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Land mine: Difference between revisions

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History: 2.0.48 Killed land mines now explode.
 
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{{:Infobox:Land mine}}
{{:Infobox:Land mine}}


'''Land mines''' are small, passive defense systems that explode when enemies come closer than 2.5 tiles of them, dealing 250 damage and stunning enemies for 3 seconds. Land mines can be placed freely on the map. They deal enough damage to kill [[Enemies|small/medium enemies]] or unarmored [[player]]s outright, but will only injure and stun larger enemies. Land mines do not damage allied buildings or players. They can be re-built by [[construction robot]]s after exploding.
'''Land mines''' are small defensive emplacements that explode in proximity to [[enemies]]. They leave behind [[ghost]]s that can be automatically rebuilt with [[construction robot]]s.


After placing, land mines take 2 seconds to arm and bury in the ground. During those 2 seconds, they are visible to enemies and can be destroyed by biters or directly shot by enemy players. After burying, enemy land mines can only be destroyed using weapons with area damage, for example [[grenade]]s or the [[flamethrower]].
== Mechanics ==
=== Placement ===


Land mines are the only passive defense in Factorio; if an alien is hit by a land mine, they will not start chasing the player.
Land mines can be placed on both natural and artificial tiles like [[concrete]], and do not obstruct players, vehicles, nor projectiles.
 
They can be placed freely and do not snap to the tile grid, but grid alignment is possible with [[blueprint]]s, like the one below.
 
{{BlueprintString|bp-string=0eNrVk8Fu1DAQhl9l5CMkYdc02zYSB9RDOcCJA4fd1cqJZ4NVZ7yynYpVtWck3oIDL8Aj8SSMnaKtRFVWnOCSZDzz//4mY9+J1o6484bipnXuRjR3x5UgmuWDMOUCqV0ZXdl7o1P8STTzQuz5eSiE6RxNmmB6UjYVkBpQNMIq0uVgCEWqI41JeFgXAimaaHCS5WC/oXFo0Wfn3+SF2LnACkf328+qOgPw+5AMTcSBFUfqgtUtMoz48eUrXPEe7F2IW/Qhu9QLeVmfybPLeibP5ezIx5//fPfzk3v//A3eG40ndT7/bzqf/7nv73DlPJ04c/mYXZlvxtHzmn9C+dpyr6jhLSPCO0YMXKExdN7sJkyRU4k+gLqvjg7iR4Qun8ICAk+kgFTWZUZwW4jGYqhWtNw6iq80btVoE4LV67QNhKhiaJYvUnq9omcgqzqLIHrT92zilTZjSKnFlNBqUD3Cc9aO9CD9MkwrevQqMWc3hvUM3YNGq/Yr+mBuDOMRu7djqoJ2D2/QmuuReuNBzuSiuqjkhfi7k6C6aG5x8+vSPTGlw08FVYyi}}
 
=== Arming ===
 
When placed, land mines start inert and spend 2 seconds arming and burying themselves in the ground. They can be targeted by enemies during this time, and as [[Military units and structures|military structures]], they are attacked on sight.
 
Once armed, land mines become untargetable and enemies ignore them. However, mines can still be destroyed through indirect fire from area of effect attacks, like a [[spitter|spitter's]] acid projectile.
 
=== Trigger and explosion ===
 
Land mines have a 2.5 tile trigger radius and 6 tile damage radius. They deal 250 [[Damage#Damage_types|explosive]] damage and stun any survivors for 3 seconds. They do not damage allied buildings, vehicles, or players.
 
Enemies do not aggro when damaged by land mines, making land mines the only passive defense in Factorio. However, this can be difficult to utilize since enemies '''do''' aggro when they see a newly-placed mine, as noted above.
 
=== Destruction ===
 
Armed land mines detonate if they are destroyed by damage (rather than triggered), while unarmed land mines do not.
 
Like most structures, land mines are vulnerable to friendly fire from area of effect weapons, like [[grenade]]s, [[flamethrower turret]]s, [[rocket turret]]s{{SA}}, and [[railgun turret]]s{{SA}}.
 
Land mines can be deconstructed as normal.
 
=== Control behaviors ===
{{Upcoming}}
 
Land mines can be connected to circuit and logistic networks.
 
* '''Enable if:''' Triggers detonation. Using this control behavior disables proximity-based triggering.


== History ==
== History ==
{{History|2.0.48|
* Killed land mines now explode.}}
{{History|2.0.24|
{{History|2.0.24|
* {{SA}} Land mines on space platforms now damage the space platform tiles in a radius when detonated.}}
* {{SA}} Land mines on space platforms now damage the space platform tiles in a radius when detonated.}}

Latest revision as of 03:50, 30 August 2026

Land mine

Recipe

5
+
2
+
1
4

Total raw

5
+
2
+
1

Health

Normal quality 15
Uncommon 20 Rare 24
Epic 29 Legendary 38

Stack size

100

Rocket capacity

100

Damage

Normal quality 250
Uncommon 325 Rare 400
Epic 475 Legendary 625
(explosion)

Area of effect size

6

Mining time

0.5

Prototype type

land-mine

Internal name

land-mine

Required technologies

Boosting technologies

Produced by

Object description

Land mines are small defensive emplacements that explode in proximity to enemies. They leave behind ghosts that can be automatically rebuilt with construction robots.

Mechanics

Placement

Land mines can be placed on both natural and artificial tiles like concrete, and do not obstruct players, vehicles, nor projectiles.

They can be placed freely and do not snap to the tile grid, but grid alignment is possible with blueprints, like the one below.

  Copy blueprint string

0eNrVk8Fu1DAQhl9l5CMkYdc02zYSB9RDOcCJA4fd1cqJZ4NVZ7yynYpVtWck3oIDL8Aj8SSMnaKtRFVWnOCSZDzz//4mY9+J1o6484bipnXuRjR3x5UgmuWDMOUCqV0ZXdl7o1P8STTzQuz5eSiE6RxNmmB6UjYVkBpQNMIq0uVgCEWqI41JeFgXAimaaHCS5WC/oXFo0Wfn3+SF2LnACkf328+qOgPw+5AMTcSBFUfqgtUtMoz48eUrXPEe7F2IW/Qhu9QLeVmfybPLeibP5ezIx5//fPfzk3v//A3eG40ndT7/bzqf/7nv73DlPJ04c/mYXZlvxtHzmn9C+dpyr6jhLSPCO0YMXKExdN7sJkyRU4k+gLqvjg7iR4Qun8ICAk+kgFTWZUZwW4jGYqhWtNw6iq80btVoE4LV67QNhKhiaJYvUnq9omcgqzqLIHrT92zilTZjSKnFlNBqUD3Cc9aO9CD9MkwrevQqMWc3hvUM3YNGq/Yr+mBuDOMRu7djqoJ2D2/QmuuReuNBzuSiuqjkhfi7k6C6aG5x8+vSPTGlw08FVYyi

Arming

When placed, land mines start inert and spend 2 seconds arming and burying themselves in the ground. They can be targeted by enemies during this time, and as military structures, they are attacked on sight.

Once armed, land mines become untargetable and enemies ignore them. However, mines can still be destroyed through indirect fire from area of effect attacks, like a spitter's acid projectile.

Trigger and explosion

Land mines have a 2.5 tile trigger radius and 6 tile damage radius. They deal 250 explosive damage and stun any survivors for 3 seconds. They do not damage allied buildings, vehicles, or players.

Enemies do not aggro when damaged by land mines, making land mines the only passive defense in Factorio. However, this can be difficult to utilize since enemies do aggro when they see a newly-placed mine, as noted above.

Destruction

Armed land mines detonate if they are destroyed by damage (rather than triggered), while unarmed land mines do not.

Like most structures, land mines are vulnerable to friendly fire from area of effect weapons, like grenades, flamethrower turrets, rocket turrets, and railgun turrets.

Land mines can be deconstructed as normal.

Control behaviors

This article contains content on features that will be included in a future update.
These features are confirmed, but not yet added to the game.

Land mines can be connected to circuit and logistic networks.

  • Enable if: Triggers detonation. Using this control behavior disables proximity-based triggering.

History

  • 2.0.48:
    • Killed land mines now explode.
  • 2.0.24:
    • Land mines on space platforms now damage the space platform tiles in a radius when detonated.
  • 0.16.31:
    • Enemy mines are not completely invisible anymore in PvP scenarios.
    • Land mines now also stun enemy players.
  • 0.15.22:
    • Explosive mine now only does damage to enemy units and structures.
  • 0.15.0:
    • Increased the damage of the explosion significantly.
    • Land mines now also stun nearby enemies when they explode.
  • 0.12.0:
    • Optimized the land mine activation code.
  • 0.8.6:
    • Land mines can be rebuilt by construction robots.
  • 0.7.0:
    • Land mine now has a larger damage and trigger radius.

See also