Pipe: Difference between revisions
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{{:Infobox:Pipe}} | {{:Infobox:Pipe}} | ||
The pipe is the most basic method of distribution of fluids. It is commonly used to provide water to [[boiler]]s and steam to [[steam engine]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them. | The '''pipe''' is the most basic method of distribution of fluids. It is commonly used to provide water from [[offshore pump]]s to [[boiler]]s and steam to [[steam engine]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them. | ||
The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, more complete information on handling fluids can be found on the [[fluid system]] page. Attempting to build a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain multiple fluids. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently. | |||
== Alternate recipes == | |||
{| class="wikitable" | |||
! Process !! Research !! Building !! Input !! Output | |||
|- | |||
| {{SA}} {{imagelink|Casting pipe}} || {{imagelink|Foundry (research)}} || {{Icon|Foundry||}} || {{icon|Time|1}} + {{icon|Molten iron|10}} || {{icon|Pipe|1}} | |||
|} | |||
== Gallery == | |||
<gallery heights=175px widths=273px> | |||
File:pipe_mix_deny.gif||Failed attempt to mix fluids. <small>(Pre 2.0)</small> | |||
File:Pipe_GUI.png|GUI of a pipe inside a fluid system containing mixed fluids. | |||
File:pipes_placement_gui.png|The GUI of liquids going through pipes when ready to place more pipes. | |||
</gallery> | |||
== History == | == History == | ||
{{history|2.0.0| | |||
* Pipes no longer follow a complex fluid flow algorithm, instead large chunks of pipe networks share a singular fill level, connections between which need to be made via pumps.}} | |||
{{history|0.15.0| | {{history|0.15.0| |
Latest revision as of 02:24, 18 November 2024
Pipe |
The pipe is the most basic method of distribution of fluids. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. Unlike transport belts, players and enemies can't walk over them.
The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, more complete information on handling fluids can be found on the fluid system page. Attempting to build a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain multiple fluids. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.
Alternate recipes
Process | Research | Building | Input | Output |
---|---|---|---|---|
Casting pipe | Foundry (research) | + |
Gallery
History
- 2.0.0:
- Pipes no longer follow a complex fluid flow algorithm, instead large chunks of pipe networks share a singular fill level, connections between which need to be made via pumps.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Underground pipes and belts are placed at max connecting distance apart when built by dragging.
- 0.11.6:
- The Oil refinery and chemical plant are disconnected from pipes if the recipe is reset.
- 0.10.1:
- Added new icons
- 0.10.0:
- Unused pipe connections are passive and do not connect to pipes.
- 0.9.1:
- Pipes now refresh their connection to storage tanks when rotated.
- Small quantities of fluid can be pushed/destroyed by larger quantities in pipes.
- 0.9.0:
- New graphics.
- All terminating pipes now have visuals.
- Pipes now show fluid inside when ALT mode is enabled.
- Optimized bounding boxes.
- 0.2.0:
- Visualization of connection to a pipe to ground.
- 0.1.0:
- Introduced