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{{Stub}}
{{Stub}}
{{About/Space age}}
{{About/Space age}}
[[File:fulgora_preview.png|210px|right]]'''Fulgora''' is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.
[[file:fulgora_preview.png|210px|right]]'''Fulgora''' is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.
=== Required Research ===
{{NavboxIconLink|Planet_discovery_Fulgora_(research)|Planet Discovery Fulgora}}


=== Exclusive Items ===
=== Exclusive Items ===
The following items are unlocked on Fulgora:
The following items are unlocked on Fulgora and can only be crafted on-planet:
* [[Electromagnetic science pack]]{{SA}}
* [[File:Electromagnetic science pack (research).png|32px]] [[Electromagnetic science pack]]{{SA}}
* [[Electromagnetic plant]]{{SA}}
* [[File:electromagnetic_plant.png|32px]] [[Electromagnetic plant]]{{SA}}
* [[Lightning collector]]{{SA}}
* [[File:Lightning collector.png|32px]] [[Lightning collector]]{{SA}}
* [[Lightning rod]]{{SA}}
* [[File:Lightning rod.png|32px]] [[Lightning rod]]{{SA}}
* [[Recycler]]{{SA}}
* [[File:Recycler.png|32px]] [[Recycler]]{{SA}}
* [[Tesla turret]]{{SA}}
* [[File:Tesla turret.png|32px]] [[Tesla turret]]{{SA}}


=== Biomes ===
The following items are unlocked on Fulgora but can be crafted elsewhere:
* [[Mech armor]]
* [[Personal battery MK3]]
* [[Energy shield MK2]]
* [[Personal roboport MK2]]
* [[Quality module 3]]
 
==Surface==
 
===Properties===
{| class="wikitable"
|+ Fulgora Surface Properties
|-
! Property !! Value
|-
| Pollutant Type || None
|-
| Day Night Cycle || 3 Minutes
|-
| Magnetic Field|| 99
|-
| Solar Power || 20%
|-
| Pressure || 800
|-
| Gravity || 8
|}
 
== Biomes ==
Fulgora is split between two distinct biomes.  
Fulgora is split between two distinct biomes.  
* '''Plateaus''' are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to alien ruins, which have rudimentary lightning rods, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold [[scrap]]{{SA}}, Fulgora's sole resource.
* '''Plateaus''' are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to [[alien ruins]], which have rudimentary lightning rods, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold [[scrap]]{{SA}}, Fulgora's sole resource.
* '''Oilsands''' are the lowlands between the plateaus. No buildings can be built in them except for [[rail support]]s{{SA}}. You can walk through them, but occasional oilpatches will slow you to a crawl. An [[offshore pump]] can be placed on the edge of oilsands to produce an unlimited amount of [[heavy oil]].
* '''Oilsands''' are the lowlands between the plateaus. No buildings can be built in them except for [[rail support]]s{{SA}}. You can walk through them, but occasional oilpatches will slow you to a crawl. An [[offshore pump]] can be placed on the edge of oilsands to produce an unlimited amount of [[heavy oil]].
=== Terrain ===
Fulgoran terrain is mainly composed of oillands, on which nothing except for [[rail support]]s can be built. Traversal by foot across the oillands is possible, but slow. The oillands are further divided into deep and shallow areas, with deep areas slowing down player movement even further and not even allowing for rail supports to be built without research. <!-- I don't remember the name of said research, and I don't think we've documented it, yet. -->
However, the oillands are also scattered with islands of various sizes, on which normal construction is possible. At first, these are the only place on Fulgora where factories can be built, as [[foundation]] for building on top of the oillands requires research that can not be performed until much later.
The islands come in three size classes:
* Small islands with high amounts of resources, but with little room to build on
* Medium islands with lower amounts of resources, and with sufficient room for a small factory
* Large islands with no resources, but with enough room to build the main part of a medium-sized factory
It is possible for two or more islands to overlap, potentially creating an even larger island that does have local resources. However, most islands are detached, meaning that transport between islands will have to occur by train. In many cases, the distance between two islands is also too vast for [[roboport]]s or [[big electric pole]]s to reach, thus requiring local [[logistic network|logistic]] and [[electric system|electric networks]] to be built, as neither roboports nor power poles can be built on the oillands without [[foundation]].
== Mechanics ==
=== Lightning ===
During [[time|nighttime]], dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface. Lightning will strike each chunk once, every 10 seconds or so ( lightnings_per_chunk_per_tick = 1 / (60 * 10), --cca once per chunk every 10 seconds (600 ticks) )
If a lightning strike is set to occur near a [[lightning rod]], [[lightning collector]], or [[fulgoran lightning attractor]], then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities.
Lightning will target entities based on priority first and then random for any entity not on the priority list (Higher priority gets hit first)
{| class="wikitable"
|+ Lightning priority
|-
! Entity !! Priority Value
|-
| {{NavboxIconLink|Lightning collector}}{{SA}} || 10,000
|-
| {{NavboxIconLink|Lightning rod}}{{SA}} || 1,000
|-
| {{NavboxIconLink|Fulgoran vault ruin}} || 95
|-
| {{NavboxIconLink|Colossal Fulgoran ruin}} || 94
|-
| {{NavboxIconLink|Huge Fulgoran ruin}} || 93
|-
| {{NavboxIconLink|Big Fulgoran ruin}} || 92
|-
| {{NavboxIconLink|Medium Fulgoran ruin}} || 91
|}
The following items have a priority of 1:
* {{NavboxIconLink|Pipe}}
* {{NavboxIconLink|Pump}}
* {{NavboxIconLink|Offshore pump}}
* {{NavboxIconLink|Small electric pole}}
* {{NavboxIconLink|Medium electric pole}}
* {{NavboxIconLink|Big electric pole}}
* {{NavboxIconLink|Substation}}<!--presumably – previously just "electric poles" without specifying which-->
* {{NavboxIconLink|Power switch}}
* {{NavboxIconLink|Logistic robot}}
* {{NavboxIconLink|Construction robot}}
* Anything with the "Metal" impact soundset
The following entities cannot be struck by the lightning:
* {{NavboxIconLink|Rail support}}
* {{NavboxIconLink|Rail}}
* {{NavboxIconLink|Rail ramp}}
* {{NavboxIconLink|Rail signal}}
* {{NavboxIconLink|Rail chain signal}}
* {{NavboxIconLink|Locomotive}}
* {{NavboxIconLink|Artillery wagon}}
* {{NavboxIconLink|Cargo wagon}}
* {{NavboxIconLink|Fluid wagon}}
* {{NavboxIconLink|Wall}}
* {{NavboxIconLink|Tree}}
* Any item that counts as rock for "filtered destruction" (presumably this means {{NavboxIconLink|Recycler}})
When a [[lightning rod]] or a [[lightning collector]] is struck by lightning, it will generate a brief but powerful burst of electric energy, which can be utilized by connecting it to the [[electric system|electric network]]. With enough [[accumulator]]s to last during daytime or between lightning strikes, this can serve as the factory's main power source.
With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak [[solar panel|solar output]] on Fulgora's surface and the difficulty of setting up a global electric network on Fulgora before [[foundation]] becomes available.
=== Natural resources ===
Aside from numerous items that can be collected by mining ancient ruins, only two "natural" resources occur on Fulgora, those being [[heavy oil]] and [[scrap]].
Heavy oil can be obtained in infinite and non-diminishing amounts by placing an [[offshore pump]] on the shore of an island, allowing it to collect heavy oil directly from the oillands.
Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like [[iron plate|iron]] or [[copper plate]]s using traditional production methods. Rather, it is [[recycler|recycled]] to produce a variety of items: <!-- Following list could probably be replaced by a table with probabilities. -->
*{{NavboxIconLink|Ice}} {{SA}}
*{{NavboxIconLink|Stone}}
*{{NavboxIconLink|Holmium ore}} {{SA}}
*{{NavboxIconLink|Concrete}}
*{{NavboxIconLink|Solid fuel}}
*{{NavboxIconLink|Steel plate}}
*{{NavboxIconLink|Copper cable}}
*{{NavboxIconLink|Iron gear wheel}}
*{{NavboxIconLink|Battery}}
*{{NavboxIconLink|Advanced circuit}}
*{{NavboxIconLink|Processing unit}}
*{{NavboxIconLink|Low density structure}}
Since this list includes intermediate products, such as [[processing unit]]s, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid cluttering their belts with unused resources. <!-- If we were to discuss strategies, I (tecanec) feel like it should belong on its own page - which I most certainly won't object to writing! -->
== Access to basic resources ==
* {{NavboxIconLink|Water}} can be obtained from {{NavboxIconLink|Ice}} (from recycling {{NavboxIconLink|Scrap}}) via {{NavboxIconLink|Ice melting}}
* {{NavboxIconLink|Stone}} can be obtained by recycling {{NavboxIconLink|Scrap}}
* {{NavboxIconLink|Iron ore}} can be obtained by recycling {{NavboxIconLink|Concrete}}
* {{NavboxIconLink|Iron plate}} can be obtained by recycling {{NavboxIconLink|Iron gear wheel}}, {{NavboxIconLink|Battery}}, or {{NavboxIconLink|Electronic circuit}}
* {{NavboxIconLink|Copper plate}} can be obtained by recycling {{NavboxIconLink|Copper cable}}, {{NavboxIconLink|Battery}}, or {{NavboxIconLink|Low density structure}}
* {{NavboxIconLink|Coal}} cannot be obtained and must be shipped in from other planets. However:
** {{NavboxIconLink|Plastic bar}} can be obtained by recycling {{NavboxIconLink|Advanced circuit}} or {{NavboxIconLink|Low density structure}}
* {{NavboxIconLink|Crude oil}} is not available, but {{NavboxIconLink|Heavy oil}} is readily available using offshore pumps
* {{NavboxIconLink|Copper ore}} is not available as the only recipe it is used in is copper plates and smelting processes cannot be reversed
==Space routes==
{{NavboxIconLink|Fulgora}} is connected to 3 other planets: {{NavboxIconLink|Nauvis}}, {{NavboxIconLink|Gleba}}{{SA}}, and {{NavboxIconLink|Aquilo}}{{SA}}.
{| class="wikitable"
|+ Planet Distance
|-
! Planet !! Distance (km)
|-
| {{NavboxIconLink|Nauvis}}|| 15,000
|-
| {{NavboxIconLink|Gleba}}{{SA}}|| 15,000
|-
| {{NavboxIconLink|Aquilo}}{{SA}}|| 30,000
|}
Asteroid rate graphs:
{| class="wikitable" style="text-align:center;"
|-
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}
| [[File:Asteroid_chart_Gleba_Fulgora.png]] <br> Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Fulgora}}
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] <br> Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}
|}
Graph legend:
<table class="wikitable">
  <tr>
    <th>Asteroid type</th>
    <th>Chunk</th>
    <th>Medium</th>
    <th>Big</th>
  </tr>
  <tr>
    <td>[[File:Metallic asteroid chunk.png|32px]] Metallic</td>
    <td><span style="color: blue;">&#9679;</span> Blue</td>
    <td><span style="color: red;">&#9679;</span> Red</td>
    <td><span style="color: cyan;">&#9679;</span> Cyan</td>
  </tr>
  <tr>
    <td>[[File:Carbonic asteroid chunk.png|32px]] Carbonic</td>
    <td><span style="color: orange;">&#9679;</span> Orange</td>
    <td><span style="color: yellow;">&#9679;</span> Yellow</td>
    <td><span style="color: brown;">&#9679;</span> Brown</td>
  </tr>
  <tr>
    <td>[[File:Oxide asteroid chunk.png|32px]] Oxide</td>
    <td><span style="color: green;">&#9679;</span> Green</td>
    <td><span style="color: magenta;">&#9679;</span> Magenta</td>
    <td><span style="color: purple;">&#9679;</span> Purple</td>
  </tr>
</table>
==Orbit==
===Properties===
{| class="wikitable"
|-
! Property !! Value
|-
| Solar Power || 120%
|-
|}
{| class="wikitable"
|+ Asteroid Spawning Types
|-
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 4
|-
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 3
|-
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1
|-
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0
|}
{| class="wikitable"
|+ Asteroid Spawning Sizes
|-
! [[Asteroids| Asteroid]] Size !! Spawn %
|-
| Chunk|| .25
|-
| Medium|| .25
|-
| Big || 0
|-
| Huge || 0
|}
'''Note:'''
*Chunks spawn at Nauvis at 1.25%
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}


== Gallery ==
== Gallery ==
Line 22: Line 252:
fulgora_landscape.png|Example landscape of Fulgora.
fulgora_landscape.png|Example landscape of Fulgora.
</gallery>
</gallery>
== Trivia ==
* The planet's ruins suggest that an unknown civilization once existed there before the game's events.
* In mythology, Fulgora is the Roman personification of lightning, and a shieldmaiden to the god of thunder, Jupiter.


== See also ==
== See also ==
* [[Aquilo]]{{SA}}
* {{NavboxIconLink|Aquilo}} {{SA}}
* [[Gleba]]{{SA}}
* {{NavboxIconLink|Gleba}} {{SA}}
* [[Vulcanus]]{{SA}}
* {{NavboxIconLink|Nauvis}}
* {{NavboxIconLink|Vulcanus}} {{SA}}
* {{NavboxIconLink|Space platform}} {{SA}}


== History ==
== History ==

Latest revision as of 03:56, 24 November 2024

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You can help this wiki by expanding it.

Space Age expansion exclusive feature.

Fulgora preview.png

Fulgora is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.

Required Research

Planet discovery Fulgora (research).png Planet Discovery Fulgora

Exclusive Items

The following items are unlocked on Fulgora and can only be crafted on-planet:

The following items are unlocked on Fulgora but can be crafted elsewhere:

Surface

Properties

Fulgora Surface Properties
Property Value
Pollutant Type None
Day Night Cycle 3 Minutes
Magnetic Field 99
Solar Power 20%
Pressure 800
Gravity 8

Biomes

Fulgora is split between two distinct biomes.

  • Plateaus are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to alien ruins, which have rudimentary lightning rods, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold scrap, Fulgora's sole resource.
  • Oilsands are the lowlands between the plateaus. No buildings can be built in them except for rail supports. You can walk through them, but occasional oilpatches will slow you to a crawl. An offshore pump can be placed on the edge of oilsands to produce an unlimited amount of heavy oil.

Terrain

Fulgoran terrain is mainly composed of oillands, on which nothing except for rail supports can be built. Traversal by foot across the oillands is possible, but slow. The oillands are further divided into deep and shallow areas, with deep areas slowing down player movement even further and not even allowing for rail supports to be built without research.

However, the oillands are also scattered with islands of various sizes, on which normal construction is possible. At first, these are the only place on Fulgora where factories can be built, as foundation for building on top of the oillands requires research that can not be performed until much later.

The islands come in three size classes:

  • Small islands with high amounts of resources, but with little room to build on
  • Medium islands with lower amounts of resources, and with sufficient room for a small factory
  • Large islands with no resources, but with enough room to build the main part of a medium-sized factory

It is possible for two or more islands to overlap, potentially creating an even larger island that does have local resources. However, most islands are detached, meaning that transport between islands will have to occur by train. In many cases, the distance between two islands is also too vast for roboports or big electric poles to reach, thus requiring local logistic and electric networks to be built, as neither roboports nor power poles can be built on the oillands without foundation.

Mechanics

Lightning

During nighttime, dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface. Lightning will strike each chunk once, every 10 seconds or so ( lightnings_per_chunk_per_tick = 1 / (60 * 10), --cca once per chunk every 10 seconds (600 ticks) )

If a lightning strike is set to occur near a lightning rod, lightning collector, or fulgoran lightning attractor, then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities.

Lightning will target entities based on priority first and then random for any entity not on the priority list (Higher priority gets hit first)

Lightning priority
Entity Priority Value
Lightning collector.png Lightning collector 10,000
Lightning rod.png Lightning rod 1,000
Fulgoran vault ruin 95
Colossal Fulgoran ruin 94
Huge Fulgoran ruin 93
Big Fulgoran ruin 92
Medium Fulgoran ruin 91

The following items have a priority of 1:

The following entities cannot be struck by the lightning:

When a lightning rod or a lightning collector is struck by lightning, it will generate a brief but powerful burst of electric energy, which can be utilized by connecting it to the electric network. With enough accumulators to last during daytime or between lightning strikes, this can serve as the factory's main power source.

With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak solar output on Fulgora's surface and the difficulty of setting up a global electric network on Fulgora before foundation becomes available.

Natural resources

Aside from numerous items that can be collected by mining ancient ruins, only two "natural" resources occur on Fulgora, those being heavy oil and scrap.

Heavy oil can be obtained in infinite and non-diminishing amounts by placing an offshore pump on the shore of an island, allowing it to collect heavy oil directly from the oillands.

Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like iron or copper plates using traditional production methods. Rather, it is recycled to produce a variety of items:

Since this list includes intermediate products, such as processing units, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid cluttering their belts with unused resources.

Access to basic resources

Space routes

Fulgora.png Fulgora is connected to 3 other planets: Nauvis.png Nauvis, Gleba.png Gleba, and Aquilo.png Aquilo.

Planet Distance
Planet Distance (km)
Nauvis.png Nauvis 15,000
Gleba.png Gleba 15,000
Aquilo.png Aquilo 30,000


Asteroid rate graphs:

Asteroid chart Nauvis Fulgora.png
Space route from Nauvis.png Nauvis to Fulgora.png Fulgora
Asteroid chart Gleba Fulgora.png
Space route from Gleba.png Gleba to Fulgora.png Fulgora
Asteroid chart Fulgora Aquilo.png
Space route from Fulgora.png Fulgora to Aquilo.png Aquilo


Graph legend:

Asteroid type Chunk Medium Big
Metallic asteroid chunk.png Metallic Blue Red Cyan
Carbonic asteroid chunk.png Carbonic Orange Yellow Brown
Oxide asteroid chunk.png Oxide Green Magenta Purple

Orbit

Properties

Property Value
Solar Power 120%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk.png Metallic asteroid chunk 4
Carbonic asteroid chunk.png Carbonic asteroid chunk 3
Oxide asteroid chunk.png Oxide asteroid chunk 1
Promethium asteroid chunk.png Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk .25
Medium .25
Big 0
Huge 0

Note:

  • Chunks spawn at Nauvis at 1.25%
  • Huge Asteroids only spawn past Aquilo

Gallery

Trivia

  • The planet's ruins suggest that an unknown civilization once existed there before the game's events.
  • In mythology, Fulgora is the Roman personification of lightning, and a shieldmaiden to the god of thunder, Jupiter.

See also

History