Atomic bomb: Difference between revisions
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== See also == | == See also == | ||
* [[Rocket]] | * [[Rocket]] | ||
* [[Explosive rocket]] | * [[Explosive rocket]] | ||
* [[Enemies]] | * [[Enemies]] |
Latest revision as of 22:35, 1 November 2024
Atomic bomb |
Recipe |
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+ + + → | |
Total raw |
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+ + + | |
Stack size |
10 |
Range |
54 |
Damage |
Impact: 400 explosion |
Area of effect size |
35 |
Used as ammunition by |
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Prototype type |
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Internal name |
atomic-bomb |
Required technologies |
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Boosting technologies |
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Produced by |
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Atomic bombs are very expensive alternative ammunition for the rocket launcher, rocket turret and the spidertron. They deal incredible damage over a wide area, capable of wiping out groups of enemies with ease. They can also kill even the most heavily-armored player, so they should be fired from a great distance.
Instead of dealing all of its damage in a single explosion, the atomic bomb creates two waves of 1000 small, high-damage explosions in an expanding ring. One wave of explosions expands to a radius of 7 with each of the 1000 explosions dealing 100 damage in a radius of 3. The second wave of explosions expands to cover a radius of 35 and each of the 1000 explosions deals 400 damage in a radius of 3. This results in high damage at the center of the atomic bomb, decreasing to lower damage at the edge of the 35 tile radius.
The impact of the atomic bomb transforms the ground into a black scorch mark in a 12 tiles radius. The scorch mark never disappears and is visible from the map. Furthermore, the atomic bomb will permanently destroy cliffs and decorative objects in a 9-14 tile radius around the center. Placing atomic bombs in a rocket turret (whether on a planet or in space) is not recommended, as one atomic bomb hitting a nearby target can wipe out everything nearby.
History
- 2.0.7:
- Ingredient Rocket Control Unit has been replaced with Processing unit.
- 1.0.0:
- New visual effects for the atomic bomb.
- 0.15.0:
- Introduced.