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  • ...long with [[uranium-238]], one of the refined products of [[uranium ore]]. It is used in the production of nuclear fuels and the [[atomic bomb]]. Uranium ...e of most expensive products in the game. Once 40 units have been amassed, it can be generated much more quickly through the Kovarex process.
    829 bytes (112 words) - 17:17, 8 January 2020
  • * [[Mining/it|Meccaniche di estrazione]] * [[Circuit network/it|Rete di circuiti]]
    570 bytes (70 words) - 21:04, 10 March 2023
  • ...ust also be piped into [[electric mining drill]]s to mine [[uranium ore]]. It can be produced in a [[chemical plant]] from [[sulfur]], [[water]], and [[i ...producing batteries, or 150 [[assembling machine 3]]s producing processing units.
    791 bytes (105 words) - 19:17, 16 September 2020
  • The '''steam turbine''' consumes [[steam]] to create electric energy. It is usually used together with [[heat exchanger]]s and a [[nuclear reactor]] ...nt than using two steam engines. Unless saving space within a large build, it is not necessary to use the more costly turbines for boiler steam.
    2 KB (255 words) - 12:01, 26 October 2020
  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...s underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • ...object that accepts liquids]]. It produces 1200 units of water per second. It does not require [[electric system|electricity]] or [[fuel]] to operate. ...e pump by using [[landfill]] will rename the pump to "Water well pump" and it will keep producing water.
    2 KB (263 words) - 09:14, 5 March 2020
  • ...liquefaction]] in [[oil refinery|oil refineries]]. Since steam is a fluid, it can be stored in a [[storage tank]]. ...o water to create steam is the same amount of energy you get back out from it since both steam engines and turbines are 100% efficient.
    3 KB (402 words) - 04:30, 23 May 2021
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ...a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use [[Prototype/SimpleEntityWithOwner]] for enti
    991 bytes (148 words) - 10:43, 21 September 2023
  • ...ing_radius|spawning_radius]] of this spawner for it to stop producing more units. How far from the spawner can the units be spawned.
    4 KB (528 words) - 10:43, 21 September 2023
  • ...amounts. Additionally, the Kovarex process requires a bulk stockpile of 40 units of the rare uranium-235 isotope to initiate in a single centrifuge. Therefo ...nit is ''E(1,p) = 1 ÷ p = ~143''. The expected number of cycles to gain 40 units is then ''E(40,p) = 40 × E(1,p)'' = '''~5,714 cycles'''. Note that running
    3 KB (396 words) - 06:26, 20 April 2021
  • *Although the electric engine unit is clearly depicted as an electric motor, it is apparently just a lubricated combustion engine.
    622 bytes (85 words) - 11:27, 23 May 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • ...7 MJ</code> of energy. A heat exchanger produces 10 MJ a second, therefore it produces <code>10MJ / 0.097MJ = 103.0927835</code> steam per second. ...ince steam is produced from water in a 1:1 ratio, this also means that 103 units of water are consumed per second.
    2 KB (303 words) - 23:48, 13 September 2019
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...t holds more fluid; a cargo wagon filled with [[barrel]]s can carry 20,000 units of fluid. * Changed fluid wagon recipe so it requires just 1 storage tank instead of 3.}}
    2 KB (333 words) - 12:59, 2 October 2023
  • ...ed resistances over the [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by ri ...les (to avoid requiring Production science pack) and added electric engine units.}}
    1 KB (164 words) - 10:42, 14 May 2024
  • ...is a super-long-range static defense structure added in game version 0.16. It fires [[Artillery shell|artillery shells]], relatively slow-moving projecti ...not mobile units (biters and spitters); shells do, however, damage mobile units in the vicinity of impact normally.
    4 KB (611 words) - 01:44, 1 March 2021
  • Number of ticks in which it will be possible to shoot again. If < 1, multiple shots can be performed in ...methrower turret]] does not move, but has a minimum range. Less than this, it is unable to target an enemy.
    5 KB (741 words) - 10:42, 21 September 2023
  • ...kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor. ...her items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day
    1 KB (196 words) - 20:35, 7 October 2019
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...requires 10 low density structures, 10 rocket fuel, and 10 rocket control units.
    6 KB (898 words) - 02:26, 3 October 2022
  • Research progress for a technology is divided into ''units''. Each unit has a time and a science pack cost. When research is in progre The time ''T'' it will take to research a particular technology is given by:
    6 KB (935 words) - 19:21, 13 November 2023
  • ...efinite, representational quantities of measurement for different systems. Units can represent the measuring of electricity, amount of items, the time take Not all in-game units are simulated with full realism.
    6 KB (952 words) - 14:15, 15 April 2024
  • '''Portable solar panels''' are the basic power generating units for [[modular armor]] and the [[spidertron]]. They provide only a small amo ...annot usefully hold a much more powerful 4×4 [[portable fusion reactor]]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (186 words) - 10:43, 14 May 2024
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...rget mobile units (biters and spitters); shells do, however, damage mobile units in the vicinity of impact normally.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...health than most defensive structures, their high damage resistance means it will take longer for enemies to destroy them. ...walls in a manner that disrupts their pathing without entirely obstructing it. However, if their pathing is disrupted enough, they will still resort to a
    3 KB (465 words) - 16:14, 3 October 2023
  • ...tructure''' describes the division of the game world into standard [[Units|units]]: tiles and chunks. Tiles are the building blocks of the game, upon which * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • ...e in "big"-endian format (the standard for network stuffs, so much so that it's often referred to as "network"-endian). (Please correct any of this if I' ...of signedness Factorio uses – perhaps it is machine dependent, but for me, it always appears to be [https://en.wikipedia.org/wiki/Two%27s_complement two'
    5 KB (696 words) - 09:03, 12 November 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • How many units of fluid are produced per tick. Must be > 0. ...adjacent_tile_collision_box must collide with this collision mask (unless it's empty).
    5 KB (676 words) - 10:43, 21 September 2023
  • * <span style="color:#66CC66"> If used with productivity modules, it can increase the efficiency of the machine in terms of items produced per j ...imply speed up the bar. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the pr
    9 KB (1,363 words) - 08:41, 5 August 2021
  • * min_to_diffuse - [[Types/double|double]] - This much pollution units must be on the chunk to start diffusing ...le]] - A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. This is to avoid chunks full of water to be m
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted.
    2 KB (325 words) - 11:27, 16 February 2022
  • ...also referred to as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]].
    2 KB (286 words) - 14:38, 8 April 2022
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • How much energy the generator produces compared to how much energy it consumes. For example, an effectivity of 0.5 means that half of the consume The number of fluid units the generator uses per tick.
    4 KB (650 words) - 10:43, 21 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...ts in Factorio. They can be mined for [[wood]], and are the only source of it. Trees are obstacles to construction and must be cleared to provide buildi ...in its chunk per second. If the total pollution in a [[chunk]] is above 60 units, once per second some of the trees in that chunk each have a chance to eith
    4 KB (660 words) - 19:54, 16 January 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...ry. Only valid values are "electric", "burner", "heat", "fluid" or "void", it specifies the type of the energy source to be used. ...to render the [[File:Electricity-icon-red.png|50px]] icon on the entity if it is low on power. Also applies to [[File:Fuel-icon-red.png|50px]] when using
    7 KB (1,055 words) - 10:42, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...re in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them. {{Achievement|you-are-doing-it-right}}
    4 KB (502 words) - 10:28, 23 April 2024
  • ...t run when they encounter enemies. Despite being a floating entity, ground units using melee are still capable of destroying them. ...em is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks.
    4 KB (554 words) - 17:20, 1 August 2023
  • {{Achievement|you-are-doing-it-right}}
    4 KB (117 words) - 12:58, 18 October 2020
  • ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to ...redients for 2 research units and at most the ingredients for 100 research units.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • Electricity has to be produced before it can be transferred to consumers over the [[electric system]]. There are mul ...p produces enough water to supply 40 steam engines: <code>1200 unit/s ÷ 30 units/s = 40</code>. The number of boilers can be derived from the number of stea
    6 KB (965 words) - 18:31, 19 January 2024
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 13:22, 29 April 2024
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...pit a stream of acid at enemies which leaves behind a puddle of acid where it hits the ground. Due to the spitters' predictive aiming, the acid stream ca
    22 KB (3,224 words) - 15:45, 7 December 2023
  • The unit health can never go over the maximum. Default health of units on creation is set to max. Must be greater than 0. ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • The logistic network makes it possible to create complex items in a relatively small factory area, but it [[units|Unit]] reminder: 1 Watt = 1 Joule/Second
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...mum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,750 and 6,000 points respectively. ...h a rocket! Manufactured the normal way from [[Rocket control unit|control units]], [[rocket fuel]], and [[low density structure]]. A satellite is not requi
    8 KB (1,165 words) - 13:29, 16 December 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}}
    23 KB (521 words) - 07:34, 13 May 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...ecifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of t ...pansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists. ...ear the center of the collision box, to keep correct entity drawing order. It must include the {0,0} coordinate.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it. ...s. Any version of the game can be run in headless mode, though for servers it may be preferable to use the Headless version of the game, which does not i
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. In a closed power loop, it is most efficient to convert light oil and petroleum gas into solid fuel wi
    25 KB (3,001 words) - 11:11, 13 July 2021
  • * Fixed bug with car being damaged by shooting shotgun while driving it. ...r putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that assigning units to a unit group of a different force would corrupt the save. ([https://foru ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} Kommt ein Beißer jedoch in die Nähe einer [[Military units and structures/de|militärischen Einheit oder Struktur]], wird er diese bev
    25 KB (3,487 words) - 16:19, 29 October 2021
  • {{Achievement|it-stinks-and-they-dont-like-it}} Однак, якщо ворог опиняється близько до [[Military units and structures/uk|військової одиниці або споруди
    35 KB (466 words) - 15:34, 8 January 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023