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  • {{:Infobox:Rocket fuel}} ...meno che non si creino prodotti extra utilizzando i [[Productivity module/it|moduli di produttività]].
    1 KB (153 words) - 17:02, 24 March 2023

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  • {{:Infobox:Rocket launcher}} ...damage, but as the ammo is very expensive it is recommended to avoid using it against [[Enemies|enemy creatures]]. The weapon is also used to create the
    595 bytes (78 words) - 16:55, 29 October 2021
  • {{:Infobox:Rocket fuel}} ...nd-most long-lasting of all the fuel types, beat only by [[Nuclear fuel]]. Rocket fuel can also be used in burner devices to provide 100MJ of energy, however
    1 KB (142 words) - 04:07, 16 September 2019
  • {{Languages}}{{:Infobox:Explosive rocket}} ...otal base damage is only 150 vs the 200 from a standard [[rocket]], 100 of it is splash, which can be highly effective against groups of enemies. This is
    953 bytes (121 words) - 16:56, 29 October 2021
  • {{:Infobox:Rocket fuel}} ...meno che non si creino prodotti extra utilizzando i [[Productivity module/it|moduli di produttività]].
    1 KB (153 words) - 17:02, 24 March 2023
  • ...pace science pack]]s by launching a rocket with a [[satellite]] from the [[rocket silo]]. These science packs are required for all infinite [[research]].
    377 bytes (51 words) - 12:49, 29 June 2020
  • ...t fuel]]'s 180%). The vehicle top speed modifier (115%) is the same as for rocket fuel. Nuclear fuel is made from rocket fuel and [[uranium-235]], one of each to produce one unit of nuclear fuel.
    1 KB (218 words) - 14:14, 24 November 2023
  • ...ce science packs, remaining science packs are discarded when launching the rocket with a satellite. Space science packs are used in all [[Technologies#Infini ...esearch)]] is required for the satellite, which, in combination with the [[rocket silo]], is used to obtain the science packs.
    3 KB (383 words) - 18:18, 17 September 2020
  • Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. * {{imagelink|Rocket}}
    920 bytes (102 words) - 14:31, 19 March 2021
  • {{:Infobox:Rocket silo}} ...ture]]s, [[rocket fuel]], and [[rocket control unit]]s, which will allow [[rocket part]]s to be created within the silo.
    6 KB (898 words) - 02:26, 3 October 2022
  • {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ipo di [[fuel/it |carburante]] che viene processato nell' [[chemical plant/it | impianto chimico]]. ...e della [[rocket part/it |parte del razzo]] fabbricabile nel [[rocket silo/it| silo per razzi]].
    3 KB (437 words) - 19:36, 28 March 2018
  • * [[Prototype/RocketSilo]] '''rocket-silo''' ...show a recipe selection if this is set. The base game uses this for the [[rocket silo]].
    2 KB (276 words) - 10:42, 21 September 2023
  • ...ually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's ...be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron
    4 KB (663 words) - 06:32, 28 June 2023
  • ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ! colspan = 2 | {{Icon|Rocket}}{{Icon|Explosive rocket}}{{Icon|Atomic bomb}}
    3 KB (268 words) - 19:27, 12 April 2024
  • ...e of science pack that is optional, in that it is not required to launch a rocket.
    2 KB (278 words) - 23:21, 17 September 2020
  • ...o [[petroleum gas]], or used to create [[solid fuel]] and [[rocket fuel]]. It can also be used as ammo in [[flamethrower turret]]s.
    1 KB (144 words) - 08:35, 28 June 2023
  • ...scenario is the same as the basic game, where the objective is to launch a rocket. ...from the save, turning it into a normal save. Do this at your own risk, as it may break the save depending on how intertwined the scenario is with the sa
    4 KB (696 words) - 20:36, 13 November 2023
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] ...significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting certain technologies behind scienc
    3 KB (396 words) - 19:02, 28 December 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • Il '''Carburante''' può essere usato per far funzionare le [[Burner devices/it|strutture a combustione]]. Ogni carburante produce una diversa quantità di | {{imagelink|Solid fuel}} || 25 MJ || 20 MJ per 1 unità di [[Crude oil/it|Petrolio]]¹ || 120% || 272.2 km/h
    2 KB (330 words) - 19:12, 28 March 2018
  • '''Concrete''' is an ingredient utilized for [[Rocket_silo|rocket silos]], [[Refined_concrete|refined concrete]], [[Artillery_turret|artiller ...eased by using {{Keybinding|numplus}} and {{Keybinding|numminus}}. Placing it over another type of path automatically mines the previous path.
    2 KB (196 words) - 18:52, 16 March 2022
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]], [[Grenade]], [[Cluster grenade]], [[Artillery shell]],
    5 KB (740 words) - 19:01, 24 September 2023
  • | {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]<sup>2</sup> || 1 GJ || ...l type can only be used in a [[nuclear reactor]]. Unlike other fuel types, it cannot be placed into standard burners.
    3 KB (473 words) - 19:08, 24 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • * <span style="color:#66CC66"> If used with productivity modules, it can increase the efficiency of the machine in terms of items produced per j ...imply speed up the bar. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the pr
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...io]] sharing the common Freeplay goal of surviving long enough to launch a rocket, but with a faster start and heightened threat from [[Enemies#Creatures|bit ...cs]]. Killed players can respawn. The scenario is only lost if the central rocket silo is destroyed.
    8 KB (1,165 words) - 13:29, 16 December 2023
  • | 10 || [[Roboport]], [[rocket fuel]], [[artillery turret]], [[atomic bomb]], [[low density structure]]. ...sent to allow stacking up to 2 [[Rocket|rockets]]' worth of packs in the [[rocket silo]]'s single output slot.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ter the locomotive's acceleration and top speed will be. [[Solid fuel]], [[rocket fuel]] and [[nuclear fuel]] will give +20%, +80% and +150% acceleration res ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...measurement. Entity sizes are defined in terms of tiles; for example the [[rocket silo]] - the largest entity in the game - is 9 tiles wide and 9 tiles high, * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • The time ''T'' it will take to research a particular technology is given by: ...ue is by default unlocked when the first rocket is launched. Alternatively it can be unlocked in the map generation settings in the 'advanced' category,
    6 KB (935 words) - 19:21, 13 November 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ***** [[Prototype/RocketSilo]] '''rocket-silo''' * [[Prototype/RocketSiloRocket]] '''rocket-silo-rocket'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • Note that a crafting machine cannot be rotated unless it has at least one of the following: a fluid box, a heat energy source, a flu ** [[Prototype/RocketSilo]] '''rocket-silo'''
    10 KB (1,436 words) - 10:42, 21 September 2023
  • Oil can be converted into [[solid fuel]] (and by extension rocket fuel), which when used to produce power will result in a net profit of powe ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ** Change the way it works * First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).
    7 KB (896 words) - 18:58, 24 September 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...and expand their factory past the nominal victory condition of launching a rocket. ...research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage <br> +20% Grenade Damage <br> +20% Landmine Damage || {{icon|Automat
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • **** [[Prototype/RocketSilo]] '''rocket-silo''' ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Ammo : Ammunition, used for guns/rocket launchers/turrets, etc.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hu
    6 KB (839 words) - 10:11, 28 April 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ;Ammo : Ammunition, used for guns/rocket launchers/turrets, etc. ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Increased the damage radius of explosive rocket from 4 to 6. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...nd options|freeplay scenario]] where all players work together to launch a rocket with a satellite into space. Other scenarios, including PvP maps, are avail ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • | Used by the rocket silo, optional. Boolean, whether auto launch is enabled. ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla ...''safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown b
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed empty spacing in Rocket silo stats GUI. ([https://forums.factorio.com/87630 more]) * Fixed wave defence bonuses persisting between rounds if you lost via rocket silo dying. ([https://forums.factorio.com/87657 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023