Processing unit: Difference between revisions
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Techhead7890 (talk | contribs) (assembly/recipe notes) |
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The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[Utility science pack]]s, [[module]]s, modular armor and its equipment, and the [[rocket silo]] and parts for the rocket. | The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[Utility science pack]]s, [[module]]s, modular armor and its equipment, and the [[rocket silo]] and parts for the rocket. | ||
Along with [[electric engine unit]]s, processing units are one of the few intermediate products produced in an assembler that require a liquid input. It is possible to direct insert green circuits into processing unit production as vast quantities are required, although this is not necessary if a large supply of them can be sourced elsewhere and provided to the assembler. | |||
The ratios of assembling machines to craft this item are: | The ratios of assembling machines to craft this item are: |
Revision as of 10:20, 22 March 2019
Processing unit |
Recipe |
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+ + + → | |
Total raw |
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+ + + + | |
Stack size |
100 |
300 (3 stacks) |
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Prototype type |
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Internal name |
processing-unit |
Required technologies |
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Produced by |
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Consumed by |
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The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making Utility science packs, modules, modular armor and its equipment, and the rocket silo and parts for the rocket.
Along with electric engine units, processing units are one of the few intermediate products produced in an assembler that require a liquid input. It is possible to direct insert green circuits into processing unit production as vast quantities are required, although this is not necessary if a large supply of them can be sourced elsewhere and provided to the assembler.
The ratios of assembling machines to craft this item are:
- Normal mode
- 5 Electronic circuit factories + 6 Advanced circuit factories + 0.05 Sulfuric acid plants → 5 Processing Unit factories
- Expensive mode
- 5 Electronic circuit factories + 6 Advanced circuit factories + 0.10 Sulfuric acid plants → 5 Processing Unit factories
Achievements
Computer age 1 Produce 500 processing units per hour. |
Computer age 2 Produce 1.0k processing units per hour. |
Computer age 3 Produce 5k processing units per hour. |
History
- 0.1.0:
- Likely Introduced