In other languages: Čeština Deutsch Español Français 日本語 한국어 Nederlands Polski Português, Brasil Русский Українська 简体中文

Raw fish: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Fixed info about quality modules and putting fish back.)
(Added dedicated section for alternate recipes.)
 
(3 intermediate revisions by 2 users not shown)
Line 7: Line 7:
Using [[landfill]] on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via [[pistol]] or [[submachine gun]], and also by explosions, but are immune to any kind of [[shotgun]] fire. Shooting fish does not grant any fish items.
Using [[landfill]] on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via [[pistol]] or [[submachine gun]], and also by explosions, but are immune to any kind of [[shotgun]] fire. Shooting fish does not grant any fish items.


Fish are created in water when the world is generated and do not despawn or respawn.
Fish are created in water when the world is generated and do not despawn or respawn. While inserters can remove fish from the water, they cannot put them back. The player can manually return fish to the water in stacks of 5, which resets both the quality and freshness of the fish.
 
== Alternate recipes ==


In [[Space Age]]{{SA}}, fish can be automated by breeding them in a [[biochamber]]{{SA}} after unlocking the fish breeding recipe with [[agricultural science pack]]s{{SA}}. Fish breeding can only be conducted on [[Nauvis]]. Fish also are given a [[spoilage]]{{SA}} time of just over 2 hours.
In [[Space Age]]{{SA}}, fish can be automated by breeding them in a [[biochamber]]{{SA}} after unlocking the fish breeding recipe with [[agricultural science pack]]s{{SA}}. Fish breeding can only be conducted on [[Nauvis]]. Fish also are given a [[spoilage]]{{SA}} time of just over 2 hours.
While inserters can remove fish from the water, they cannot put them back. The player can place them back into the water. Doing so resets both the quality and freshness of the fish.


{| class="wikitable"
{| class="wikitable"
! Building !! Results
! Recipe !! Research !! Building !! Input !! Output !! Crafted on
|-
|-
| {{Imagelink|Biochamber|space-age=yes}} || {{Icon|Nauvis}} {{Icon|Time|6}} + {{Icon|Raw fish|2}} + {{Icon|Nutrients|100}} + {{Icon|Water|100}} {{Icon|Raw fish|3}}
| {{Icon|Fish breeding|space-age=yes}} || {{Icon|Fish breeding (research)}} || {{Icon|Biochamber}} || {{Icon|Time|6}} + {{Icon|Raw fish|2}} + {{Icon|Nutrients|100}} + {{Icon|Water|100}} || {{Icon|Raw fish|3}} || {{Icon|Nauvis}}
|}
|}


Note that the fish produced by this recipe always have 100% freshness. Unlike some other catalytic recipes, using productivity on this recipe will result in getting 3 fish instead of the net gain of 1. [[Quality module]]s cannot be used in this recipe.
Note that the fish produced by this recipe always have 100% freshness. [[Quality module]]s cannot be used in this recipe.


== Achievements ==
== Achievements ==

Latest revision as of 03:29, 21 December 2024

Raw fish.png
Raw fish

Water with fish.png

Health

Quality normal.png 20
Quality uncommon.png 26 Quality rare.png 32
Quality epic.png 38 Quality legendary.png 50

Restores

Quality normal.png 80
Quality uncommon.png 104 Quality rare.png 128
Quality epic.png 152 Quality legendary.png 200
health

Stack size

100

Rocket capacity

300 (3 stacks)

Mining time

0.4

Spoil time

Quality normal.png 2h 5m 50s
Quality uncommon.png 2h 43m 34s Quality rare.png 3h 21m 20s
Quality epic.png 3h 59m 5s Quality legendary.png 5h 14m 35s
minutes

Spoil result

Spoilage.png

Prototype type

capsule

Internal name

raw-fish

Consumed by

Spidertron.png

Recipe

Time.png
6
+
Raw fish.png
2
+
Nutrients.png
100
+
Water.png
100
Raw fish.png
3

Total raw

Time.png
6
+
Raw fish.png
2
+
Nutrients.png
100
+
Water.png
100

Health

Quality normal.png 20
Quality uncommon.png 26 Quality rare.png 32
Quality epic.png 38 Quality legendary.png 50

Restores

Quality normal.png 80
Quality uncommon.png 104 Quality rare.png 128
Quality epic.png 152 Quality legendary.png 200
health

Stack size

100

Rocket capacity

300 (3 stacks)

Mining time

0.4

Spoil time

Quality normal.png 2h 5m 50s
Quality uncommon.png 2h 43m 34s Quality rare.png 3h 21m 20s
Quality epic.png 3h 59m 5s Quality legendary.png 5h 14m 35s
minutes

Spoil result

Spoilage.png

Prototype type

capsule

Internal name

raw-fish

Produced by

Biochamber.png

Consumed by

Spidertron.png
Fish breeding.png
Nutrients from fish.png

Raw fish can be harvested from water. They can be used to refill a small amount of health instantly. In order to catch raw fish, mine one of the dark spots that can be found moving around in water bodies. Each dark spot yields 5 fish when mined. Fish can be also collected via construction robots, by marking a water area that contains fish with a deconstruction planner.

Raw fish is used to heal by clicking on the character or anywhere else in the world with the fish in the cursor. They heal 80 HP each and have a short cooldown for reuse, limiting the amount of incoming DPS that fish healing can absorb. Using a fish produces a munching sound.

Using landfill on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via pistol or submachine gun, and also by explosions, but are immune to any kind of shotgun fire. Shooting fish does not grant any fish items.

Fish are created in water when the world is generated and do not despawn or respawn. While inserters can remove fish from the water, they cannot put them back. The player can manually return fish to the water in stacks of 5, which resets both the quality and freshness of the fish.

Alternate recipes

In Space Age, fish can be automated by breeding them in a biochamber after unlocking the fish breeding recipe with agricultural science packs. Fish breeding can only be conducted on Nauvis. Fish also are given a spoilage time of just over 2 hours.

Recipe Research Building Input Output Crafted on
Fish breeding.png
Fish breeding (research).png
Biochamber.png
Time.png
6
+
Raw fish.png
2
+
Nutrients.png
100
+
Water.png
100
Raw fish.png
3
Nauvis.png

Note that the fish produced by this recipe always have 100% freshness. Quality modules cannot be used in this recipe.

Achievements

So-long-and-thanks-for-all-the-fish-achievement.png So long and thanks for all the fish

Todays-fish-is-trout-a-la-creme-achievement.png Today's fish is trout a la creme

Eat a legendary fish.

Gallery

Trivia

  • The fish item icon is meant to represent a European perch, a freshwater fish widespread in Europe and elsewhere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the Reddit comment by V453000
  • Prior to version 2.0 it was possible to automate fish by launching space science packs with a rocket silo, which would return fish at a 1:1 ratio, to a maximum of 100 fish per launch.
  • In Space Age, a base quality fish has a spoilage time of 2 hours, 5 minutes, and 50 seconds. This equates to 7,550 seconds, or 453,000 game ticks, which is a reference to developer V453000, the artist behind the fish icon.

History

  • 2.0.7:
    • Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.
  • 1.0.0:
    • Launching a rocket with space science packs inside now returns fish (Undocumented)
  • 0.17.77:
    • Inserters can now catch fish (Undocumented)
  • 0.15.0:
    • Fish can be collected by robots
    • Amount of fish collected at once increased from 1 to 5
    • Amount of health restored by fish increased from 20 to 80