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- ...]s, [[passive provider chest]]s and [[storage chest]]s. Additionally, this technology unlocks character logistic request slots, character auto trash filters and853 bytes (119 words) - 15:08, 24 March 2020
- ...equipment, see [[Personal battery]] and [[Personal battery MK2]]. For the technology, see [[battery (research)]].'' * Changed the battery item icon to be more consistent with the technology icon.1 KB (174 words) - 04:19, 3 November 2022
- ! Technology !! Cost !! Effects !! Cumulative <br/>effect2 KB (181 words) - 08:15, 5 March 2019
- ! Technology !! Cost !! Train braking <br/> force bonus !! Cumulative <br/>effect2 KB (235 words) - 16:50, 17 October 2020
- ! Technology !! Cost !! Effects !! Cumulative <br/>effect1 KB (172 words) - 07:09, 9 May 2019
- ! Technology !! Cost !! Per level !! Cumulative2 KB (264 words) - 23:11, 23 March 2023
- ! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !3 KB (286 words) - 04:33, 30 August 2021
- ! Technology !! Cost !! Per Level !! Cumulative !! Per level !! Cumulative !! Per level3 KB (312 words) - 10:20, 8 November 2021
- [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...er game. In multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in6 KB (935 words) - 19:21, 13 November 2023
- ! Technology !! Cost !! Effects !! Cumulative <br/>effect3 KB (346 words) - 12:34, 15 February 2024
- ! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Shots per <br/> second3 KB (344 words) - 17:18, 11 March 2021
- * Power of the logistic robot speed upgrade technology has been increased. (25% of basic speed cumulative.)4 KB (554 words) - 17:20, 1 August 2023
- A [[technologies|technology]]. {{Prototype TOC|technology}}7 KB (971 words) - 10:43, 21 September 2023
- * the [[achievements]] GUI, the [[research|technology screen]] and the [[logistic network]]s GUI4 KB (573 words) - 09:14, 2 June 2023
- ! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !3 KB (313 words) - 17:14, 19 October 2020
- ! Technology !! Cost !! Per level !! Cumulative !! Per level !! Cumulative !! Per level3 KB (268 words) - 19:27, 12 April 2024
- ! Technology !! Cost !! Effects !! Cumulative <br/>effect2 KB (243 words) - 09:13, 17 August 2021
- ! Technology !! Cost !! Effects763 bytes (89 words) - 04:28, 12 April 2019
- ! Technology !! Cost !! Effects818 bytes (94 words) - 04:28, 12 April 2019
- ! Technology !! Cost !! Effects !! Cumulative<br>effect3 KB (462 words) - 13:10, 3 November 2019
- [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.12 KB (1,611 words) - 13:30, 29 May 2023
- ! rowspan=2 | Technology !! rowspan=2 | Cost !! colspan=2 | Pickup bonus (total stack size)4 KB (596 words) - 08:48, 18 September 2020
- ...1|alien_artifact/fr|Artefact alien}} || {{imagelink|alien-technology|Alien technology/fr|Technologie Alien}} |-2 KB (288 words) - 14:42, 8 April 2022
- The effect that is applied when a [[Prototype/Technology]] is researched. It is a [[Types/table]] that contains at least the field < ...se the icon from the [[Prototype/UtilitySprites|utility sprites]] for this technology effect icon.8 KB (906 words) - 10:42, 21 September 2023
- [[File:Technology tree.png|thumb|right|280px|技術ツリー − クリックして拡大]]13 KB (778 words) - 05:27, 12 May 2024
- The rocket silo technology is the final technology required to win the game. Because the rocket silo is at the end of a deep r3 KB (357 words) - 17:26, 6 August 2021
- ...alien-artifact|1|alien_artifact/nl}} || {{imagelink|alien-technology|Alien technology (research)/nl|Buitenaardse technologie}} |-3 KB (359 words) - 12:22, 28 February 2019
- === technology === Name of a [[Prototype/Technology]]. Mandatory.10 KB (1,070 words) - 10:42, 21 September 2023
- If a technology requires other types of science packs, it cannot be researched in this lab.2 KB (338 words) - 10:43, 21 September 2023
- | '''Req. technology:''' || {{icontech|Fluid handling (research)|}} [[Fluid handling (research)|5 KB (667 words) - 08:15, 29 March 2022
- [[File:Technology tree.png|thumb|right|280px|Der Technologiebaum - Zum Vergrößern anklicken ! Technology !! Science Packs !! F+1 !! P[F+1] !! P[N] !! Bonus11 KB (1,425 words) - 20:45, 1 October 2021
- [[File:Technology tree.png|thumb|right|700px|기술 지도 − 클릭하여 확대하기]]9 KB (550 words) - 15:30, 14 July 2020
- * Fixed the bug of the incorrect steel processing technology (not reloaded by migration). * Tool tip in technology preview shows total raw in the same system as in player crafting gui(Using12 KB (1,745 words) - 14:47, 24 September 2023
- * Enabled the Advanced chemistry technology in the 4th campaign level that is needed to finish the level. * Show mod(s) that added/changed item/entity/technology in the tooltip (For other than vanilla content).14 KB (2,085 words) - 14:48, 24 September 2023
- ...2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology]5 KB (660 words) - 11:00, 10 May 2024
- * [[Prototype/Technology]] '''technology'''12 KB (901 words) - 19:40, 25 September 2023
- {{Languages}}[[File:Technology tree.png|thumb|right|700px|Árvore de Tecnologias − clique para aumentar]11 KB (1,613 words) - 08:43, 12 May 2020
- [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand11 KB (1,493 words) - 17:17, 11 March 2023
- * technology-slot-level-font == {{Prototype page|technology}} ==84 KB (4,767 words) - 20:37, 13 November 2023
- [[File:Technology tree.png|thumb|right|280px|Дерево технологій − Натис17 KB (798 words) - 12:13, 14 July 2023
- * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.18 KB (2,681 words) - 14:48, 24 September 2023
- open-technology-gui previous-technology9 KB (1,124 words) - 10:42, 21 September 2023
- * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.25 KB (3,880 words) - 14:48, 24 September 2023
- ...io. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...[[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.12 KB (1,690 words) - 18:59, 24 September 2023
- * Fixed crash when restarting the game with technology GUI opened.5 KB (692 words) - 14:47, 24 September 2023
- | Toggle technology screen | Select previous technology17 KB (2,389 words) - 19:14, 24 September 2023
- * Updated recipe tooltip for assembling machine output and technology window.9 KB (1,459 words) - 14:48, 24 September 2023
- ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched.7 KB (875 words) - 15:58, 5 May 2024
- ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...et Apr 25: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A technology tree cheatsheet] (and item-cheat-sheet). Thanks to Ehzar.18 KB (2,612 words) - 10:50, 27 August 2023
- * Disallowed duplicate technology ingredient and duplicate lab input. ([http://www.factorioforums.com/forum/v ** Map generator, Technology list, Removed content window, Finished game window (kill counts), Debug set41 KB (6,360 words) - 14:46, 24 September 2023
- If your recipe is unlocked by a technology, you should set this to "false".13 KB (1,755 words) - 10:43, 21 September 2023
- * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.57 KB (8,673 words) - 14:46, 24 September 2023
- ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]20 KB (3,178 words) - 20:13, 11 May 2024
- * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.fac * Fixed a crash when changing the technology price multiplier while research is in progress.202 KB (28,497 words) - 15:29, 11 April 2024
- * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed searching in the technology GUI wouldn't work in some cases. ([https://forums.factorio.com/35825 more]) * Fixed unresearchable gates technology in New hope campaign level 1. ([https://forums.factorio.com/35224 more])42 KB (6,017 words) - 14:46, 24 September 2023
- * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more]) * Technology prototypes now have optional integer property "icon_size". Default value fo100 KB (14,717 words) - 14:46, 24 September 2023
- * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])89 KB (12,579 words) - 14:47, 24 September 2023
- * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.122 KB (17,425 words) - 14:47, 24 September 2023
- * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])132 KB (18,979 words) - 14:46, 24 September 2023
- * Technology GUI shows saved progress of partially-researched technologies. * Added ability to shift click a research in the technology screen to start that research.237 KB (33,800 words) - 14:47, 24 September 2023