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Physical projectile damage (research)

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Physical projectile damage (research)

Cost

30
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Physical projectile damage 1
30
1
100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
500
20% 80% 20% 80% 90% 90%
6
Physical projectile damage 6
60
1
1
1
1
1
600
40% 120% 40% 120% 130% 220%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

In Space Age, level 6 of the research and the infinite research have half the effect for bullets and gun turrets. The effect for shotgun and cannon shells is unchanged.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
6
Physical projectile damage 6
60
1
1
1
1
1
1
600
20% 100% 40% 120% 20% 100% 60% 180%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 100% +
20%*(Level-6)
40% per level 120% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also