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Locomotive: Difference between revisions

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(new categorie : energy consumption)
(formatting, translated energy consumption section into english (why was this french??), renamed section to fuel duration)
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[[Construction robot]]s are a good way to automatically repair damage at train stations.
[[Construction robot]]s are a good way to automatically repair damage at train stations.


== energy consumption (in secondes) ==
== Fuel duration (in secondes) ==
 
    x1 pour chaque :
 
 
{{Icon| wood}}  '''3,33 secondes'''
----
{{Icon| raw wood}}  '''6,66 secondes'''
----
{{Icon| wooden chest}}  '''6,66 secondes'''
----
{{Icon| small electric pole}}  '''6,66 secondes'''
----
{{Icon| coal}}  '''13,33 secondes'''
----
{{Icon| solid fuel}}  '''41,67 secondes'''
----
{{Icon| rocket fuel}}  '''375 secondes'''
----
{{Icon| nuclear fuel}}  '''2016,67 secondes'''


{| class="wikitable"
|-
! 1 item of !! Burning time in seconds
|-
| {{Icon|Wood}} || 3.33
|-
| {{Icon|Raw wood}}<br>{{Icon|Wooden chest}}<br>{{Icon|Small electric pole}} || 6.66
|-
| {{Icon|Coal}} || 13.33
|-
| {{Icon|Solid fuel}} || 41.67
|-
| {{Icon|Rocket fuel}} || 375
|-
| {{Icon|Nuclear fuel}} || 2016,67
|}


== History ==
== History ==

Revision as of 21:32, 17 February 2018

Locomotive.png
Locomotive

Locomotive entity.png

Recipe

Time.png
4
+
Electronic circuit.png
10
+
Engine unit.png
20
+
Steel plate.png
30
Locomotive.png
1

Total raw

Time.png
16.5
+
Copper plate.png
15
+
Engine unit.png
20
+
Iron plate.png
10
+
Steel plate.png
30

Map icon

Locomotive map icon.png

Storage size

3 (fuel only)

Health

Quality normal.png 1000
Quality uncommon.png 1300 Quality rare.png 1600
Quality epic.png 1900 Quality legendary.png 2500

Resistances

Acid: 3/20%
Explosion: 15/30%
Fire: 15/50%
Impact: 50/60%
Physical: 15/30%

Stack size

5

Rocket capacity

5 (1 stack)

Dimensions

2×6

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

2000

Prototype type

locomotive

Internal name

locomotive

Required technologies

Railway (research).png

Boosting technologies

Braking force (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png

The Locomotive is the engine for movement of trains over track. Trains are useful for moving large amounts of items over large distances.

Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the Car or Tank. Naturally they do not have the same freedom of movement, however, as they are confined to the track.

Locomotives are burner devices and require fuel to run.

While Locomotives can be assembled by hand, the Engine units for it require automated construction to build, so it cannot be built from raw materials by hand.

Achievements

Locomotives are directly connected to the following achievements:

Getting-on-track-achievement.png Getting on track

Build a locomotive.

Getting-on-track-like-a-pro-achievement.png Getting on track like a pro

Build a locomotive within the first 90 minutes of the game.

Watch-your-step-achievement.png Watch your step

Get killed by a moving locomotive.

Driving Controls

These are the default bindings. They can be changed in the Options menu.

Enter/Exit ENTER
Accelerate W
Decelerate/Reverse S
Pick which fork to take at junction A,D
Connect/Disconnect rolling stock G

Note that while you can enter a train at any point, you must enter a Locomotive to drive the train manually (and automatic mode must be off).

Connecting/Disconnecting a Locomotive

To connect Locomotives or Cargo wagons to each other, either place the cars next to each other on the track (there will be an outlined green connection), or, to connect an already existing disconnected car, drive the Locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.

Defense

Locomotives are a priority target of Enemies, so places where trains can stop should be defended. Locomotives in transit can usually crash through everything in the way (including Biters, Tanks, and the Player) so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path.

Construction robots are a good way to automatically repair damage at train stations.

Fuel duration (in secondes)

1 item of  Burning time in seconds
Wood.png
3.33
Raw wood.png

Wooden chest.png

Small electric pole.png
6.66
Coal.png
13.33
Solid fuel.png
41.67
Rocket fuel.png
375
Nuclear fuel.png
2016,67

History

  • 0.15.0:
    • Renamed "diesel-locomotive" to "locomotive"
  • 0.14.0:
    • Added support for equipment grids in locomotives.
  • 0.13.0:
    • New locomotive graphics.
    • Can now be colored.
    • Trains are now regular size in horizontal and vertical orientations.
  • 0.12.1:
    • Trains that are moving automatically cannot be rotated.
  • 0.12.0:
    • Now show contents in tooltip.
  • 0.11.18:
    • Increased the crafting cost of the cargo wagon and locomotive.
    • Removing and merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
  • 0.11.6:
    • Copy paste can now be used for train schedules.
  • 0.10.2:
    • Now recalculates path on rotation.
  • 0.10.0:
    • Backer names are used for locomotives.
  • 0.5.0:
    • Train can find the path backward when it has locomotives in the back
    • New locomotive graphics.
    • Locomotive + wagon + rails are more expensive.
  • 0.4.0:
    • Locomotive uses fuel.
    • Locomotive and Car are minable
    • Easier riding in locomotive and car (accelerate vs. brake vs. reverse)
  • 0.2.8:
    • Now shows health bar below locomotive.
  • 0.2.1:
    • Now emits light if active.

See also

Template:BurnerNav