Energy shield: Difference between revisions
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'''See also:''' | '''See also:''' | ||
* [[Modular armor]] | * [[Modular armor]] | ||
* [[Equipment modules]] | |||
* [[Energy shield MK2]] | * [[Energy shield MK2]] | ||
Revision as of 19:26, 30 April 2017
Energy shield/infobox The Energy shield generates a basic protective shield around your character, absorbing a small amount of Damage.
Every shield is a kind of Equipment modules . To activate it you need an armor that accept Equipment modules. You right klick on the armor, and add your entry shield into its equipment grid.
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from your armor. An improved version is Energy shield MK2.
It takes 4.167 seconds to recharge from 0 to 50 hp. Multiple Shields recharge simultaneously.
The maximum shield recharge rate is ([number of energy shields] * 50 / 4.167) units per second, if enough power is provided by batteries, solar panels, or a fusion reactor. The maximum rate is only reached when all shields are recharging at once, i.e., all shields are depleted except the last one (or all shields are depleted including the last one).
See also: