Constant combinator
Jump to navigation
Jump to search
Constant combinator |
Recipe |
|||||||||||||
+ + → | |||||||||||||
Total raw |
|||||||||||||
+ + | |||||||||||||
Map color |
|||||||||||||
Health |
|
||||||||||||
Stack size |
50 |
||||||||||||
50 (1 stack) |
|||||||||||||
Mining time |
0.1 |
||||||||||||
Prototype type |
|||||||||||||
Internal name |
constant-combinator |
||||||||||||
Required technologies |
|||||||||||||
Produced by |
|||||||||||||
The constant combinator is part of the circuit network and one of three types of combinators available in the game. It constantly outputs the selected signal(s) to all connected wire networks, and can be turned on/off in the GUI manually.
History
- 0.13.0:
- Connected wires are highlighted when hovering over a combinator connected to the circuit network.
- Combinators show input and output in alt mode.
- More virtual signals for combinators.
- Constant combinator can be rotated.
- Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition.
- New combinator graphics.
- 0.12.5:
- Combinators now emit light.
- 0.12.2:
- Combinators no longer turn off when no wires are connected.
- 0.12.0:
- Introduced