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Energy shield MK2

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Revision as of 16:08, 19 July 2017 by BilkaBot (talk | contribs) (New infobox organization.)
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Energy shield MK2.png
Energy shield MK2

Recipe

Time.png
10
+
Energy shield.png
10
+
Low density structure.png
5
+
Processing unit.png
5
Energy shield MK2.png
1

Total raw

Time.png
660
+
Copper plate.png
350
+
Iron plate.png
100
+
Plastic bar.png
125
+
Processing unit.png
5
+
Steel plate.png
110

Stack size

20

Dimensions

2×2

Energy consumption

Quality normal.png 360
Quality uncommon.png 468 Quality rare.png 576
Quality epic.png 648 Quality legendary.png 900
kW (electric)

Placed in

Modular armor.png
Power armor.png
Power armor MK2.png
Spidertron.png

Energy capacity

180 kJ (electric)

Shield hitpoints

Quality normal.png 150
Quality uncommon.png 195 Quality rare.png 240
Quality epic.png 285 Quality legendary.png 375

Energy per hitpoint

20 kJ (electric)

Maximum recharge speed

Quality normal.png 12
Quality uncommon.png 15.6 Quality rare.png 19.2
Quality epic.png 22.8 Quality legendary.png 30
hitpoints/s

Prototype type

energy-shield-equipment

Internal name

energy-shield-mk2-equipment

Required technologies

Energy shield MK2 equipment (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The energy shield MK2 generates a stronger protective shield around your character, absorbing a medium amount of damage.

The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from your armor. An cheaper version is energy shield.

It takes 12.5 seconds to recharge from 0 to 150 HP. Multiple shields recharge simultaneously.

The maximum shield recharge rate is ([number of energy shield MK2s] * 150 / 12.5) units per second, if enough power is provided by batteries, solar panels, or fusion reactors. The maximum rate is only reached when all shields are recharging at once, i.e., all shields are depleted except the last one (or all shields are depleted including the last one).

e.g.:

  • 4 energy shields MK2
  • 2 portable fusion reactors
  1. shield bar is full : recharge rate = 1/4 * maximum recharge rate
  2. shield 1/4 depleted: recharge rate = 2/4 * maximum recharge rate
  3. shield 2/4 depleted: recharge rate = 3/4 * maximum recharge rate
  4. shield 3/4 depleted: recharge rate = 4/4 * maximum recharge rate

Adding a fifth energy shield MK2 would reduce the maximum recharge rate to 83.33%, because five shields drain 180kW while two reactors only provide 150kW.


See also