Stronger explosives (research)
| Stronger explosives (research) |
|
Cost |
|
| ✖ 100 | |
|
Prototype type |
|
|
Internal name |
stronger-explosives-1 |
|
Required technologies |
|
|
Allows |
|
Stronger explosives (research) affects the damage of grenades, rockets and landmines. In Space Age
, levels 5 and 6 of the research require space science packs, and the infinite research requires agricultural science packs
, but is otherwise unchanged.
| Technology | Base game cost | Space Age |
Per Level | Cumulative | Per level | Cumulative | Per level | Cumulative |
|---|---|---|---|---|---|---|---|---|
| Stronger explosives 1 | ✖ 100 | 25% | 25% | |||||
| Stronger explosives 2 | ✖ 200 | 20% | 45% | 20% | 20% | |||
| Stronger explosives 3 | ✖ 300 | 20% | 65% | 20% | 40% | 30% | 30% | |
| Stronger explosives 4 | ✖ 400 | 20% | 85% | 20% | 60% | 40% | 70% | |
| Stronger explosives 5 | ✖ 500 | ✖ 500 | 20% | 105% | 20% | 80% | 50% | 120% |
| Stronger explosives 6 | ✖ 600 | ✖ 600 | 20% | 125% | 20% | 100% | 60% | 180% |
| Stronger explosives 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
20% per level | 125% + 20%*(Level-6) |
20% per level | 100% + 20%*(Level-6) |
50% per level | 180% + 50%*(Level-6) |
Thresholds
The table below shows for each level of the stronger explosives research how many (normal quality
) rockets are required in order to kill a small (S), medium (M), or big (B) promethium or other asteroids
respectively. This takes into account, that the rocket turrets automatically overkill by 5%. For explosive rockets both the required number of direct hits (hit) and required number of times damage taken in the area of effect (AoE) are given.
| Technology level |
||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| to | ||||||||||||||||||
| to | ||||||||||||||||||
| to | ||||||||||||||||||
| to | ||||||||||||||||||
History
- 0.17.0:
- Added as part of military technology balance rework.