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Laser turret

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Revision as of 13:07, 6 March 2018 by BilkaBot (talk | contribs) (Changed links going to the redirect Electric network to go to Electric system.)
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Laser turret

Recipe

20
+
12
+
20
+
20
1

Total raw

45
+
12
+
30
+
20
+
20

Map color

Health

1000
1300 1600
1900 2500

Stack size

50

Range

24
26.4 28.8
31.2 36

Shooting speed

1.5/s

Damage

20 laser

Dimensions

2×2

Energy consumption

1.2 MW (electric)

Drain

24 kW (electric)

Mining time

0.5

Prototype type

electric-turret

Internal name

laser-turret

Required technologies

Boosting technologies

Produced by

Consumed by

Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.

Since using laser turrets to ward off attacks can cause electricity usage spikes, using accumulators to offset the cost is recommended to keep the rest of the network fully functional.

Achievements

Raining bullets

Launch a rocket to space without building any laser turrets.

History

  • 0.15.0:
    • Laser turret projectiles move much faster
  • 0.12.0:
    • All turrets now have a 2x2 footprint
    • Made 4x as powerful and expensive.
  • 0.7.1:
    • Decreased resting energy consumption of laser turret to 1/3 of original value.
  • 0.7.0:
    • Added upgrade technologies.

See also

A gif of the laser turret rotating.