Energy shield: Difference between revisions
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It takes 4.167 seconds to recharge from 0 to 50 hp. Multiple Shields recharge simultaneously. | It takes 4.167 seconds to recharge from 0 to 50 hp. Multiple Shields recharge simultaneously. | ||
The maximum shield recharge rate is ([number of energy shields] * 50 / 4.167) units per second, if enough power is provided by [[Modular_armor#Equipment|batteries]], [[Portable_solar_panel|solar panels]], or a [[Portable_fusion_reactor|fusion reactor]]. | The maximum shield recharge rate is ([number of energy shields] * 50 / 4.167) units per second, if enough power is provided by [[Modular_armor#Equipment|batteries]], [[Portable_solar_panel|solar panels]], or a [[Portable_fusion_reactor|fusion reactor]]. All shields deplete and recharge at once, making the player essentially invulnerable if they are not taking more damage per second than the shields recharge in hp. | ||
== See also == | == See also == | ||
* [[Modular armor]] | * [[Modular armor]] |
Revision as of 14:29, 7 March 2018
Energy shield |
Recipe |
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+ + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Stack size |
20 |
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Dimensions |
2×2 |
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Energy consumption |
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Placed in |
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Energy capacity |
120 kJ (electric) |
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Shield hitpoints |
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Energy per hitpoint |
20 kJ (electric) |
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Maximum recharge speed |
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Prototype type |
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Internal name |
energy-shield-equipment |
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Required technologies |
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Produced by |
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Consumed by |
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The Energy shield generates a basic protective shield that can absorb a small amount of Damage.
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from armor. An improved version is Energy shield MK2.
It takes 4.167 seconds to recharge from 0 to 50 hp. Multiple Shields recharge simultaneously.
The maximum shield recharge rate is ([number of energy shields] * 50 / 4.167) units per second, if enough power is provided by batteries, solar panels, or a fusion reactor. All shields deplete and recharge at once, making the player essentially invulnerable if they are not taking more damage per second than the shields recharge in hp.