==
== See also ==
* [[Liquid network]]
* [[Fluid system]]
* [[Fluid handling]]
* [[Oil refinery]]


{{ProductionNav}}
{{ProductionNav}}
{{C|Producers}}
{{C|Producers}}

Latest revision as of 03:57, 1 April 2025

Chemical plant

Recipe

5
+
5
+
5
+
5
+
5
1

Total raw

16.25
+
7.5
+
20
+
5

Map color

Health

300
390 480
570 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Produced by

The chemical plant is a building for processing fluids and solids, usually through chemical processes. Many recipes that either require or provide a fluid other than crude oil are produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions (their positions can be flipped). Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.

Base Game Recipes

The Chemical plant has twelve available recipes in the base game, one of which must be set before it can begin processing.

Recipe Input Output Technology
required
Sulfuric acid
1
1
5
100
50
Sulfur processing (research)
Heavy oil cracking
2
30
40
30
Advanced oil processing (research)
Light oil cracking
2
30
30
20
Advanced oil processing (research)
Solid fuel
2
10
1
Advanced oil processing (research)
Solid fuel
2
20
1
Oil processing (research)
Solid fuel
2
20
1
Advanced oil processing (research)
Lubricant
1
10
10
Lubricant (research)
Plastic bar
1
1
20
2
Plastics (research)
Sulfur
1
30
30
2
Sulfur processing (research)
Battery
4
1
1
20
1
Battery (research)
Explosives
4
1
1
10
2
Explosives (research)
Flamethrower ammo
6
5
100
1
Flamethrower (research)

Space Age Recipes

Space Age expansion exclusive feature.

The Space Age Expansion adds eleven new recipes, some of which must be crafted on a specific planet. Most recipes are not exclusive to the chemical plant and can be crafted with other buildings, mostly the cryogenic plant.

Recipe Input Output Technology Required Crafted
on
Also crafted
in
Acid neutralisation
5
1
1000
10000
Calcite processing (research)
Steam condensation
1
1000
90
Calcite processing (research)
Ice melting
1
1
20
Space platform thruster (research)
Carbon
1
2
20
1
Tungsten carbide (research)
Coal synthesis
2
1
5
5
1
Rocket turret (research)
Holmium solution
10
1
2
10
100
Holmium processing (research)
Fish breeding
6
2
100
100
3
Fish breeding (research)
Ammoniacal solution separation
1
50
5
50
Planet discovery Aquilo (research)
Solid fuel from ammonia
1
50
20
1
Planet discovery Aquilo (research)
Ammonia rocket fuel
10
3
50
500
1
Planet discovery Aquilo (research)
Lithium
20
1
50
50
5
Lithium processing (research)

Aquilo's recipes are able to be selected while on other planets, but because they require liquids that are exclusive to Aquilo and cannot be shipped off-planet, those recipes are effectively locked to the planet.

Fluid inputs

Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input. These fluid inputs can be flipped with H or V.

Colored smoke billowing from the plants.

History

  • 2.0.7:
    • Fluid inputs and outputs can now be flipped.
  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2× recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
  • 0.9.1:
    • Now accepts modules.

See also