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  • Entity is basically everything that can be on the map (except tiles). For in game script access to entity, take a look at [http://lua-api.factorio.com/latest/LuaEntity.html LuaEntit
    23 KB (2,607 words) - 10:43, 21 September 2023
  • 18 bytes (2 words) - 20:02, 13 November 2023

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  • 如果创建的是实体,请将他们放在"entity-name" section/file. * Q : 控制台报告:Error while loading prototype "entity-name": No such node (pictures).【注:没有这样的节点】
    3 KB (130 words) - 09:35, 27 July 2019
  • {{Prototype parent|Prototype/Entity}} The entity used for items on the ground.
    1 KB (153 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} The entity used for ghosts of entities. In-game, the inner entity (the entity this is a ghost of) is rendered with a [[Prototype/UtilityConstants#ghost_t
    2 KB (221 words) - 10:43, 21 September 2023
  • ...s for non-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.
    1 KB (162 words) - 10:42, 21 September 2023
  • ...e pushed to position for the nearest non-colliding position for the target entity to be teleported too. If no valid non-colliding position is found or the ta
    1 KB (189 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity used to signify that an entity is requesting items, for example modules for an assembling machine after it
    1 KB (164 words) - 10:43, 21 September 2023
  • | entity || The normal entity selection box. Yellow by default. | electricity || The selection box used to specify electric poles an entity is connected to. Light blue by default.
    1 KB (189 words) - 10:42, 21 September 2023
  • Type for placeable_by for entities: Item that when placed creates this entity. The item used to place this entity.
    913 bytes (150 words) - 10:42, 21 September 2023
  • ...achievement when the player finishes the game without building a specific entity. {{Prototype TOC|dont-build-entity-achievement}}
    1 KB (181 words) - 10:42, 21 September 2023
  • An extremely basic entity with no special functionality. Used for minable rocks. {{Prototype TOC|simple-entity}}
    3 KB (376 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity used to signify that the tile below it should be deconstructed.
    818 bytes (121 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} ..."bounding_box" given in create_entity() or the selection box of the target entity is used.
    1 KB (195 words) - 10:43, 21 September 2023
  • The number of module slots in this entity, and their icon positions. The number of module slots in this entity.
    2 KB (215 words) - 10:42, 21 September 2023
  • * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. * Nahrazují zničené entity, dokud je mají dostupné v [[Provider chest/cs|poskytovací]] nebo [[Stora
    2 KB (253 words) - 10:19, 16 December 2017
  • ...r receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. This defines which entity (by name) needs to be destroyed in order to receive the achievement.
    2 KB (293 words) - 10:43, 21 September 2023
  • Drawn when the entity is connected to a circuit network or a logistic network. Drawn when the entity is connected to a circuit network or a logistic network.
    1 KB (214 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} The entity used for tile ghosts.
    1,005 bytes (136 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity with limited lifetime that can hit other entities and has triggers when thi
    3 KB (480 words) - 10:43, 21 September 2023
  • ...Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent). {{Prototype TOC|simple-entity-with-owner}}
    2 KB (348 words) - 10:43, 21 September 2023
  • {{Prototype TOC|dont-use-entity-in-energy-production-achievement}} This will '''not''' disable the achievement, if this entity is placed, and you have received any amount of power from it.
    2 KB (245 words) - 10:42, 21 September 2023
  • By default, this entity will be a priority target for units/turrets, who will choose to attack it e {{Prototype TOC|simple-entity-with-force|no-properties=true}}
    991 bytes (148 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (446 words) - 10:43, 21 September 2023
  • Where pipes can connect to this fluidbox regardless the directions of entity. Where pipes can connect to this fluidbox, depending on the entity direction.
    1 KB (208 words) - 10:42, 21 September 2023
  • ...ion]]. This is either a [[Types/string]] that is the name of a [[Prototype/Entity]], or a table with the below properties. Name of a [[Prototype/Entity]].
    962 bytes (145 words) - 10:42, 21 September 2023
  • ...wns in water tiles, which can be mined. Moves around unless deactived with entity.active = false. filename = "__base__/graphics/entity/fish/fish-1.png",
    2 KB (198 words) - 10:43, 21 September 2023
  • '''Default''': "entity" Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false.
    2 KB (312 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to [[Prototype/Unit]],
    4 KB (576 words) - 10:43, 21 September 2023
  • Name of the entity that should be created. ...ml#on_trigger_created_entity on_trigger_created_entity] is raised when the entity is created.
    2 KB (229 words) - 10:42, 21 September 2023
  • ...s not have [[Prototype/Entity#map_color]] set, "player-creation" makes the entity appear on the map/minimap with the default color specified in the [[Prototy ...ered by pollution) can only attack within chunks that contain at least one entity that is both a building and a player-creation.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...rototype definition is used for receiving an achievement when you build an entity. {{Prototype TOC|build-entity-achievement}}
    2 KB (234 words) - 10:42, 21 September 2023
  • * entity-info-icon * entity-info-icon-above
    2 KB (189 words) - 10:42, 21 September 2023
  • The name of an entity of the type "straight-rail". The first item to place of the rail must be th The name of an entity of the type "curved-rail". The first item to place of the rail must be this
    1 KB (179 words) - 10:43, 21 September 2023
  • The abstract base entity for both rail signals. The maximum circuit wire distance for this entity.
    3 KB (354 words) - 10:43, 21 September 2023
  • The location of the heat pipe connection, relative to the center of the entity in the north-facing direction. ...needs a north-facing connection to succeed). A connection rotates with the entity.
    1 KB (174 words) - 10:42, 21 September 2023
  • ...]], to enable specifying different ammo effects depending on which kind of entity the ammo is used in. If ammo is used in an entity that isn't covered by the defined source_types, e.g. only "player" and "veh
    1 KB (181 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    1 KB (197 words) - 10:43, 21 September 2023
  • * <code>"build-entity"</code> is loaded as a [[#BuildEntityTipTrigger|BuildEntityTipTrigger]] * <code>"entity-transfer"</code> is loaded as a [[#EntityTransferTipTrigger|EntityTransferT
    10 KB (1,070 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    2 KB (221 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Abstract entity that has an animation.
    3 KB (373 words) - 10:43, 21 September 2023
  • * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}
    1 KB (181 words) - 15:09, 8 September 2020
  • * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}
    1 KB (181 words) - 15:10, 8 September 2020
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    2 KB (258 words) - 10:43, 21 September 2023
  • ...by <code>1 + (P / 15) °C</code> with P being the power going through this entity expressed in MW. ...(P / 387) °C</code>, with P again being the power in MW going through the entity. Note that this is an approximation, the actual value measured is supposed
    3 KB (476 words) - 11:55, 10 March 2024
  • ItemWithEntityData saves data associated with the entity that it represents, for example the content of the equipment grid of a car. {{Prototype TOC|item-with-entity-data}}
    2 KB (263 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    3 KB (361 words) - 10:42, 21 September 2023
  • filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-01.png", filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-02.png",
    2 KB (214 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    2 KB (235 words) - 10:42, 21 September 2023
  • An entity to transport gas and fluids over a distance, and between machines. The area of the entity where fluid/gas inputs, and outputs.
    2 KB (344 words) - 10:43, 21 September 2023
  • ...red, they cannot be placed. If placement is exactly on top of an existing entity, it is shown in blue and does not block placement. If a ghost is placed on top of a structure that is the same entity (or same ghost) with the same orientation, then there is no conflict and th
    7 KB (1,168 words) - 19:20, 12 April 2024
  • *[[Prototype/BuildEntityAchievement]] '''build-entity-achievement''' *[[Prototype/DontBuildEntityAchievement]] '''dont-build-entity-achievement'''
    3 KB (277 words) - 10:42, 21 September 2023
  • ...) allows you to copy settings between entities. Holding down the '''Paste entity settings''' keyboard binding while moving or dragging can paste to multiple ...etwork]] entities and connections (combinators, lamps, power switches, any entity's signal settings)
    6 KB (910 words) - 09:27, 9 July 2018
  • {{Prototype parent|Prototype/Entity}} The entity spawned by the [[artillery targeting remote]].
    3 KB (381 words) - 10:42, 21 September 2023
  • filename = "__base__/graphics/entity/pump/connector/V-R-135-load-standup-base.png", filename = "__base__/graphics/entity/pump/connector/hr-V-R-135-load-standup-base.png",
    4 KB (460 words) - 10:42, 21 September 2023
  • ...Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array.
    2 KB (238 words) - 10:42, 21 September 2023
  • All rail remnant [[Prototype/Entity#collision_box|collision_box]]es are hardcoded and cannot be modified. The h Furthermore, the [[Prototype/Entity#selection_box|selection_box]]es are automatically calculated from the bound
    3 KB (344 words) - 10:43, 21 September 2023
  • ...ing on it. An entity's resistances will define exactly how much damage the entity will take off of an arbitrary attack. ...100%, the entity is immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath
    5 KB (740 words) - 19:01, 24 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    6 KB (733 words) - 10:43, 21 September 2023
  • ...with the remote can be used to command the spidertron to follow a specific entity, such as a [[player]] or another [[vehicle]]. ...ertron remotes now allow to add queue commands and a command to follow any entity.
    2 KB (274 words) - 15:03, 27 November 2020
  • | any-entity || Selects all entities. | entity-with-health || Selects entities that are an [[Prototype/EntityWithHealth]].
    9 KB (1,290 words) - 10:43, 21 September 2023
  • ...oved by [[logistic robot]]s to the nearest storage location, or requesting entity.
    501 bytes (68 words) - 15:37, 1 October 2020
  • All rail [[Prototype/Entity#collision_box|collision_box]]es are hardcoded and cannot be modified. The h Furthermore, the [[Prototype/Entity#selection_box|selection_box]]es are automatically calculated from the bound
    3 KB (362 words) - 10:43, 21 September 2023
  • === My item / entity wont load the sprite I made. === ...Also note that Factorio is only capable of loading png files for icons and entity textures.
    7 KB (1,108 words) - 20:44, 13 November 2023
  • The maximum circuit wire distance for this entity. filename = "__base__/graphics/entity/small-lamp/lamp.png",
    7 KB (780 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} ** [[Prototype/SimpleEntityWithOwner]] '''simple-entity-with-owner'''
    9 KB (845 words) - 10:43, 21 September 2023
  • Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.
    2 KB (315 words) - 10:42, 21 September 2023
  • * [[Prototype/SimpleEntityWithOwner]] '''simple-entity-with-owner''' ** [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
    6 KB (540 words) - 10:43, 21 September 2023
  • ...[assembling machine]]; this configuration will become active when the real entity is placed on top of the ghost. ...:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • ...r name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.
    2 KB (303 words) - 10:24, 29 August 2023
  • The maximum circuit wire distance for this entity. filename = "__base__/graphics/entity/roboport/roboport-base.png",
    11 KB (1,247 words) - 10:43, 21 September 2023
  • ...rial or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition. ...pe, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the asso
    3 KB (459 words) - 19:15, 24 September 2023
  • {{Prototype parent|Prototype/Entity}}
    900 bytes (130 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (470 words) - 10:43, 21 September 2023
  • Specifies the way the entity gets its energy. ...code>emissions_per_minute</code> is exactly the value that is shown in the entity tooltip.
    7 KB (1,055 words) - 10:42, 21 September 2023
  • Definition of a point where circuit network wires can be connected to an entity.
    815 bytes (124 words) - 10:42, 21 September 2023
  • Name of an entity.
    899 bytes (126 words) - 10:42, 21 September 2023
  • Mandatory member of each table in the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke" * If this is <code>"create-entity"</code>, that definition is loaded as a [[Types/CreateEntityTriggerEffectIt
    4 KB (455 words) - 10:42, 21 September 2023
  • Entity water reflection.
    970 bytes (133 words) - 10:42, 21 September 2023
  • ...far-from-roboport-icon.png]] icon should be rendered on this entity if the entity is not within a logistics network.
    3 KB (363 words) - 10:43, 21 September 2023
  • This entity produces or consumes fluids. Its fluid settings can be changed runtime.
    971 bytes (145 words) - 10:43, 21 September 2023
  • Before an entity can attack, the distance (in tiles) between the entity and target must be less than or equal to this. The minimum distance (in tiles) between an entity and target. If a unit's target is less than this, the unit will attempt to
    5 KB (741 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} A mineable/gatherable entity. Its [[Types/CollisionMask|collision_mask]] must contain "resource-layer" i
    7 KB (877 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}}
    1 KB (136 words) - 10:43, 21 September 2023
  • ...ld, as well as the connection points for pipes leading into and out of the entity. ...[[Types/EnergySource#Fluid_energy_source]] or be specified directly in the entity prototype.
    5 KB (816 words) - 10:42, 21 September 2023
  • Entity that you move around on the screen during the campaign and freeplay. Offset from the center of the entity for the left footprint. Used by <code>footprint_particles</code>.
    6 KB (749 words) - 10:42, 21 September 2023
  • | show-entity-time-usage || | show-resistances-in-tooltips-always || Show entity resitances in all entity tooltips instead of just tooltips of enemy entities and entities with [[Pro
    8 KB (1,127 words) - 13:23, 23 March 2024
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (530 words) - 10:42, 21 September 2023
  • The sound to be played when the entity is working. If sound is not present, the entire WorkingSound is loaded as a The sound to be played when the entity is idle. Might not work with all entities that use working_sound.
    3 KB (397 words) - 10:42, 21 September 2023
  • Weight of the entity used for physics calculation when car hits something. ...sions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: <code>damage = energy / energy_per_hit_point</code>
    3 KB (439 words) - 10:43, 21 September 2023
  • ...ml#on_trigger_created_entity on_trigger_created_entity] is raised when the entity is created.
    1 KB (168 words) - 10:42, 21 September 2023
  • ...non-curved belt, the rate is multiples of 1.875 items / s, even though the entity tooltip may show a different rate. ...have additional requirements for the properties inherited from [[Prototype/Entity]]:
    5 KB (767 words) - 10:43, 21 September 2023
  • This entity produces or consumes heat. Its heat settings can be changed runtime.
    1 KB (162 words) - 10:43, 21 September 2023
  • Sprite to be shown around the entity when it is selected/held in the cursor.
    1 KB (153 words) - 10:42, 21 September 2023
  • The default collision masks of all entity types can be found [[Prototype/Entity#collision_mask|here]].
    3 KB (440 words) - 10:42, 21 September 2023
  • ...Position]]. BoundingBoxes are typically centered around the position of an entity.
    1 KB (190 words) - 10:42, 21 September 2023
  • ...oduleCategory]]. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tie ...de its category. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules with higher tier modules if they hav
    3 KB (470 words) - 10:43, 21 September 2023
  • ** [[Prototype/BuildEntityAchievement]] '''build-entity-achievement''' ** [[Prototype/DontBuildEntityAchievement]] '''dont-build-entity-achievement'''
    12 KB (901 words) - 19:40, 25 September 2023
  • Offers can be added to a market and they are shown when opening the entity. Offers allow to spend items to get research bonuses or items.
    1 KB (174 words) - 10:43, 21 September 2023
  • <i>class</i> is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement, | [entity=<i>name</i>]
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...entities. Any ghost eligible for update will immediately change to the new entity. ...considered automatically upgradable to the next highest tier. The list of entity types that can be affected by a blank planner are as follows:
    10 KB (1,521 words) - 09:43, 28 April 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (609 words) - 10:43, 21 September 2023

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