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Capsules

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Capsules

Capsules are consumable weapons systems, you pick them up from your inventory and click somewhere in the game world to throw one at that position. Early in the game, these take the form of instant effect grenades that detonate upon reaching the location they were thrown to.

Basic Grenade

Basic grenade

Poison Capsule

Poison-usage.gif

Recipe

Time.png
8
+
Coal.png
10
+
Electronic circuit.png
3
+
Steel plate.png
3

Total raw

Time.png
11.75
+
Coal.png
10
+
Copper plate.png
4.5
+
Iron plate.png
3
+
Steel plate.png
3

Recipe

Time.png
8
+
Coal.png
10
+
Electronic circuit.png
3
+
Steel plate.png
3

Total raw

Time.png
15.5
+
Coal.png
10
+
Copper plate.png
12
+
Iron plate.png
6
+
Steel plate.png
3

Stack size

100

Range

25

Shooting speed

2/s

Damage

8/s poison

Area of effect size

11

Prototype type

projectile

Internal name

poison-capsule

Required technologies

Military (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

A basic capsule that creates a large, long-lasting cloud of at the target area, dealing 8 poison damage twice a second, totaling to 320 poison damage over 20s. The damage from multiple poison capsules can stack. This is one of the most effective ways of removing trees.

Poison capsules can be used to effectively kill worms as they are stationary. This technique is a relatively safe and cheap way to eliminate clusters of worms - it takes 3 poison capsules to kill a big Worm and the capsules can be thrown from outside the big Worm's spitting range. Since spawners are not affected by poison damage, poison capsules are useless against them.

Poison capsules do not harm the player's structures, robots or vehicles, but do harm players themselves unless they are in a vehicle. Poison capsules are particularly effective when deployed from the tank, as the tank can park inside a cloud of poison to lure enemies to their death.

History

  • 0.18.7:
    • New visuals for poison capsule effect.
  • 0.11.17:
    • Tooltips are now generated automatically for some items, including capsules.
  • 0.11.9:
    • Green coral is now affected by the poison capsule. This is controlled by the "breaths-air" entity flag.
  • 0.9.1:
    • Capsules can be used in god mode. (player without character)
  • 0.7.1:
    • Capsule is less expensive.

See also

Slowdown Capsule

Slowdown capsule entity.gif

Recipe

Time.png
8
+
Coal.png
5
+
Electronic circuit.png
2
+
Steel plate.png
2

Total raw

Time.png
10.5
+
Coal.png
5
+
Copper plate.png
3
+
Iron plate.png
2
+
Steel plate.png
2

Recipe

Time.png
8
+
Coal.png
5
+
Electronic circuit.png
2
+
Steel plate.png
2

Total raw

Time.png
13
+
Coal.png
5
+
Copper plate.png
8
+
Iron plate.png
4
+
Steel plate.png
2

Stack size

100

Range

25

Shooting speed

2/s

Area of effect size

9

Prototype type

projectile

Internal name

slowdown-capsule

Required technologies

Military (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

A basic capsule that, when thrown, will slow down all enemy movement within a wide radius of where it landed. Slowdown effect reduces movement speed by 75% for 30 seconds. Vehicles, players and friendly forces are not affected.

History

  • 0.18.36:
    • Slowdown capsules slowdown factor increased from 50% to 75%.
  • 0.7.3:
    • Increased the effect range of the slowdown capsule from 7 to 9.
  • 0.7.1:
    • Slow down capsule effect time increased from 20 to 30 seconds.

See also