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Pipe: Difference between revisions

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(Alternate recipes in their own section.)
 
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The '''pipe''' is the most basic method of distribution of fluids. It is commonly used to provide water from [[offshore pump]]s to [[boiler]]s and steam to [[steam engine]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them.
The '''pipe''' is the most basic method of distribution of fluids. It is commonly used to provide water from [[offshore pump]]s to [[boiler]]s and steam to [[steam engine]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them.
The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, more complete information on handling fluids can be found on the [[fluid system]] page. Attempting to build a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain multiple fluids. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.
== Alternate recipes ==


{| class="wikitable"
{| class="wikitable"
! Building !! Process !! Results
! Process !! Research !! Building !! Input !! Output
|-
|-
| {{Imagelink|Assembling machine 1}}<br>{{Imagelink|Assembling machine 2}}<br>{{Imagelink|Assembling machine 3}} || {{Imagelink|Pipe}} || {{icon|Time|0.5}} + {{Icon|Iron plate|1}} → {{Icon|Pipe}}
| {{SA}} {{imagelink|Casting pipe}} || {{imagelink|Foundry (research)}} || {{Icon|Foundry||}} || {{icon|Time|1}} + {{icon|Molten iron|10}} || {{icon|Pipe|1}}
|-
| {{Imagelink|Foundry|space-age=yes}} || {{imagelink|Casting pipe}} || {{icon|Time|1}} + {{icon|Molten iron|10}} {{icon|Pipe}}
|}
|}


The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, more complete information on handling fluids can be found on the [[fluid system]] page. Attempting to build a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain multiple fluids. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.
 
 


== Gallery ==
== Gallery ==

Latest revision as of 02:24, 18 November 2024

Pipe.png
Pipe

Pipe entity.png

Recipe

Time.png
0.5
+
Iron plate.png
1
Pipe.png
1

Total raw

Time.png
0.5
+
Iron plate.png
1

Map color

Fluid storage volume

100

Health

Quality normal.png 100
Quality uncommon.png 130 Quality rare.png 160
Quality epic.png 190 Quality legendary.png 250

Resistances

Fire: 0/80%
Impact: 0/30%

Stack size

100

Rocket capacity

200 (2 stacks)

Dimensions

1×1

Mining time

0.1

Prototype type

pipe

Internal name

pipe

Required technologies

Steam power (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Artillery wagon.png
Boiler.png
Chemical plant.png
Engine unit.png
Flamethrower turret.png
Fluid wagon.png
Heat exchanger.png
Offshore pump.png
Oil refinery.png
Pipe to ground.png
Pump.png
Pumpjack.png
Rocket silo.png
Steam engine.png
Steam turbine.png

Recipe

Time.png
0.5
+
Iron plate.png
1
Pipe.png
1

Total raw

Time.png
0.5
+
Iron plate.png
1

Map color

Fluid storage volume

100

Health

Quality normal.png 100
Quality uncommon.png 130 Quality rare.png 160
Quality epic.png 190 Quality legendary.png 250

Resistances

Fire: 0/80%
Impact: 0/30%

Stack size

100

Rocket capacity

200 (2 stacks)

Dimensions

1×1

Mining time

0.1

Prototype type

pipe

Internal name

pipe

Required technologies

Steam power (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Foundry.png
Player.png

Consumed by

Artillery wagon.png
Boiler.png
Chemical plant.png
Engine unit.png
Flamethrower turret.png
Fluid wagon.png
Heat exchanger.png
Offshore pump.png
Oil refinery.png
Pipe to ground.png
Pump.png
Pumpjack.png
Rocket silo.png
Steam engine.png
Steam turbine.png

The pipe is the most basic method of distribution of fluids. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. Unlike transport belts, players and enemies can't walk over them.

The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, more complete information on handling fluids can be found on the fluid system page. Attempting to build a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain multiple fluids. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.

Alternate recipes

Process Research Building Input Output
Casting pipe.png
Casting pipe
Foundry (research).png
Foundry (research)
Foundry.png
Time.png
1
+
Molten iron.png
10
Pipe.png
1



Gallery

History

  • 2.0.0:
    • Pipes no longer follow a complex fluid flow algorithm, instead large chunks of pipe networks share a singular fill level, connections between which need to be made via pumps.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Underground pipes and belts are placed at max connecting distance apart when built by dragging.
  • 0.11.6:
    • The Oil refinery and chemical plant are disconnected from pipes if the recipe is reset.
  • 0.10.0:
    • Unused pipe connections are passive and do not connect to pipes.
  • 0.9.1:
    • Pipes now refresh their connection to storage tanks when rotated.
    • Small quantities of fluid can be pushed/destroyed by larger quantities in pipes.
  • 0.9.0:
    • New graphics.
    • All terminating pipes now have visuals.
    • Pipes now show fluid inside when ALT mode is enabled.
    • Optimized bounding boxes.
  • 0.5.1:
    • The boiler is now fast-replaceable with pipes, and vice versa.
    • New graphics.
  • 0.2.0:
    • Visualization of connection to a pipe to ground.

See also