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Energy shield MK2

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Revision as of 16:08, 19 July 2017 by BilkaBot (talk | contribs) (New infobox organization.)
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Energy shield MK2

Recipe

10
+
10
+
5
+
5
1

Total raw

660
+
350
+
100
+
125
+
5
+
110

Stack size

20

Rocket capacity

10 (0.5 stacks)

Dimensions

2×2

Energy consumption

360
468 576
648 900
kW (electric)

Placed in

Energy capacity

180 kJ (electric)

Shield hitpoints

150
195 240
285 375

Energy per hitpoint

20 kJ (electric)

Maximum recharge speed

12
15.6 19.2
22.8 30
hitpoints/s

Prototype type

energy-shield-equipment

Internal name

energy-shield-mk2-equipment

Required technologies

Produced by

The energy shield MK2 generates a stronger protective shield around your character, absorbing a medium amount of damage.

The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from your armor. An cheaper version is energy shield.

It takes 12.5 seconds to recharge from 0 to 150 HP. Multiple shields recharge simultaneously.

The maximum shield recharge rate is ([number of energy shield MK2s] * 150 / 12.5) units per second, if enough power is provided by batteries, solar panels, or fusion reactors. The maximum rate is only reached when all shields are recharging at once, i.e., all shields are depleted except the last one (or all shields are depleted including the last one).

e.g.:

  • 4 energy shields MK2
  • 2 portable fusion reactors
  1. shield bar is full : recharge rate = 1/4 * maximum recharge rate
  2. shield 1/4 depleted: recharge rate = 2/4 * maximum recharge rate
  3. shield 2/4 depleted: recharge rate = 3/4 * maximum recharge rate
  4. shield 3/4 depleted: recharge rate = 4/4 * maximum recharge rate

Adding a fifth energy shield MK2 would reduce the maximum recharge rate to 83.33%, because five shields drain 180kW while two reactors only provide 150kW.


See also