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Car

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Car.png
Car

Car entity.png

Recipe

Time.png
2
+
Engine unit.png
8
+
Iron plate.png
20
+
Steel plate.png
5
Car.png
1

Total raw

Time.png
2
+
Engine unit.png
8
+
Iron plate.png
20
+
Steel plate.png
5

Map icon

Car map icon.png

Storage size

80

Health

450

Resistances

Acid: 0/20%
Fire: 0/50%
Impact: 50/30%

Stack size

1

Range

20

Shooting speed

15/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Energy consumption

150 kW (burner)

Mining time

0.4

Weight

700

Prototype type

car

Internal name

car

Required technologies

Automobilism (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png
Car-anim.gif
Two cars taking on the colors of their current drivers.

The car is the earliest alternate form of transportation available to the player, and is one of two non-rail vehicles in Factorio; the other being the tank. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver enemies. Cars have a vehicle machine gun that has a 50% higher rate of fire and can fire two tiles farther than the submachine gun, 80 slots of storage and 450 health, allowing the player to use hit-and-run tactics against small groups of enemies.

Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters can easily destroy the vehicle and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.

In multiplayer, it is possible for a player to enter a car alongside another player. The passenger can take control of the weapons of the car using a switch in the GUI of the car, but cannot steer the car. Cars will take on the color of the player who drove it last.

Cars are moved by transport belts and inserters can interact with them. Because of that, cars may be used as large chests or as another mean of transportation besides belts, trains and robots.

Controls

Main article: Keyboard bindings

Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer distance it will take to brake. The more powerful the fuel used to power the car, the faster the car's acceleration: Solid fuel adds 20% acceleration, rocket fuel adds 80% while nuclear fuel adds 150%. Stone brick will reduce rolling resistance on cars, with concrete and refined concrete equally reducing resistance even further.

Action Non-vehicle control Default binding
Enter/exit vehicle Enter/Leave vehicle Return (AKA Enter, carriage return, etc)
Accelerate forward Move up W key
Accelerate backwards Move down S key
Steer right Move right D key
Steer left Move left A key

Speeds

Car top speed (km/h)

Top speed with various fuels on different tiles

Wood Coal Solid fuel Rocket fuel Nuclear fuel
Sand 87.6 87.6 96.0 117.5 138.5
Grass 92.9 92.9 101.8 124.7 146.9
Red desert 92.9 92.9 101.8 124.7 146.9
Dirt 99.4 99.4 108.9 133.3 157.1
Stone path 112.2 112.2 122.9 150.5 177.4
Shallow water 117.7 117.7 128.9 157.9 186.0
Concrete* 131.6 131.6 144.1 176.5 208.1
Refined concrete* 131.6 131.6 144.1 176.5 208.1

* The same stats apply to the hazard version of these surfaces.

Speed in reverse

The top speed of the car in reverse is ~70.7% of the forward top speed.

Achievements

Steamrolled-achievement.png Steamrolled

Destroy 10 spawners by impact.

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

History

  • 0.16.0:
    • In multiplayer players can now ride as passengers in cars/tanks.
  • 0.14.0:
    • Added support for equipment grids in cars.
  • 0.12.26:
    • Running into biters in peaceful mode will anger them.
  • 0.12.2:
    • Added filters to the car cargo inventory.
  • 0.12.0:
    • Car ammo inventory is refilled from the trunk when depleted.
  • 0.11.12:
    • Gates now open in time for the car to pass through.
  • 0.11.8:
    • The car can now accept fuel and ammo by inserter or shift/control click even when the burner/ammo slots are already full. The extra fuel and ammo will go into the trunk.
  • 0.11.0:
    • Cars collide with objects
    • Disabled shooting from the car, however capsules can still be used
  • 0.7.2:
    • Smoother car acceleration and braking
    • Sound effects for cars
  • 0.9.0:
    • Changed the recipe a little
  • 0.7.2:
    • Added a low graphics option for the car
  • 0.7.0:
    • Decreased the car health from 2000 to 500.
  • 0.4.0:
    • Car shows the "out of fuel" icon when out of fuel
    • Car is now mine-able
    • Made driving easier
  • 0.2.8:
    • Health bar of car is now shown.

See also