Express transport belt: Difference between revisions
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{{:Infobox:Express transport belt}} | |||
[[Express transport belt]]s are the faster variant of the [[transport belt]], operating at triple speed. They are the third and final tier among the [[Belt transport system|transport belts]]. | |||
Unlike previous tiers, express transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended restricting usage when high throughput is needed in early game. | |||
They become available once [[Logistics 3 (research)|Logistics 3]] has been [[research]]ed. | |||
[[File:Express_transport_belt_fulldensity.gif|right|300px|thumb| 9 [[Fast inserter]] per side will fill an express belt to max. density.]] | [[File:Express_transport_belt_fulldensity.gif|right|300px|thumb| 9 [[Fast inserter]] per side will fill an express belt to max. density.]] | ||
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| {{Imagelink|Express transport belt|Express transport belt}} || 40.0 || 5.625 || 7.111 || [[Logistics 3 (research)]] | | {{Imagelink|Express transport belt|Express transport belt}} || 40.0 || 5.625 || 7.111 || [[Logistics 3 (research)]] | ||
|} | |} | ||
''* See '''[[Transport belts/Physics|Physics of Transport Belts]]''' for more detailed information.'' | |||
==Production Layouts== | ==Production Layouts== |
Revision as of 21:01, 16 September 2017
Express transport belt |
Express transport belts are the faster variant of the transport belt, operating at triple speed. They are the third and final tier among the transport belts.
Unlike previous tiers, express transport belts rely on oil processing for lubricant. Therefore, it is recommended restricting usage when high throughput is needed in early game.
They become available once Logistics 3 has been researched.
Type | Max. throughput (Items per game-second*) | Speed (Tiles per game-second)* | Max. density (Items per tile)* | Required technologies |
---|---|---|---|---|
Express transport belt | 40.0 | 5.625 | 7.111 | Logistics 3 (research) |
* See Physics of Transport Belts for more detailed information.
Production Layouts
Design | Input: (Items per game-second) |
---|---|
File:Express Transport belt layout1.jpg | |
Output: (Items per game-second) | |
History
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.7.1:
- Express transport belt now takes 15 Iron gear wheels to craft.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced